Searched refs:MAX_TEXTURE_LEVELS (Results 1 – 10 of 10) sorted by relevance
410 consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1); in _mesa_init_constants()411 consts->Max3DTextureLevels = MAX_TEXTURE_LEVELS; in _mesa_init_constants()412 consts->MaxCubeTextureLevels = MAX_TEXTURE_LEVELS; in _mesa_init_constants()652 assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1))); in check_context_limits()653 assert(ctx->Const.Max3DTextureLevels <= MAX_TEXTURE_LEVELS); in check_context_limits()654 assert(ctx->Const.MaxCubeTextureLevels <= MAX_TEXTURE_LEVELS); in check_context_limits()
102 #define MAX_TEXTURE_LEVELS 15 macro
480 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in _mesa_delete_texture_object()519 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { in _mesa_clear_texture_object()680 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { in _mesa_test_texobj_completeness()875 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) in _mesa_cube_level_complete()1067 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) { in texture_size()
365 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { in dump_texture()
233 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { in prepare_target_err()
899 assert(level < MAX_TEXTURE_LEVELS); in select_tex_image()1354 if (level >= 0 && level < MAX_TEXTURE_LEVELS) { in get_texture_image_dims()
967 struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
376 assert(level < MAX_TEXTURE_LEVELS); in _mesa_select_tex_image()642 assert(level >= 0 && level < MAX_TEXTURE_LEVELS); in _mesa_get_texture_layers()5086 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { in get_tex_images_for_clear()
90 c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1)); in st_init_limits()96 MAX_TEXTURE_LEVELS); in st_init_limits()101 MAX_TEXTURE_LEVELS); in st_init_limits()
776 if (stObj->Attrib.MaxLevel < MAX_TEXTURE_LEVELS && in allocate_full_mipmap()