1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32 #include "glheader.h"
33 #include "bufferobj.h"
34 #include "enums.h"
35 #include "context.h"
36 #include "formats.h"
37 #include "format_unpack.h"
38 #include "glformats.h"
39 #include "image.h"
40 #include "mtypes.h"
41 #include "pack.h"
42 #include "pbo.h"
43 #include "pixelstore.h"
44 #include "texcompress.h"
45 #include "texgetimage.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "format_utils.h"
50 #include "pixeltransfer.h"
51 #include "api_exec_decl.h"
52
53 #include "state_tracker/st_cb_texture.h"
54
55 /**
56 * Can the given type represent negative values?
57 */
58 static inline GLboolean
type_needs_clamping(GLenum type)59 type_needs_clamping(GLenum type)
60 {
61 switch (type) {
62 case GL_BYTE:
63 case GL_SHORT:
64 case GL_INT:
65 case GL_FLOAT:
66 case GL_HALF_FLOAT_ARB:
67 case GL_UNSIGNED_INT_10F_11F_11F_REV:
68 case GL_UNSIGNED_INT_5_9_9_9_REV:
69 return GL_FALSE;
70 default:
71 return GL_TRUE;
72 }
73 }
74
75
76 /**
77 * glGetTexImage for depth/Z pixels.
78 */
79 static void
get_tex_depth(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)80 get_tex_depth(struct gl_context *ctx, GLuint dimensions,
81 GLint xoffset, GLint yoffset, GLint zoffset,
82 GLsizei width, GLsizei height, GLint depth,
83 GLenum format, GLenum type, GLvoid *pixels,
84 struct gl_texture_image *texImage)
85 {
86 GLint img, row;
87 GLfloat *depthRow = malloc(width * sizeof(GLfloat));
88
89 if (!depthRow) {
90 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
91 return;
92 }
93
94 for (img = 0; img < depth; img++) {
95 GLubyte *srcMap;
96 GLint srcRowStride;
97
98 /* map src texture buffer */
99 st_MapTextureImage(ctx, texImage, zoffset + img,
100 xoffset, yoffset, width, height,
101 GL_MAP_READ_BIT, &srcMap, &srcRowStride);
102
103 if (srcMap) {
104 for (row = 0; row < height; row++) {
105 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
106 width, height, format, type,
107 img, row, 0);
108 const GLubyte *src = srcMap + row * srcRowStride;
109 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
110 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
111 }
112
113 st_UnmapTextureImage(ctx, texImage, zoffset + img);
114 }
115 else {
116 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
117 break;
118 }
119 }
120
121 free(depthRow);
122 }
123
124
125 /**
126 * glGetTexImage for depth/stencil pixels.
127 */
128 static void
get_tex_depth_stencil(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)129 get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
130 GLint xoffset, GLint yoffset, GLint zoffset,
131 GLsizei width, GLsizei height, GLint depth,
132 GLenum format, GLenum type, GLvoid *pixels,
133 struct gl_texture_image *texImage)
134 {
135 GLint img, row;
136
137 assert(format == GL_DEPTH_STENCIL);
138
139 for (img = 0; img < depth; img++) {
140 GLubyte *srcMap;
141 GLint rowstride;
142
143 /* map src texture buffer */
144 st_MapTextureImage(ctx, texImage, zoffset + img,
145 xoffset, yoffset, width, height,
146 GL_MAP_READ_BIT, &srcMap, &rowstride);
147
148 if (srcMap) {
149 for (row = 0; row < height; row++) {
150 const GLubyte *src = srcMap + row * rowstride;
151 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
152 width, height, format, type,
153 img, row, 0);
154 switch (type) {
155 case GL_UNSIGNED_INT_24_8:
156 _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
157 width, src, dest);
158 break;
159 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
160 _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
161 width,
162 src, dest);
163 break;
164 default:
165 unreachable("bad type in get_tex_depth_stencil()");
166 }
167 if (ctx->Pack.SwapBytes) {
168 _mesa_swap4((GLuint *) dest, width);
169 }
170 }
171
172 st_UnmapTextureImage(ctx, texImage, zoffset + img);
173 }
174 else {
175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
176 break;
177 }
178 }
179 }
180
181 /**
182 * glGetTexImage for stencil pixels.
183 */
184 static void
get_tex_stencil(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)185 get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
186 GLint xoffset, GLint yoffset, GLint zoffset,
187 GLsizei width, GLsizei height, GLint depth,
188 GLenum format, GLenum type, GLvoid *pixels,
189 struct gl_texture_image *texImage)
190 {
191 GLint img, row;
192
193 assert(format == GL_STENCIL_INDEX);
194
195 for (img = 0; img < depth; img++) {
196 GLubyte *srcMap;
197 GLint rowstride;
198
199 /* map src texture buffer */
200 st_MapTextureImage(ctx, texImage, zoffset + img,
201 xoffset, yoffset, width, height,
202 GL_MAP_READ_BIT,
203 &srcMap, &rowstride);
204
205 if (srcMap) {
206 for (row = 0; row < height; row++) {
207 const GLubyte *src = srcMap + row * rowstride;
208 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
209 width, height, format, type,
210 img, row, 0);
211 _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
212 width,
213 (const GLuint *) src,
214 dest);
215 }
216
217 st_UnmapTextureImage(ctx, texImage, zoffset + img);
218 }
219 else {
220 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
221 break;
222 }
223 }
224 }
225
226
227 /**
228 * glGetTexImage for YCbCr pixels.
229 */
230 static void
get_tex_ycbcr(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)231 get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
232 GLint xoffset, GLint yoffset, GLint zoffset,
233 GLsizei width, GLsizei height, GLint depth,
234 GLenum format, GLenum type, GLvoid *pixels,
235 struct gl_texture_image *texImage)
236 {
237 GLint img, row;
238
239 for (img = 0; img < depth; img++) {
240 GLubyte *srcMap;
241 GLint rowstride;
242
243 /* map src texture buffer */
244 st_MapTextureImage(ctx, texImage, zoffset + img,
245 xoffset, yoffset, width, height,
246 GL_MAP_READ_BIT, &srcMap, &rowstride);
247
248 if (srcMap) {
249 for (row = 0; row < height; row++) {
250 const GLubyte *src = srcMap + row * rowstride;
251 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
252 width, height, format, type,
253 img, row, 0);
254 memcpy(dest, src, width * sizeof(GLushort));
255
256 /* check for byte swapping */
257 if ((texImage->TexFormat == MESA_FORMAT_YCBCR
258 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
259 (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
260 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
261 if (!ctx->Pack.SwapBytes)
262 _mesa_swap2((GLushort *) dest, width);
263 }
264 else if (ctx->Pack.SwapBytes) {
265 _mesa_swap2((GLushort *) dest, width);
266 }
267 }
268
269 st_UnmapTextureImage(ctx, texImage, zoffset + img);
270 }
271 else {
272 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
273 break;
274 }
275 }
276 }
277
278 /**
279 * Depending on the base format involved we may need to apply a rebase
280 * transform (for example: if we download to a Luminance format we want
281 * G=0 and B=0).
282 */
283 static bool
teximage_needs_rebase(mesa_format texFormat,GLenum baseFormat,bool is_compressed,uint8_t * rebaseSwizzle)284 teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
285 bool is_compressed, uint8_t *rebaseSwizzle)
286 {
287 bool needsRebase = false;
288
289 if (baseFormat == GL_LUMINANCE ||
290 baseFormat == GL_INTENSITY) {
291 needsRebase = true;
292 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
293 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
294 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
295 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
296 } else if (baseFormat == GL_LUMINANCE_ALPHA) {
297 needsRebase = true;
298 rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
299 rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
300 rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
301 rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
302 } else if (!is_compressed &&
303 (baseFormat != _mesa_get_format_base_format(texFormat))) {
304 needsRebase =
305 _mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
306 rebaseSwizzle);
307 }
308
309 return needsRebase;
310 }
311
312
313 /**
314 * Get a color texture image with decompression.
315 */
316 static void
get_tex_rgba_compressed(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage,GLbitfield transferOps)317 get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
318 GLint xoffset, GLint yoffset, GLint zoffset,
319 GLsizei width, GLsizei height, GLint depth,
320 GLenum format, GLenum type, GLvoid *pixels,
321 struct gl_texture_image *texImage,
322 GLbitfield transferOps)
323 {
324 /* don't want to apply sRGB -> RGB conversion here so override the format */
325 const mesa_format texFormat =
326 _mesa_get_srgb_format_linear(texImage->TexFormat);
327 const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
328 GLfloat *tempImage, *tempSlice;
329 GLuint slice;
330 int srcStride, dstStride;
331 uint32_t dstFormat;
332 bool needsRebase;
333 uint8_t rebaseSwizzle[4];
334
335 /* Decompress into temp float buffer, then pack into user buffer */
336 tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
337 if (!tempImage) {
338 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
339 return;
340 }
341
342 /* Decompress the texture image slices - results in 'tempImage' */
343 for (slice = 0; slice < depth; slice++) {
344 GLubyte *srcMap;
345 GLint srcRowStride;
346
347 tempSlice = tempImage + slice * 4 * width * height;
348
349 st_MapTextureImage(ctx, texImage, zoffset + slice,
350 xoffset, yoffset, width, height,
351 GL_MAP_READ_BIT,
352 &srcMap, &srcRowStride);
353 if (srcMap) {
354 _mesa_decompress_image(texFormat, width, height,
355 srcMap, srcRowStride, tempSlice);
356
357 st_UnmapTextureImage(ctx, texImage, zoffset + slice);
358 }
359 else {
360 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
361 free(tempImage);
362 return;
363 }
364 }
365
366 needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
367 rebaseSwizzle);
368
369 srcStride = 4 * width * sizeof(GLfloat);
370 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
371 dstFormat = _mesa_format_from_format_and_type(format, type);
372 tempSlice = tempImage;
373 for (slice = 0; slice < depth; slice++) {
374 void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
375 width, height, format, type,
376 slice, 0, 0);
377 _mesa_format_convert(dest, dstFormat, dstStride,
378 tempSlice, RGBA32_FLOAT, srcStride,
379 width, height,
380 needsRebase ? rebaseSwizzle : NULL);
381
382 /* Handle byte swapping if required */
383 if (ctx->Pack.SwapBytes) {
384 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
385 width, height, dest, dest);
386 }
387
388 tempSlice += 4 * width * height;
389 }
390
391 free(tempImage);
392 }
393
394
395 /**
396 * Return a base GL format given the user-requested format
397 * for glGetTexImage().
398 */
399 GLenum
_mesa_base_pack_format(GLenum format)400 _mesa_base_pack_format(GLenum format)
401 {
402 switch (format) {
403 case GL_ABGR_EXT:
404 case GL_BGRA:
405 case GL_BGRA_INTEGER:
406 case GL_RGBA_INTEGER:
407 return GL_RGBA;
408 case GL_BGR:
409 case GL_BGR_INTEGER:
410 case GL_RGB_INTEGER:
411 return GL_RGB;
412 case GL_RED_INTEGER:
413 return GL_RED;
414 case GL_GREEN_INTEGER:
415 return GL_GREEN;
416 case GL_BLUE_INTEGER:
417 return GL_BLUE;
418 case GL_ALPHA_INTEGER:
419 return GL_ALPHA;
420 case GL_LUMINANCE_INTEGER_EXT:
421 return GL_LUMINANCE;
422 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
423 return GL_LUMINANCE_ALPHA;
424 default:
425 return format;
426 }
427 }
428
429
430 /**
431 * Get an uncompressed color texture image.
432 */
433 static void
get_tex_rgba_uncompressed(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage,GLbitfield transferOps)434 get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
435 GLint xoffset, GLint yoffset, GLint zoffset,
436 GLsizei width, GLsizei height, GLint depth,
437 GLenum format, GLenum type, GLvoid *pixels,
438 struct gl_texture_image *texImage,
439 GLbitfield transferOps)
440 {
441 /* don't want to apply sRGB -> RGB conversion here so override the format */
442 const mesa_format texFormat =
443 _mesa_get_srgb_format_linear(texImage->TexFormat);
444 GLuint img;
445 GLboolean dst_is_integer;
446 uint32_t dst_format;
447 int dst_stride;
448 uint8_t rebaseSwizzle[4];
449 bool needsRebase;
450 void *rgba = NULL;
451
452 needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
453 rebaseSwizzle);
454
455 /* Describe the dst format */
456 dst_is_integer = _mesa_is_enum_format_integer(format);
457 dst_format = _mesa_format_from_format_and_type(format, type);
458 dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
459
460 /* Since _mesa_format_convert does not handle transferOps we need to handle
461 * them before we call the function. This requires to convert to RGBA float
462 * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
463 * integer then transferOps do not apply.
464 */
465 assert(!transferOps || (transferOps && !dst_is_integer));
466 (void) dst_is_integer; /* silence unused var warning */
467
468 for (img = 0; img < depth; img++) {
469 GLubyte *srcMap;
470 GLint rowstride;
471 GLubyte *img_src;
472 void *dest;
473 void *src;
474 int src_stride;
475 uint32_t src_format;
476
477 /* map src texture buffer */
478 st_MapTextureImage(ctx, texImage, zoffset + img,
479 xoffset, yoffset, width, height,
480 GL_MAP_READ_BIT,
481 &srcMap, &rowstride);
482 if (!srcMap) {
483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
484 goto done;
485 }
486
487 img_src = srcMap;
488 dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
489 width, height, format, type,
490 img, 0, 0);
491
492 if (transferOps) {
493 uint32_t rgba_format;
494 int rgba_stride;
495 bool need_convert = false;
496
497 /* We will convert to RGBA float */
498 rgba_format = RGBA32_FLOAT;
499 rgba_stride = width * 4 * sizeof(GLfloat);
500
501 /* If we are lucky and the dst format matches the RGBA format we need
502 * to convert to, then we can convert directly into the dst buffer
503 * and avoid the final conversion/copy from the rgba buffer to the dst
504 * buffer.
505 */
506 if (format == rgba_format) {
507 rgba = dest;
508 } else {
509 need_convert = true;
510 if (rgba == NULL) { /* Allocate the RGBA buffer only once */
511 rgba = malloc(height * rgba_stride);
512 if (!rgba) {
513 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
514 st_UnmapTextureImage(ctx, texImage, img);
515 return;
516 }
517 }
518 }
519
520 _mesa_format_convert(rgba, rgba_format, rgba_stride,
521 img_src, texFormat, rowstride,
522 width, height,
523 needsRebase ? rebaseSwizzle : NULL);
524
525 /* Handle transfer ops now */
526 _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
527
528 /* If we had to rebase, we have already handled that */
529 needsRebase = false;
530
531 /* If we were lucky and our RGBA conversion matches the dst format,
532 * then we are done.
533 */
534 if (!need_convert)
535 goto do_swap;
536
537 /* Otherwise, we need to convert from RGBA to dst next */
538 src = rgba;
539 src_format = rgba_format;
540 src_stride = rgba_stride;
541 } else {
542 /* No RGBA conversion needed, convert directly to dst */
543 src = img_src;
544 src_format = texFormat;
545 src_stride = rowstride;
546 }
547
548 /* Do the conversion to destination format */
549 _mesa_format_convert(dest, dst_format, dst_stride,
550 src, src_format, src_stride,
551 width, height,
552 needsRebase ? rebaseSwizzle : NULL);
553
554 do_swap:
555 /* Handle byte swapping if required */
556 if (ctx->Pack.SwapBytes)
557 _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
558 width, height, dest, dest);
559
560 /* Unmap the src texture buffer */
561 st_UnmapTextureImage(ctx, texImage, zoffset + img);
562 }
563
564 done:
565 free(rgba);
566 }
567
568
569 /**
570 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
571 * Compressed textures are handled here as well.
572 */
573 static void
get_tex_rgba(struct gl_context * ctx,GLuint dimensions,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)574 get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
575 GLint xoffset, GLint yoffset, GLint zoffset,
576 GLsizei width, GLsizei height, GLint depth,
577 GLenum format, GLenum type, GLvoid *pixels,
578 struct gl_texture_image *texImage)
579 {
580 const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
581 GLbitfield transferOps = 0x0;
582
583 /* In general, clamping does not apply to glGetTexImage, except when
584 * the returned type of the image can't hold negative values.
585 */
586 if (type_needs_clamping(type)) {
587 /* the returned image type can't have negative values */
588 if (dataType == GL_FLOAT ||
589 dataType == GL_HALF_FLOAT ||
590 dataType == GL_SIGNED_NORMALIZED ||
591 format == GL_LUMINANCE ||
592 format == GL_LUMINANCE_ALPHA) {
593 transferOps |= IMAGE_CLAMP_BIT;
594 }
595 }
596
597 if (_mesa_is_format_compressed(texImage->TexFormat)) {
598 get_tex_rgba_compressed(ctx, dimensions,
599 xoffset, yoffset, zoffset,
600 width, height, depth,
601 format, type,
602 pixels, texImage, transferOps);
603 }
604 else {
605 get_tex_rgba_uncompressed(ctx, dimensions,
606 xoffset, yoffset, zoffset,
607 width, height, depth,
608 format, type,
609 pixels, texImage, transferOps);
610 }
611 }
612
613
614 /**
615 * Try to do glGetTexImage() with simple memcpy().
616 * \return GL_TRUE if done, GL_FALSE otherwise
617 */
618 static GLboolean
get_tex_memcpy(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)619 get_tex_memcpy(struct gl_context *ctx,
620 GLint xoffset, GLint yoffset, GLint zoffset,
621 GLsizei width, GLsizei height, GLint depth,
622 GLenum format, GLenum type, GLvoid *pixels,
623 struct gl_texture_image *texImage)
624 {
625 const GLenum target = texImage->TexObject->Target;
626 GLboolean memCopy = GL_FALSE;
627 GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
628
629 /*
630 * Check if we can use memcpy to copy from the hardware texture
631 * format to the user's format/type.
632 * Note that GL's pixel transfer ops don't apply to glGetTexImage()
633 */
634 if ((target == GL_TEXTURE_1D ||
635 target == GL_TEXTURE_2D ||
636 target == GL_TEXTURE_RECTANGLE ||
637 _mesa_is_cube_face(target)) &&
638 texBaseFormat == texImage->_BaseFormat) {
639 memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
640 format, type,
641 ctx->Pack.SwapBytes, NULL);
642 }
643
644 if (depth > 1) {
645 /* only a single slice is supported at this time */
646 memCopy = GL_FALSE;
647 }
648
649 if (memCopy) {
650 const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
651 const GLint bytesPerRow = width * bpp;
652 GLubyte *dst =
653 _mesa_image_address2d(&ctx->Pack, pixels, width, height,
654 format, type, 0, 0);
655 const GLint dstRowStride =
656 _mesa_image_row_stride(&ctx->Pack, width, format, type);
657 GLubyte *src;
658 GLint srcRowStride;
659
660 /* map src texture buffer */
661 st_MapTextureImage(ctx, texImage, zoffset,
662 xoffset, yoffset, width, height,
663 GL_MAP_READ_BIT, &src, &srcRowStride);
664
665 if (src) {
666 if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
667 memcpy(dst, src, bytesPerRow * height);
668 }
669 else {
670 GLuint row;
671 for (row = 0; row < height; row++) {
672 memcpy(dst, src, bytesPerRow);
673 dst += dstRowStride;
674 src += srcRowStride;
675 }
676 }
677
678 /* unmap src texture buffer */
679 st_UnmapTextureImage(ctx, texImage, zoffset);
680 }
681 else {
682 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
683 }
684 }
685
686 return memCopy;
687 }
688
689
690 /**
691 * This is the software fallback for GetTexSubImage().
692 * All error checking will have been done before this routine is called.
693 */
694 void
_mesa_GetTexSubImage_sw(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,struct gl_texture_image * texImage)695 _mesa_GetTexSubImage_sw(struct gl_context *ctx,
696 GLint xoffset, GLint yoffset, GLint zoffset,
697 GLsizei width, GLsizei height, GLint depth,
698 GLenum format, GLenum type, GLvoid *pixels,
699 struct gl_texture_image *texImage)
700 {
701 const GLuint dimensions =
702 _mesa_get_texture_dimensions(texImage->TexObject->Target);
703
704 /* map dest buffer, if PBO */
705 if (ctx->Pack.BufferObj) {
706 /* Packing texture image into a PBO.
707 * Map the (potentially) VRAM-based buffer into our process space so
708 * we can write into it with the code below.
709 * A hardware driver might use a sophisticated blit to move the
710 * texture data to the PBO if the PBO is in VRAM along with the texture.
711 */
712 GLubyte *buf = (GLubyte *)
713 _mesa_bufferobj_map_range(ctx, 0, ctx->Pack.BufferObj->Size,
714 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
715 MAP_INTERNAL);
716 if (!buf) {
717 /* out of memory or other unexpected error */
718 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
719 return;
720 }
721 /* <pixels> was an offset into the PBO.
722 * Now make it a real, client-side pointer inside the mapped region.
723 */
724 pixels = ADD_POINTERS(buf, pixels);
725 }
726
727 /* for all array textures, the Z axis selects the layer */
728 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
729 depth = height;
730 height = 1;
731 zoffset = yoffset;
732 yoffset = 0;
733 assert(zoffset + depth <= texImage->Height);
734 } else {
735 assert(zoffset + depth <= texImage->Depth);
736 }
737
738 if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
739 format, type, pixels, texImage)) {
740 /* all done */
741 }
742 else if (format == GL_DEPTH_COMPONENT) {
743 get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
744 width, height, depth, format, type, pixels, texImage);
745 }
746 else if (format == GL_DEPTH_STENCIL_EXT) {
747 get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
748 width, height, depth, format, type, pixels,
749 texImage);
750 }
751 else if (format == GL_STENCIL_INDEX) {
752 get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
753 width, height, depth, format, type, pixels, texImage);
754 }
755 else if (format == GL_YCBCR_MESA) {
756 get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
757 width, height, depth, format, type, pixels, texImage);
758 }
759 else {
760 get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
761 width, height, depth, format, type, pixels, texImage);
762 }
763
764 if (ctx->Pack.BufferObj) {
765 _mesa_bufferobj_unmap(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
766 }
767 }
768
769
770
771 /**
772 * This function assumes that all error checking has been done.
773 */
774 static void
get_compressed_texsubimage_sw(struct gl_context * ctx,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLint height,GLint depth,GLvoid * img)775 get_compressed_texsubimage_sw(struct gl_context *ctx,
776 struct gl_texture_image *texImage,
777 GLint xoffset, GLint yoffset,
778 GLint zoffset, GLsizei width,
779 GLint height, GLint depth,
780 GLvoid *img)
781 {
782 const GLuint dimensions =
783 _mesa_get_texture_dimensions(texImage->TexObject->Target);
784 struct compressed_pixelstore store;
785 GLint slice;
786 GLubyte *dest;
787
788 _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
789 width, height, depth,
790 &ctx->Pack, &store);
791
792 if (ctx->Pack.BufferObj) {
793 /* pack texture image into a PBO */
794 dest = (GLubyte *)
795 _mesa_bufferobj_map_range(ctx, 0, ctx->Pack.BufferObj->Size,
796 GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
797 MAP_INTERNAL);
798 if (!dest) {
799 /* out of memory or other unexpected error */
800 _mesa_error(ctx, GL_OUT_OF_MEMORY,
801 "glGetCompresssedTexImage(map PBO failed)");
802 return;
803 }
804 dest = ADD_POINTERS(dest, img);
805 } else {
806 dest = img;
807 }
808
809 dest += store.SkipBytes;
810
811 for (slice = 0; slice < store.CopySlices; slice++) {
812 GLint srcRowStride;
813 GLubyte *src;
814
815 /* map src texture buffer */
816 st_MapTextureImage(ctx, texImage, zoffset + slice,
817 xoffset, yoffset, width, height,
818 GL_MAP_READ_BIT, &src, &srcRowStride);
819
820 if (src) {
821 GLint i;
822 for (i = 0; i < store.CopyRowsPerSlice; i++) {
823 memcpy(dest, src, store.CopyBytesPerRow);
824 dest += store.TotalBytesPerRow;
825 src += srcRowStride;
826 }
827
828 st_UnmapTextureImage(ctx, texImage, zoffset + slice);
829
830 /* Advance to next slice */
831 dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
832 store.CopyRowsPerSlice);
833
834 } else {
835 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
836 }
837 }
838
839 if (ctx->Pack.BufferObj) {
840 _mesa_bufferobj_unmap(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
841 }
842 }
843
844
845 /**
846 * Validate the texture target enum supplied to glGetTex(ture)Image or
847 * glGetCompressedTex(ture)Image.
848 */
849 static GLboolean
legal_getteximage_target(struct gl_context * ctx,GLenum target,bool dsa)850 legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
851 {
852 switch (target) {
853 case GL_TEXTURE_1D:
854 case GL_TEXTURE_2D:
855 case GL_TEXTURE_3D:
856 return GL_TRUE;
857 case GL_TEXTURE_RECTANGLE_NV:
858 return ctx->Extensions.NV_texture_rectangle;
859 case GL_TEXTURE_1D_ARRAY_EXT:
860 case GL_TEXTURE_2D_ARRAY_EXT:
861 return ctx->Extensions.EXT_texture_array;
862 case GL_TEXTURE_CUBE_MAP_ARRAY:
863 return ctx->Extensions.ARB_texture_cube_map_array;
864
865 /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
866 * (30.10.2014) says:
867 * "An INVALID_ENUM error is generated if the effective target is not
868 * one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
869 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
870 * the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
871 * or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
872 */
873 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
874 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
875 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
876 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
877 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
879 return dsa ? GL_FALSE : GL_TRUE;
880 case GL_TEXTURE_CUBE_MAP:
881 return dsa ? GL_TRUE : GL_FALSE;
882 default:
883 return GL_FALSE;
884 }
885 }
886
887
888 /**
889 * Wrapper for _mesa_select_tex_image() which can handle target being
890 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
891 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
892 * functions).
893 */
894 static struct gl_texture_image *
select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level,GLint zoffset)895 select_tex_image(const struct gl_texture_object *texObj, GLenum target,
896 GLint level, GLint zoffset)
897 {
898 assert(level >= 0);
899 assert(level < MAX_TEXTURE_LEVELS);
900 if (target == GL_TEXTURE_CUBE_MAP) {
901 assert(zoffset >= 0);
902 assert(zoffset < 6);
903 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
904 }
905 return _mesa_select_tex_image(texObj, target, level);
906 }
907
908
909 /**
910 * Error-check the offset and size arguments to
911 * glGet[Compressed]TextureSubImage().
912 * \return true if error, false if no error.
913 */
914 static bool
dimensions_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,const char * caller)915 dimensions_error_check(struct gl_context *ctx,
916 struct gl_texture_object *texObj,
917 GLenum target, GLint level,
918 GLint xoffset, GLint yoffset, GLint zoffset,
919 GLsizei width, GLsizei height, GLsizei depth,
920 const char *caller)
921 {
922 const struct gl_texture_image *texImage;
923 GLuint imageWidth = 0, imageHeight = 0, imageDepth = 0;
924
925 if (xoffset < 0) {
926 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
927 return true;
928 }
929
930 if (yoffset < 0) {
931 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
932 return true;
933 }
934
935 if (zoffset < 0) {
936 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
937 return true;
938 }
939
940 if (width < 0) {
941 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
942 return true;
943 }
944
945 if (height < 0) {
946 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
947 return true;
948 }
949
950 if (depth < 0) {
951 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
952 return true;
953 }
954
955 /* do special per-target checks */
956 switch (target) {
957 case GL_TEXTURE_1D:
958 if (yoffset != 0) {
959 _mesa_error(ctx, GL_INVALID_VALUE,
960 "%s(1D, yoffset = %d)", caller, yoffset);
961 return true;
962 }
963 if (height != 1) {
964 _mesa_error(ctx, GL_INVALID_VALUE,
965 "%s(1D, height = %d)", caller, height);
966 return true;
967 }
968 FALLTHROUGH;
969 case GL_TEXTURE_1D_ARRAY:
970 case GL_TEXTURE_2D:
971 case GL_TEXTURE_RECTANGLE:
972 if (zoffset != 0) {
973 _mesa_error(ctx, GL_INVALID_VALUE,
974 "%s(zoffset = %d)", caller, zoffset);
975 return true;
976 }
977 if (depth != 1) {
978 _mesa_error(ctx, GL_INVALID_VALUE,
979 "%s(depth = %d)", caller, depth);
980 return true;
981 }
982 break;
983 case GL_TEXTURE_CUBE_MAP:
984 /* Non-array cube maps are special because we have a gl_texture_image
985 * per face.
986 */
987 if (zoffset + depth > 6) {
988 _mesa_error(ctx, GL_INVALID_VALUE,
989 "%s(zoffset + depth = %d)", caller, zoffset + depth);
990 return true;
991 }
992 break;
993 default:
994 ; /* nothing */
995 }
996
997 texImage = select_tex_image(texObj, target, level, zoffset);
998 if (texImage) {
999 imageWidth = texImage->Width;
1000 imageHeight = texImage->Height;
1001 imageDepth = texImage->Depth;
1002 }
1003
1004 if (xoffset + width > imageWidth) {
1005 _mesa_error(ctx, GL_INVALID_VALUE,
1006 "%s(xoffset %d + width %d > %u)",
1007 caller, xoffset, width, imageWidth);
1008 return true;
1009 }
1010
1011 if (yoffset + height > imageHeight) {
1012 _mesa_error(ctx, GL_INVALID_VALUE,
1013 "%s(yoffset %d + height %d > %u)",
1014 caller, yoffset, height, imageHeight);
1015 return true;
1016 }
1017
1018 if (target != GL_TEXTURE_CUBE_MAP) {
1019 /* Cube map error checking was done above */
1020 if (zoffset + depth > imageDepth) {
1021 _mesa_error(ctx, GL_INVALID_VALUE,
1022 "%s(zoffset %d + depth %d > %u)",
1023 caller, zoffset, depth, imageDepth);
1024 return true;
1025 }
1026 }
1027
1028 /* Extra checks for compressed textures */
1029 if (texImage) {
1030 GLuint bw, bh, bd;
1031 _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
1032 if (bw > 1 || bh > 1 || bd > 1) {
1033 /* offset must be multiple of block size */
1034 if (xoffset % bw != 0) {
1035 _mesa_error(ctx, GL_INVALID_VALUE,
1036 "%s(xoffset = %d)", caller, xoffset);
1037 return true;
1038 }
1039 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1040 if (yoffset % bh != 0) {
1041 _mesa_error(ctx, GL_INVALID_VALUE,
1042 "%s(yoffset = %d)", caller, yoffset);
1043 return true;
1044 }
1045 }
1046
1047 if (zoffset % bd != 0) {
1048 _mesa_error(ctx, GL_INVALID_VALUE,
1049 "%s(zoffset = %d)", caller, zoffset);
1050 return true;
1051 }
1052
1053 /* The size must be a multiple of bw x bh x bd, or we must be using a
1054 * offset+size that exactly hits the edge of the image.
1055 */
1056 if ((width % bw != 0) &&
1057 (xoffset + width != (GLint) texImage->Width)) {
1058 _mesa_error(ctx, GL_INVALID_VALUE,
1059 "%s(width = %d)", caller, width);
1060 return true;
1061 }
1062
1063 if ((height % bh != 0) &&
1064 (yoffset + height != (GLint) texImage->Height)) {
1065 _mesa_error(ctx, GL_INVALID_VALUE,
1066 "%s(height = %d)", caller, height);
1067 return true;
1068 }
1069
1070 if ((depth % bd != 0) &&
1071 (zoffset + depth != (GLint) texImage->Depth)) {
1072 _mesa_error(ctx, GL_INVALID_VALUE,
1073 "%s(depth = %d)", caller, depth);
1074 return true;
1075 }
1076 }
1077 }
1078
1079 if (width == 0 || height == 0 || depth == 0) {
1080 /* Not an error, but nothing to do. Return 'true' so that the
1081 * caller simply returns.
1082 */
1083 return true;
1084 }
1085
1086 return false;
1087 }
1088
1089
1090 /**
1091 * Do PBO-related error checking for getting uncompressed images.
1092 * \return true if there was an error (or the GetTexImage is to be a no-op)
1093 */
1094 static bool
pbo_error_check(struct gl_context * ctx,GLenum target,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei clientMemSize,GLvoid * pixels,const char * caller)1095 pbo_error_check(struct gl_context *ctx, GLenum target,
1096 GLsizei width, GLsizei height, GLsizei depth,
1097 GLenum format, GLenum type, GLsizei clientMemSize,
1098 GLvoid *pixels,
1099 const char *caller)
1100 {
1101 const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1102
1103 if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1104 format, type, clientMemSize, pixels)) {
1105 if (ctx->Pack.BufferObj) {
1106 _mesa_error(ctx, GL_INVALID_OPERATION,
1107 "%s(out of bounds PBO access)", caller);
1108 } else {
1109 _mesa_error(ctx, GL_INVALID_OPERATION,
1110 "%s(out of bounds access: bufSize (%d) is too small)",
1111 caller, clientMemSize);
1112 }
1113 return true;
1114 }
1115
1116 if (ctx->Pack.BufferObj) {
1117 /* PBO should not be mapped */
1118 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1119 _mesa_error(ctx, GL_INVALID_OPERATION,
1120 "%s(PBO is mapped)", caller);
1121 return true;
1122 }
1123 }
1124
1125 if (!ctx->Pack.BufferObj && !pixels) {
1126 /* not an error, do nothing */
1127 return true;
1128 }
1129
1130 return false;
1131 }
1132
1133
1134 /**
1135 * Do teximage-related error checking for getting uncompressed images.
1136 * \return true if there was an error
1137 */
1138 static bool
teximage_error_check(struct gl_context * ctx,struct gl_texture_image * texImage,GLenum format,const char * caller)1139 teximage_error_check(struct gl_context *ctx,
1140 struct gl_texture_image *texImage,
1141 GLenum format, const char *caller)
1142 {
1143 GLenum baseFormat;
1144 assert(texImage);
1145
1146 /*
1147 * Format and type checking has been moved up to GetnTexImage and
1148 * GetTextureImage so that it happens before getting the texImage object.
1149 */
1150
1151 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1152
1153 /* Make sure the requested image format is compatible with the
1154 * texture's format.
1155 */
1156 if (_mesa_is_color_format(format)
1157 && !_mesa_is_color_format(baseFormat)) {
1158 _mesa_error(ctx, GL_INVALID_OPERATION,
1159 "%s(format mismatch)", caller);
1160 return true;
1161 }
1162 else if (_mesa_is_depth_format(format)
1163 && !_mesa_is_depth_format(baseFormat)
1164 && !_mesa_is_depthstencil_format(baseFormat)) {
1165 _mesa_error(ctx, GL_INVALID_OPERATION,
1166 "%s(format mismatch)", caller);
1167 return true;
1168 }
1169 else if (_mesa_is_stencil_format(format)
1170 && !ctx->Extensions.ARB_texture_stencil8) {
1171 _mesa_error(ctx, GL_INVALID_ENUM,
1172 "%s(format=GL_STENCIL_INDEX)", caller);
1173 return true;
1174 }
1175 else if (_mesa_is_stencil_format(format)
1176 && !_mesa_is_depthstencil_format(baseFormat)
1177 && !_mesa_is_stencil_format(baseFormat)) {
1178 _mesa_error(ctx, GL_INVALID_OPERATION,
1179 "%s(format mismatch)", caller);
1180 return true;
1181 }
1182 else if (_mesa_is_ycbcr_format(format)
1183 && !_mesa_is_ycbcr_format(baseFormat)) {
1184 _mesa_error(ctx, GL_INVALID_OPERATION,
1185 "%s(format mismatch)", caller);
1186 return true;
1187 }
1188 else if (_mesa_is_depthstencil_format(format)
1189 && !_mesa_is_depthstencil_format(baseFormat)) {
1190 _mesa_error(ctx, GL_INVALID_OPERATION,
1191 "%s(format mismatch)", caller);
1192 return true;
1193 }
1194 else if (!_mesa_is_stencil_format(format) &&
1195 _mesa_is_enum_format_integer(format) !=
1196 _mesa_is_format_integer(texImage->TexFormat)) {
1197 _mesa_error(ctx, GL_INVALID_OPERATION,
1198 "%s(format mismatch)", caller);
1199 return true;
1200 }
1201
1202 return false;
1203 }
1204
1205
1206 /**
1207 * Do common teximage-related error checking for getting uncompressed images.
1208 * \return true if there was an error
1209 */
1210 static bool
common_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1211 common_error_check(struct gl_context *ctx,
1212 struct gl_texture_object *texObj,
1213 GLenum target, GLint level,
1214 GLsizei width, GLsizei height, GLsizei depth,
1215 GLenum format, GLenum type, GLsizei bufSize,
1216 GLvoid *pixels, const char *caller)
1217 {
1218 GLenum err;
1219 GLint maxLevels;
1220
1221 if (texObj->Target == 0) {
1222 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1223 return true;
1224 }
1225
1226 maxLevels = _mesa_max_texture_levels(ctx, target);
1227 if (level < 0 || level >= maxLevels) {
1228 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1229 return true;
1230 }
1231
1232 err = _mesa_error_check_format_and_type(ctx, format, type);
1233 if (err != GL_NO_ERROR) {
1234 _mesa_error(ctx, err, "%s(format/type)", caller);
1235 return true;
1236 }
1237
1238 /* According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"):
1239 *
1240 * "An INVALID_OPERATION error is generated by GetTextureImage if the
1241 * effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY ,
1242 * and the texture object is not cube complete or cube array complete,
1243 * respectively."
1244 *
1245 * This applies also to GetTextureSubImage, GetCompressedTexImage,
1246 * GetCompressedTextureImage, and GetnCompressedTexImage.
1247 */
1248 if (target == GL_TEXTURE_CUBE_MAP && !_mesa_cube_complete(texObj)) {
1249 _mesa_error(ctx, GL_INVALID_OPERATION,
1250 "%s(cube incomplete)", caller);
1251 return true;
1252 }
1253
1254 return false;
1255 }
1256
1257
1258 /**
1259 * Do error checking for all (non-compressed) get-texture-image functions.
1260 * \return true if any error, false if no errors.
1261 */
1262 static bool
getteximage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1263 getteximage_error_check(struct gl_context *ctx,
1264 struct gl_texture_object *texObj,
1265 GLenum target, GLint level,
1266 GLsizei width, GLsizei height, GLsizei depth,
1267 GLenum format, GLenum type, GLsizei bufSize,
1268 GLvoid *pixels, const char *caller)
1269 {
1270 struct gl_texture_image *texImage;
1271
1272 assert(texObj);
1273
1274 if (common_error_check(ctx, texObj, target, level, width, height, depth,
1275 format, type, bufSize, pixels, caller)) {
1276 return true;
1277 }
1278
1279 if (width == 0 || height == 0 || depth == 0) {
1280 /* Not an error, but nothing to do. Return 'true' so that the
1281 * caller simply returns.
1282 */
1283 return true;
1284 }
1285
1286 if (pbo_error_check(ctx, target, width, height, depth,
1287 format, type, bufSize, pixels, caller)) {
1288 return true;
1289 }
1290
1291 texImage = select_tex_image(texObj, target, level, 0);
1292 if (teximage_error_check(ctx, texImage, format, caller)) {
1293 return true;
1294 }
1295
1296 return false;
1297 }
1298
1299
1300 /**
1301 * Do error checking for all (non-compressed) get-texture-image functions.
1302 * \return true if any error, false if no errors.
1303 */
1304 static bool
gettexsubimage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1305 gettexsubimage_error_check(struct gl_context *ctx,
1306 struct gl_texture_object *texObj,
1307 GLenum target, GLint level,
1308 GLint xoffset, GLint yoffset, GLint zoffset,
1309 GLsizei width, GLsizei height, GLsizei depth,
1310 GLenum format, GLenum type, GLsizei bufSize,
1311 GLvoid *pixels, const char *caller)
1312 {
1313 struct gl_texture_image *texImage;
1314
1315 assert(texObj);
1316
1317 if (common_error_check(ctx, texObj, target, level, width, height, depth,
1318 format, type, bufSize, pixels, caller)) {
1319 return true;
1320 }
1321
1322 if (dimensions_error_check(ctx, texObj, target, level,
1323 xoffset, yoffset, zoffset,
1324 width, height, depth, caller)) {
1325 return true;
1326 }
1327
1328 if (pbo_error_check(ctx, target, width, height, depth,
1329 format, type, bufSize, pixels, caller)) {
1330 return true;
1331 }
1332
1333 texImage = select_tex_image(texObj, target, level, zoffset);
1334 if (teximage_error_check(ctx, texImage, format, caller)) {
1335 return true;
1336 }
1337
1338 return false;
1339 }
1340
1341
1342 /**
1343 * Return the width, height and depth of a texture image.
1344 * This function must be resilient to bad parameter values since
1345 * this is called before full error checking.
1346 */
1347 static void
get_texture_image_dims(const struct gl_texture_object * texObj,GLenum target,GLint level,GLsizei * width,GLsizei * height,GLsizei * depth)1348 get_texture_image_dims(const struct gl_texture_object *texObj,
1349 GLenum target, GLint level,
1350 GLsizei *width, GLsizei *height, GLsizei *depth)
1351 {
1352 const struct gl_texture_image *texImage = NULL;
1353
1354 if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1355 texImage = _mesa_select_tex_image(texObj, target, level);
1356 }
1357
1358 if (texImage) {
1359 *width = texImage->Width;
1360 *height = texImage->Height;
1361 if (target == GL_TEXTURE_CUBE_MAP) {
1362 *depth = 6;
1363 }
1364 else {
1365 *depth = texImage->Depth;
1366 }
1367 }
1368 else {
1369 *width = *height = *depth = 0;
1370 }
1371 }
1372
1373
1374 /**
1375 * Common code for all (uncompressed) get-texture-image functions.
1376 * \param texObj the texture object (should not be null)
1377 * \param target user-provided target, or 0 for DSA
1378 * \param level image level.
1379 * \param format pixel data format for returned image.
1380 * \param type pixel data type for returned image.
1381 * \param bufSize size of the pixels data buffer.
1382 * \param pixels returned pixel data.
1383 * \param caller name of calling function
1384 */
1385 static void
get_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,GLvoid * pixels,const char * caller)1386 get_texture_image(struct gl_context *ctx,
1387 struct gl_texture_object *texObj,
1388 GLenum target, GLint level,
1389 GLint xoffset, GLint yoffset, GLint zoffset,
1390 GLsizei width, GLsizei height, GLint depth,
1391 GLenum format, GLenum type,
1392 GLvoid *pixels, const char *caller)
1393 {
1394 struct gl_texture_image *texImage;
1395 unsigned firstFace, numFaces, i;
1396 GLint imageStride;
1397
1398 FLUSH_VERTICES(ctx, 0, 0);
1399
1400 texImage = select_tex_image(texObj, target, level, zoffset);
1401 assert(texImage); /* should have been error checked already */
1402
1403 if (_mesa_is_zero_size_texture(texImage)) {
1404 /* no image data to return */
1405 return;
1406 }
1407
1408 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1409 _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1410 " dstFmt=0x%x, dstType=0x%x\n",
1411 caller, texObj->Name,
1412 _mesa_get_format_name(texImage->TexFormat),
1413 texImage->Width, texImage->Height,
1414 format, type);
1415 }
1416
1417 if (target == GL_TEXTURE_CUBE_MAP) {
1418 /* Compute stride between cube faces */
1419 imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1420 format, type);
1421 firstFace = zoffset;
1422 numFaces = depth;
1423 zoffset = 0;
1424 depth = 1;
1425 }
1426 else {
1427 imageStride = 0;
1428 firstFace = _mesa_tex_target_to_face(target);
1429 numFaces = 1;
1430 }
1431
1432 if (ctx->Pack.BufferObj)
1433 ctx->Pack.BufferObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1434
1435 _mesa_lock_texture(ctx, texObj);
1436
1437 for (i = 0; i < numFaces; i++) {
1438 texImage = texObj->Image[firstFace + i][level];
1439 assert(texImage);
1440
1441 st_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1442 width, height, depth,
1443 format, type, pixels, texImage);
1444
1445 /* next cube face */
1446 pixels = (GLubyte *) pixels + imageStride;
1447 }
1448
1449 _mesa_unlock_texture(ctx, texObj);
1450 }
1451
1452 static void
_get_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels,const char * caller)1453 _get_texture_image(struct gl_context *ctx,
1454 struct gl_texture_object *texObj,
1455 GLenum target, GLint level,
1456 GLenum format, GLenum type,
1457 GLsizei bufSize, GLvoid *pixels,
1458 const char *caller)
1459 {
1460 GLsizei width, height, depth;
1461 /* EXT/ARB direct_state_access variants don't call _get_texture_image
1462 * with a NULL texObj */
1463 bool is_dsa = texObj != NULL;
1464
1465 if (!is_dsa) {
1466 texObj = _mesa_get_current_tex_object(ctx, target);
1467 assert(texObj);
1468 }
1469
1470
1471 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1472
1473 if (getteximage_error_check(ctx, texObj, target, level,
1474 width, height, depth,
1475 format, type, bufSize, pixels, caller)) {
1476 return;
1477 }
1478
1479 get_texture_image(ctx, texObj, target, level,
1480 0, 0, 0, width, height, depth,
1481 format, type, pixels, caller);
1482 }
1483
1484
1485 void GLAPIENTRY
_mesa_GetnTexImageARB(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels)1486 _mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1487 GLsizei bufSize, GLvoid *pixels)
1488 {
1489 GET_CURRENT_CONTEXT(ctx);
1490 static const char *caller = "glGetnTexImageARB";
1491
1492 if (!legal_getteximage_target(ctx, target, false)) {
1493 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1494 return;
1495 }
1496
1497 _get_texture_image(ctx, NULL, target, level, format, type,
1498 bufSize, pixels, caller);
1499 }
1500
1501
1502 void GLAPIENTRY
_mesa_GetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1503 _mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1504 GLvoid *pixels )
1505 {
1506 GET_CURRENT_CONTEXT(ctx);
1507 static const char *caller = "glGetTexImage";
1508
1509 if (!legal_getteximage_target(ctx, target, false)) {
1510 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1511 return;
1512 }
1513
1514 _get_texture_image(ctx, NULL, target, level, format, type,
1515 INT_MAX, pixels, caller);
1516 }
1517
1518
1519 void GLAPIENTRY
_mesa_GetTextureImage(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,GLvoid * pixels)1520 _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1521 GLsizei bufSize, GLvoid *pixels)
1522 {
1523 GET_CURRENT_CONTEXT(ctx);
1524 static const char *caller = "glGetTextureImage";
1525 struct gl_texture_object *texObj =
1526 _mesa_lookup_texture_err(ctx, texture, caller);
1527
1528 if (!texObj) {
1529 return;
1530 }
1531
1532 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1533 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1534 return;
1535 }
1536
1537 _get_texture_image(ctx, texObj, texObj->Target, level, format, type,
1538 bufSize, pixels, caller);
1539 }
1540
1541
1542 void GLAPIENTRY
_mesa_GetTextureImageEXT(GLuint texture,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1543 _mesa_GetTextureImageEXT(GLuint texture, GLenum target, GLint level,
1544 GLenum format, GLenum type, GLvoid *pixels)
1545 {
1546 GET_CURRENT_CONTEXT(ctx);
1547 static const char *caller = "glGetTextureImageEXT";
1548 struct gl_texture_object *texObj =
1549 _mesa_lookup_or_create_texture(ctx, target, texture,
1550 false, true, caller);
1551
1552 if (!texObj) {
1553 return;
1554 }
1555
1556 if (!legal_getteximage_target(ctx, target, true)) {
1557 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1558 return;
1559 }
1560
1561 _get_texture_image(ctx, texObj, target, level, format, type,
1562 INT_MAX, pixels, caller);
1563 }
1564
1565
1566 void GLAPIENTRY
_mesa_GetMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)1567 _mesa_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1568 GLenum format, GLenum type, GLvoid *pixels)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 GLsizei width, height, depth;
1572 static const char *caller = "glGetMultiTexImageEXT";
1573
1574 struct gl_texture_object *texObj =
1575 _mesa_get_texobj_by_target_and_texunit(ctx, target,
1576 texunit - GL_TEXTURE0,
1577 false,
1578 caller);
1579
1580 if (!texObj) {
1581 return;
1582 }
1583
1584 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1585 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1586 return;
1587 }
1588
1589 get_texture_image_dims(texObj, texObj->Target, level,
1590 &width, &height, &depth);
1591
1592 if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1593 width, height, depth,
1594 format, type, INT_MAX, pixels, caller)) {
1595 return;
1596 }
1597
1598 get_texture_image(ctx, texObj, texObj->Target, level,
1599 0, 0, 0, width, height, depth,
1600 format, type, pixels, caller);
1601 }
1602
1603
1604 void GLAPIENTRY
_mesa_GetTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1605 _mesa_GetTextureSubImage(GLuint texture, GLint level,
1606 GLint xoffset, GLint yoffset, GLint zoffset,
1607 GLsizei width, GLsizei height, GLsizei depth,
1608 GLenum format, GLenum type, GLsizei bufSize,
1609 void *pixels)
1610 {
1611 GET_CURRENT_CONTEXT(ctx);
1612 static const char *caller = "glGetTextureSubImage";
1613 struct gl_texture_object *texObj =
1614 _mesa_lookup_texture_err(ctx, texture, caller);
1615
1616 if (!texObj) {
1617 return;
1618 }
1619
1620 if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1621 _mesa_error(ctx, GL_INVALID_OPERATION,
1622 "%s(buffer/multisample texture)", caller);
1623 return;
1624 }
1625
1626 if (gettexsubimage_error_check(ctx, texObj, texObj->Target, level,
1627 xoffset, yoffset, zoffset,
1628 width, height, depth,
1629 format, type, bufSize, pixels, caller)) {
1630 return;
1631 }
1632
1633 get_texture_image(ctx, texObj, texObj->Target, level,
1634 xoffset, yoffset, zoffset, width, height, depth,
1635 format, type, pixels, caller);
1636 }
1637
1638
1639
1640 /**
1641 * Compute the number of bytes which will be written when retrieving
1642 * a sub-region of a compressed texture.
1643 */
1644 static GLsizei
packed_compressed_size(GLuint dimensions,mesa_format format,GLsizei width,GLsizei height,GLsizei depth,const struct gl_pixelstore_attrib * packing)1645 packed_compressed_size(GLuint dimensions, mesa_format format,
1646 GLsizei width, GLsizei height, GLsizei depth,
1647 const struct gl_pixelstore_attrib *packing)
1648 {
1649 struct compressed_pixelstore st;
1650 GLsizei totalBytes;
1651
1652 _mesa_compute_compressed_pixelstore(dimensions, format,
1653 width, height, depth,
1654 packing, &st);
1655 totalBytes =
1656 (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1657 st.SkipBytes +
1658 (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1659 st.CopyBytesPerRow;
1660
1661 return totalBytes;
1662 }
1663
1664
1665 /**
1666 * Do error checking for getting compressed texture images.
1667 * \return true if any error, false if no errors.
1668 */
1669 static bool
getcompressedteximage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,GLvoid * pixels,const char * caller)1670 getcompressedteximage_error_check(struct gl_context *ctx,
1671 struct gl_texture_object *texObj,
1672 GLenum target, GLint level,
1673 GLint xoffset, GLint yoffset, GLint zoffset,
1674 GLsizei width, GLsizei height, GLsizei depth,
1675 GLsizei bufSize, GLvoid *pixels,
1676 const char *caller)
1677 {
1678 struct gl_texture_image *texImage;
1679 GLint maxLevels;
1680 GLsizei totalBytes;
1681 GLuint dimensions;
1682
1683 assert(texObj);
1684
1685 if (texObj->Target == 0) {
1686 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1687 return true;
1688 }
1689
1690 maxLevels = _mesa_max_texture_levels(ctx, target);
1691 if (level < 0 || level >= maxLevels) {
1692 _mesa_error(ctx, GL_INVALID_VALUE,
1693 "%s(bad level = %d)", caller, level);
1694 return true;
1695 }
1696
1697 if (dimensions_error_check(ctx, texObj, target, level,
1698 xoffset, yoffset, zoffset,
1699 width, height, depth, caller)) {
1700 return true;
1701 }
1702
1703 texImage = select_tex_image(texObj, target, level, zoffset);
1704 assert(texImage);
1705
1706 if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1707 _mesa_error(ctx, GL_INVALID_OPERATION,
1708 "%s(texture is not compressed)", caller);
1709 return true;
1710 }
1711
1712 /* Check for invalid pixel storage modes */
1713 dimensions = _mesa_get_texture_dimensions(texObj->Target);
1714 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1715 &ctx->Pack,
1716 caller)) {
1717 return true;
1718 }
1719
1720 /* Compute number of bytes that may be touched in the dest buffer */
1721 totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1722 width, height, depth,
1723 &ctx->Pack);
1724
1725 /* Do dest buffer bounds checking */
1726 if (ctx->Pack.BufferObj) {
1727 /* do bounds checking on PBO write */
1728 if ((GLubyte *) pixels + totalBytes >
1729 (GLubyte *) ctx->Pack.BufferObj->Size) {
1730 _mesa_error(ctx, GL_INVALID_OPERATION,
1731 "%s(out of bounds PBO access)", caller);
1732 return true;
1733 }
1734
1735 /* make sure PBO is not mapped */
1736 if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1737 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1738 return true;
1739 }
1740 }
1741 else {
1742 /* do bounds checking on writing to client memory */
1743 if (totalBytes > bufSize) {
1744 _mesa_error(ctx, GL_INVALID_OPERATION,
1745 "%s(out of bounds access: bufSize (%d) is too small)",
1746 caller, bufSize);
1747 return true;
1748 }
1749 }
1750
1751 if (!ctx->Pack.BufferObj && !pixels) {
1752 /* not an error, but do nothing */
1753 return true;
1754 }
1755
1756 return false;
1757 }
1758
1759
1760 /**
1761 * Common helper for all glGetCompressed-teximage functions.
1762 */
1763 static void
get_compressed_texture_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLvoid * pixels,const char * caller)1764 get_compressed_texture_image(struct gl_context *ctx,
1765 struct gl_texture_object *texObj,
1766 GLenum target, GLint level,
1767 GLint xoffset, GLint yoffset, GLint zoffset,
1768 GLsizei width, GLsizei height, GLint depth,
1769 GLvoid *pixels,
1770 const char *caller)
1771 {
1772 struct gl_texture_image *texImage;
1773 unsigned firstFace, numFaces, i, imageStride;
1774
1775 FLUSH_VERTICES(ctx, 0, 0);
1776
1777 texImage = select_tex_image(texObj, target, level, zoffset);
1778 assert(texImage); /* should have been error checked already */
1779
1780 if (_mesa_is_zero_size_texture(texImage))
1781 return;
1782
1783 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1784 _mesa_debug(ctx,
1785 "%s(tex %u) format = %s, w=%d, h=%d\n",
1786 caller, texObj->Name,
1787 _mesa_get_format_name(texImage->TexFormat),
1788 texImage->Width, texImage->Height);
1789 }
1790
1791 if (target == GL_TEXTURE_CUBE_MAP) {
1792 struct compressed_pixelstore store;
1793
1794 /* Compute image stride between cube faces */
1795 _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1796 width, height, depth,
1797 &ctx->Pack, &store);
1798 imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1799
1800 firstFace = zoffset;
1801 numFaces = depth;
1802 zoffset = 0;
1803 depth = 1;
1804 }
1805 else {
1806 imageStride = 0;
1807 firstFace = _mesa_tex_target_to_face(target);
1808 numFaces = 1;
1809 }
1810
1811 if (ctx->Pack.BufferObj)
1812 ctx->Pack.BufferObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1813
1814 _mesa_lock_texture(ctx, texObj);
1815
1816 for (i = 0; i < numFaces; i++) {
1817 texImage = texObj->Image[firstFace + i][level];
1818 assert(texImage);
1819
1820 get_compressed_texsubimage_sw(ctx, texImage,
1821 xoffset, yoffset, zoffset,
1822 width, height, depth, pixels);
1823
1824 /* next cube face */
1825 pixels = (GLubyte *) pixels + imageStride;
1826 }
1827
1828 _mesa_unlock_texture(ctx, texObj);
1829 }
1830
1831
1832 void GLAPIENTRY
_mesa_GetnCompressedTexImageARB(GLenum target,GLint level,GLsizei bufSize,GLvoid * pixels)1833 _mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1834 GLvoid *pixels)
1835 {
1836 GET_CURRENT_CONTEXT(ctx);
1837 static const char *caller = "glGetnCompressedTexImageARB";
1838 GLsizei width, height, depth;
1839 struct gl_texture_object *texObj;
1840
1841 if (!legal_getteximage_target(ctx, target, false)) {
1842 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1843 return;
1844 }
1845
1846 texObj = _mesa_get_current_tex_object(ctx, target);
1847 assert(texObj);
1848
1849 get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1850
1851 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1852 0, 0, 0, width, height, depth,
1853 INT_MAX, pixels, caller)) {
1854 return;
1855 }
1856
1857 get_compressed_texture_image(ctx, texObj, target, level,
1858 0, 0, 0, width, height, depth,
1859 pixels, caller);
1860 }
1861
1862
1863 void GLAPIENTRY
_mesa_GetCompressedTexImage(GLenum target,GLint level,GLvoid * pixels)1864 _mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1865 {
1866 GET_CURRENT_CONTEXT(ctx);
1867 static const char *caller = "glGetCompressedTexImage";
1868 GLsizei width, height, depth;
1869 struct gl_texture_object *texObj;
1870
1871 if (!legal_getteximage_target(ctx, target, false)) {
1872 _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1873 return;
1874 }
1875
1876 texObj = _mesa_get_current_tex_object(ctx, target);
1877 assert(texObj);
1878
1879 get_texture_image_dims(texObj, target, level,
1880 &width, &height, &depth);
1881
1882 if (getcompressedteximage_error_check(ctx, texObj, target, level,
1883 0, 0, 0, width, height, depth,
1884 INT_MAX, pixels, caller)) {
1885 return;
1886 }
1887
1888 get_compressed_texture_image(ctx, texObj, target, level,
1889 0, 0, 0, width, height, depth,
1890 pixels, caller);
1891 }
1892
1893
1894 void GLAPIENTRY
_mesa_GetCompressedTextureImageEXT(GLuint texture,GLenum target,GLint level,GLvoid * pixels)1895 _mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
1896 GLvoid *pixels)
1897 {
1898 GET_CURRENT_CONTEXT(ctx);
1899 struct gl_texture_object* texObj;
1900 GLsizei width, height, depth;
1901 static const char *caller = "glGetCompressedTextureImageEXT";
1902
1903 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
1904 false, true, caller);
1905
1906 get_texture_image_dims(texObj, texObj->Target, level,
1907 &width, &height, &depth);
1908
1909 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1910 0, 0, 0, width, height, depth,
1911 INT_MAX, pixels, caller)) {
1912 return;
1913 }
1914
1915 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1916 0, 0, 0, width, height, depth,
1917 pixels, caller);
1918 }
1919
1920
1921 void GLAPIENTRY
_mesa_GetCompressedMultiTexImageEXT(GLenum texunit,GLenum target,GLint level,GLvoid * pixels)1922 _mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1923 GLvoid *pixels)
1924 {
1925 GET_CURRENT_CONTEXT(ctx);
1926 struct gl_texture_object* texObj;
1927 GLsizei width, height, depth;
1928 static const char *caller = "glGetCompressedMultiTexImageEXT";
1929
1930 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
1931 texunit - GL_TEXTURE0,
1932 false,
1933 caller);
1934
1935 get_texture_image_dims(texObj, texObj->Target, level,
1936 &width, &height, &depth);
1937
1938 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1939 0, 0, 0, width, height, depth,
1940 INT_MAX, pixels, caller)) {
1941 return;
1942 }
1943
1944 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1945 0, 0, 0, width, height, depth,
1946 pixels, caller);
1947 }
1948
1949
1950 void GLAPIENTRY
_mesa_GetCompressedTextureImage(GLuint texture,GLint level,GLsizei bufSize,GLvoid * pixels)1951 _mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1952 GLsizei bufSize, GLvoid *pixels)
1953 {
1954 GET_CURRENT_CONTEXT(ctx);
1955 static const char *caller = "glGetCompressedTextureImage";
1956 GLsizei width, height, depth;
1957 struct gl_texture_object *texObj =
1958 _mesa_lookup_texture_err(ctx, texture, caller);
1959
1960 if (!texObj) {
1961 return;
1962 }
1963
1964 get_texture_image_dims(texObj, texObj->Target, level,
1965 &width, &height, &depth);
1966
1967 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1968 0, 0, 0, width, height, depth,
1969 bufSize, pixels, caller)) {
1970 return;
1971 }
1972
1973 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1974 0, 0, 0, width, height, depth,
1975 pixels, caller);
1976 }
1977
1978
1979 void GLAPIENTRY
_mesa_GetCompressedTextureSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1980 _mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1981 GLint xoffset, GLint yoffset,
1982 GLint zoffset, GLsizei width,
1983 GLsizei height, GLsizei depth,
1984 GLsizei bufSize, void *pixels)
1985 {
1986 GET_CURRENT_CONTEXT(ctx);
1987 static const char *caller = "glGetCompressedTextureImage";
1988 struct gl_texture_object *texObj = NULL;
1989
1990 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1991 if (!texObj) {
1992 return;
1993 }
1994
1995 if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1996 xoffset, yoffset, zoffset,
1997 width, height, depth,
1998 bufSize, pixels, caller)) {
1999 return;
2000 }
2001
2002 get_compressed_texture_image(ctx, texObj, texObj->Target, level,
2003 xoffset, yoffset, zoffset,
2004 width, height, depth,
2005 pixels, caller);
2006 }
2007