Searched refs:NVE4_3D_CLASS (Results 1 – 12 of 12) sorted by relevance
95 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) { in nvc0_screen_is_format_supported()324 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */ in nvc0_screen_get_param()327 return class_3d >= NVE4_3D_CLASS; in nvc0_screen_get_param()329 return class_3d >= NVE4_3D_CLASS; in nvc0_screen_get_param()560 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; in nvc0_screen_get_shader_param()562 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; in nvc0_screen_get_shader_param()564 if (class_3d >= NVE4_3D_CLASS) in nvc0_screen_get_shader_param()852 if (obj_class >= NVE4_3D_CLASS) { in nvc0_magic_3d_init()1230 obj_class = NVE4_3D_CLASS; in nvc0_screen_create()1297 if (screen->eng3d->oclass < NVE4_3D_CLASS) { in nvc0_screen_create()[all …]
2244 case NVE4_3D_CLASS: in nvc0_hw_sm_get_queries()2269 case NVE4_3D_CLASS: in nvc0_hw_sm_get_num_queries()2404 if (screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_hw_sm_begin_query()2482 if (screen->base.class_3d == NVE4_3D_CLASS || in nvc0_hw_sm_get_program()2484 if (screen->base.class_3d == NVE4_3D_CLASS) { in nvc0_hw_sm_get_program()2512 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_hw_sm_upload_input()2540 const bool is_nve4 = screen->base.class_3d >= NVE4_3D_CLASS; in nvc0_hw_sm_end_query()2693 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_hw_sm_get_query_result()2738 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_hw_sm_create_query()
408 case NVE4_3D_CLASS: in nvc0_hw_metric_get_queries()432 case NVE4_3D_CLASS: in nvc0_hw_metric_get_num_queries()694 case NVE4_3D_CLASS: in nvc0_hw_metric_get_query_result()
455 pipe->launch_grid = (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) ? in nvc0_create()473 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_create()549 if (screen->base.class_3d < NVE4_3D_CLASS) { in nvc0_create()
791 if (screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_program_alloc_code()801 if (screen->base.class_3d >= NVE4_3D_CLASS && in nvc0_program_alloc_code()814 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_program_alloc_code()
604 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_validate_textures()726 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_validate_samplers()765 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) in nve4_set_tex_handles()1339 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_validate_surfaces()
625 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) { in nvc0_constbufs_validate()851 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_validate_fbread()
615 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_init_transfer_functions()
1042 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS && in nvc0_draw_vbo()
486 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) in nvc0_clear_buffer_push()
191 #define NVE4_3D_CLASS 0x0000a097 macro
530 if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) { in nv50_sampler_state_create()