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Searched refs:QUADS (Results 1 – 25 of 50) sorted by relevance

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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_geometry_shader4.txt41 * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when
79 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive
82 When used with a geometry shader that operates on triangles, QUADS,
106 with QUADS, QUAD_STRIP, and POLYGON topologies) The built-in special
114 multiple points or lines may be drawn. For QUADS and QUAD_STRIP
197 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS,
246 3. How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into
253 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the
273 used for QUADS.)
DNV_command_list.txt214 QUADS | QUADS
480 else if (mode == QUADS) modeStrip = QUAD_STRIP;
851 QUADS primitive type is not supported by the StateCaptureNV function. StateCaptureNV will
DNV_geometry_program4.txt430 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive
433 When used with a geometry program that operates on triangles, QUADS,
804 polygon primitive is processed. For QUADS and QUAD_STRIP primitives that
1077 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS,
1758 (17) How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into
1765 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the
1913 geometry program input topologies (e.g., QUADS, POLYGON)?
1915 RESOLVED: QUADS are decomposed into two triangles. Both triangles
DNV_tessellation_program5.txt81 The primitive generator has three modes: TRIANGLES and QUADS split a
443 | "QUADS"
1205 single argument must be "TRIANGLES", "QUADS", or "ISOLINES". A
1221 QUADS mode, as described for the TESS_GEN_VERTEX_ORDER_NV parameter in
1232 lines (for ISOLINES mode) or triangles (for TRIANGLES and QUADS mode).
DNV_transform_feedback2.txt228 TRIANGLE_FAN, QUADS, QUAD_STRIP,
/third_party/openGLES/extensions/NV/
DNV_geometry_shader4.txt41 * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when
79 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive
82 When used with a geometry shader that operates on triangles, QUADS,
106 with QUADS, QUAD_STRIP, and POLYGON topologies) The built-in special
114 multiple points or lines may be drawn. For QUADS and QUAD_STRIP
197 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS,
246 3. How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into
253 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the
273 used for QUADS.)
DNV_fragment_shader_barycentric.txt135 calls. When using a tessellation evaluation shader, or when using QUADS
161 Ignore references to unsupported primitive types QUADS, QUAD_STRIP, and
193 When using a tessellation evaluation shader, QUADS primitives, or
DNV_command_list.txt214 QUADS | QUADS
480 else if (mode == QUADS) modeStrip = QUAD_STRIP;
851 QUADS primitive type is not supported by the StateCaptureNV function. StateCaptureNV will
DNV_geometry_program4.txt430 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive
433 When used with a geometry program that operates on triangles, QUADS,
804 polygon primitive is processed. For QUADS and QUAD_STRIP primitives that
1077 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS,
1758 (17) How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into
1765 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the
1913 geometry program input topologies (e.g., QUADS, POLYGON)?
1915 RESOLVED: QUADS are decomposed into two triangles. Both triangles
DNV_tessellation_program5.txt81 The primitive generator has three modes: TRIANGLES and QUADS split a
443 | "QUADS"
1205 single argument must be "TRIANGLES", "QUADS", or "ISOLINES". A
1221 QUADS mode, as described for the TESS_GEN_VERTEX_ORDER_NV parameter in
1232 lines (for ISOLINES mode) or triangles (for TRIANGLES and QUADS mode).
DNV_transform_feedback2.txt228 TRIANGLE_FAN, QUADS, QUAD_STRIP,
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcExtTokens.cpp109 QUADS = GL_QUADS; in init()
235 QUADS = GL_QUADS_EXT; in init()
DglcExtTokens.hpp111 glw::GLenum QUADS; member
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp293 test_1.expected_gen_mode_value = m_glExtTokens.QUADS; in iterate()
374 test_4.expected_gen_mode_value = m_glExtTokens.QUADS; in iterate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_context.h232 NV30_PRIM_GL_CASE(QUADS); in nv30_prim_gl()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_push.c225 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()
Dnv50_vbo.c434 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_vertex_array.txt401 QUAD_STRIP, QUADS, and POLYGON. If VERTEX_ARRAY_EXT is not enabled, no
585 TRIANGLES, QUAD_STRIP, QUADS, or POLYGON.
DEXT_transform_feedback2.txt232 TRIANGLE_FAN, QUADS, QUAD_STRIP,
/third_party/openGLES/extensions/EXT/
DEXT_vertex_array.txt401 QUAD_STRIP, QUADS, and POLYGON. If VERTEX_ARRAY_EXT is not enabled, no
585 TRIANGLES, QUAD_STRIP, QUADS, or POLYGON.
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo_translate.c465 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
Dnvc0_vbo.c546 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
/third_party/mesa3d/src/compiler/nir/
Dnir_print.c1679 PRIM(QUADS); in primitive_name()
/third_party/mesa3d/src/freedreno/perfcntrs/
Dfd2_perfcntr.c333 COUNTABLE(QUADS, UINT64, AVERAGE),
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_transform_feedback2.txt253 TRIANGLE_FAN, QUADS, QUAD_STRIP,

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