/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_geometry_shader4.txt | 41 * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when 79 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive 82 When used with a geometry shader that operates on triangles, QUADS, 106 with QUADS, QUAD_STRIP, and POLYGON topologies) The built-in special 114 multiple points or lines may be drawn. For QUADS and QUAD_STRIP 197 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, 246 3. How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 253 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 273 used for QUADS.)
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D | NV_command_list.txt | 214 QUADS | QUADS 480 else if (mode == QUADS) modeStrip = QUAD_STRIP; 851 QUADS primitive type is not supported by the StateCaptureNV function. StateCaptureNV will
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D | NV_geometry_program4.txt | 430 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive 433 When used with a geometry program that operates on triangles, QUADS, 804 polygon primitive is processed. For QUADS and QUAD_STRIP primitives that 1077 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, 1758 (17) How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 1765 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 1913 geometry program input topologies (e.g., QUADS, POLYGON)? 1915 RESOLVED: QUADS are decomposed into two triangles. Both triangles
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D | NV_tessellation_program5.txt | 81 The primitive generator has three modes: TRIANGLES and QUADS split a 443 | "QUADS" 1205 single argument must be "TRIANGLES", "QUADS", or "ISOLINES". A 1221 QUADS mode, as described for the TESS_GEN_VERTEX_ORDER_NV parameter in 1232 lines (for ISOLINES mode) or triangles (for TRIANGLES and QUADS mode).
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D | NV_transform_feedback2.txt | 228 TRIANGLE_FAN, QUADS, QUAD_STRIP,
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/third_party/openGLES/extensions/NV/ |
D | NV_geometry_shader4.txt | 41 * Support for QUADS, QUAD_STRIP, and POLYGON primitive types when 79 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive 82 When used with a geometry shader that operates on triangles, QUADS, 106 with QUADS, QUAD_STRIP, and POLYGON topologies) The built-in special 114 multiple points or lines may be drawn. For QUADS and QUAD_STRIP 197 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, 246 3. How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 253 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 273 used for QUADS.)
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D | NV_fragment_shader_barycentric.txt | 135 calls. When using a tessellation evaluation shader, or when using QUADS 161 Ignore references to unsupported primitive types QUADS, QUAD_STRIP, and 193 When using a tessellation evaluation shader, QUADS primitives, or
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D | NV_command_list.txt | 214 QUADS | QUADS 480 else if (mode == QUADS) modeStrip = QUAD_STRIP; 851 QUADS primitive type is not supported by the StateCaptureNV function. StateCaptureNV will
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D | NV_geometry_program4.txt | 430 TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, QUAD_STRIP, and POLYGON primitive 433 When used with a geometry program that operates on triangles, QUADS, 804 polygon primitive is processed. For QUADS and QUAD_STRIP primitives that 1077 and <mode> is not TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN, QUADS, 1758 (17) How are QUADS, QUAD_STRIP, and POLYGON primitives decomposed into 1765 For QUADS primitives, the quad V0->V1->V2->V3 is decomposed into the 1913 geometry program input topologies (e.g., QUADS, POLYGON)? 1915 RESOLVED: QUADS are decomposed into two triangles. Both triangles
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D | NV_tessellation_program5.txt | 81 The primitive generator has three modes: TRIANGLES and QUADS split a 443 | "QUADS" 1205 single argument must be "TRIANGLES", "QUADS", or "ISOLINES". A 1221 QUADS mode, as described for the TESS_GEN_VERTEX_ORDER_NV parameter in 1232 lines (for ISOLINES mode) or triangles (for TRIANGLES and QUADS mode).
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D | NV_transform_feedback2.txt | 228 TRIANGLE_FAN, QUADS, QUAD_STRIP,
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcExtTokens.cpp | 109 QUADS = GL_QUADS; in init() 235 QUADS = GL_QUADS_EXT; in init()
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D | glcExtTokens.hpp | 111 glw::GLenum QUADS; member
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 293 test_1.expected_gen_mode_value = m_glExtTokens.QUADS; in iterate() 374 test_4.expected_gen_mode_value = m_glExtTokens.QUADS; in iterate()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_context.h | 232 NV30_PRIM_GL_CASE(QUADS); in nv30_prim_gl()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_push.c | 225 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()
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D | nv50_vbo.c | 434 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_vertex_array.txt | 401 QUAD_STRIP, QUADS, and POLYGON. If VERTEX_ARRAY_EXT is not enabled, no 585 TRIANGLES, QUAD_STRIP, QUADS, or POLYGON.
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D | EXT_transform_feedback2.txt | 232 TRIANGLE_FAN, QUADS, QUAD_STRIP,
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/third_party/openGLES/extensions/EXT/ |
D | EXT_vertex_array.txt | 401 QUAD_STRIP, QUADS, and POLYGON. If VERTEX_ARRAY_EXT is not enabled, no 585 TRIANGLES, QUAD_STRIP, QUADS, or POLYGON.
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/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_vbo_translate.c | 465 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
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D | nvc0_vbo.c | 546 NVC0_PRIM_GL_CASE(QUADS); in nvc0_prim_gl()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_print.c | 1679 PRIM(QUADS); in primitive_name()
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/third_party/mesa3d/src/freedreno/perfcntrs/ |
D | fd2_perfcntr.c | 333 COUNTABLE(QUADS, UINT64, AVERAGE),
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_transform_feedback2.txt | 253 TRIANGLE_FAN, QUADS, QUAD_STRIP,
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