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Searched refs:UniformBufferSize (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlinker_util.cpp299 if (prog->data->UniformBlocks[i].UniformBufferSize > in link_util_check_uniform_resources()
303 prog->data->UniformBlocks[i].UniformBufferSize, in link_util_check_uniform_resources()
309 if (prog->data->ShaderStorageBlocks[i].UniformBufferSize > in link_util_check_uniform_resources()
313 prog->data->ShaderStorageBlocks[i].UniformBufferSize, in link_util_check_uniform_resources()
Dgl_nir_link_uniform_blocks.c516 block->UniformBufferSize = glsl_get_explicit_size(type, false); in fill_block()
537 block->UniformBufferSize = glsl_align(block->UniformBufferSize, 16); in fill_block()
Dlink_uniform_blocks.cpp294 blocks[i].UniformBufferSize = 0; in process_block_array_leaf()
301 blocks[i].UniformBufferSize = parcel->buffer_size; in process_block_array_leaf()
Dserialize.cpp111 blob_write_uint32(metadata, b->UniformBufferSize); in write_buffer_block()
168 b->UniformBufferSize = blob_read_uint32(metadata); in read_buffer_block()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h867 GLuint UniformBufferSize; member
Dshader_query.cpp1297 *val = RESOURCE_UBO(res)->UniformBufferSize; in get_buffer_property()
1339 *val = RESOURCE_UBO(res)->UniformBufferSize; in get_buffer_property()