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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "ir.h"
25 #include "linker.h"
26 #include "ir_uniform.h"
27 #include "link_uniform_block_active_visitor.h"
28 #include "util/hash_table.h"
29 #include "program.h"
30 #include "main/errors.h"
31 #include "main/shader_types.h"
32 #include "main/consts_exts.h"
33 
34 namespace {
35 
36 class ubo_visitor : public program_resource_visitor {
37 public:
ubo_visitor(void * mem_ctx,gl_uniform_buffer_variable * variables,unsigned num_variables,struct gl_shader_program * prog,bool use_std430_as_default)38    ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables,
39                unsigned num_variables, struct gl_shader_program *prog,
40                bool use_std430_as_default)
41       : index(0), offset(0), buffer_size(0), variables(variables),
42         num_variables(num_variables), mem_ctx(mem_ctx),
43         is_array_instance(false), prog(prog),
44         use_std430_as_default(use_std430_as_default)
45    {
46       /* empty */
47    }
48 
process(const glsl_type * type,const char * name)49    void process(const glsl_type *type, const char *name)
50    {
51       this->offset = 0;
52       this->buffer_size = 0;
53       this->is_array_instance = strchr(name, ']') != NULL;
54       this->program_resource_visitor::process(type, name,
55                                               use_std430_as_default);
56    }
57 
58    unsigned index;
59    unsigned offset;
60    unsigned buffer_size;
61    gl_uniform_buffer_variable *variables;
62    unsigned num_variables;
63    void *mem_ctx;
64    bool is_array_instance;
65    struct gl_shader_program *prog;
66 
67 private:
enter_record(const glsl_type * type,const char *,bool row_major,const enum glsl_interface_packing packing)68    virtual void enter_record(const glsl_type *type, const char *,
69                              bool row_major,
70                              const enum glsl_interface_packing packing)
71    {
72       assert(type->is_struct());
73       if (packing == GLSL_INTERFACE_PACKING_STD430)
74          this->offset = glsl_align(
75             this->offset, type->std430_base_alignment(row_major));
76       else
77          this->offset = glsl_align(
78             this->offset, type->std140_base_alignment(row_major));
79    }
80 
leave_record(const glsl_type * type,const char *,bool row_major,const enum glsl_interface_packing packing)81    virtual void leave_record(const glsl_type *type, const char *,
82                              bool row_major,
83                              const enum glsl_interface_packing packing)
84    {
85       assert(type->is_struct());
86 
87       /* If this is the last field of a structure, apply rule #9.  The
88        * ARB_uniform_buffer_object spec says:
89        *
90        *    The structure may have padding at the end; the base offset of the
91        *    member following the sub-structure is rounded up to the next
92        *    multiple of the base alignment of the structure.
93        */
94       if (packing == GLSL_INTERFACE_PACKING_STD430)
95          this->offset = glsl_align(
96             this->offset, type->std430_base_alignment(row_major));
97       else
98          this->offset = glsl_align(
99             this->offset, type->std140_base_alignment(row_major));
100    }
101 
set_buffer_offset(unsigned offset)102    virtual void set_buffer_offset(unsigned offset)
103    {
104       this->offset = offset;
105    }
106 
visit_field(const glsl_type * type,const char * name,bool row_major,const glsl_type *,const enum glsl_interface_packing packing,bool last_field)107    virtual void visit_field(const glsl_type *type, const char *name,
108                             bool row_major, const glsl_type *,
109                             const enum glsl_interface_packing packing,
110                             bool last_field)
111    {
112       assert(this->index < this->num_variables);
113 
114       gl_uniform_buffer_variable *v = &this->variables[this->index++];
115 
116       v->Name = ralloc_strdup(mem_ctx, name);
117       v->Type = type;
118       v->RowMajor = type->without_array()->is_matrix() && row_major;
119 
120       if (this->is_array_instance) {
121          v->IndexName = ralloc_strdup(mem_ctx, name);
122 
123          char *open_bracket = strchr(v->IndexName, '[');
124          assert(open_bracket != NULL);
125 
126          char *close_bracket = strchr(open_bracket, '.') - 1;
127          assert(close_bracket != NULL);
128 
129          /* Length of the tail without the ']' but with the NUL.
130           */
131          unsigned len = strlen(close_bracket + 1) + 1;
132 
133          memmove(open_bracket, close_bracket + 1, len);
134       } else {
135          v->IndexName = v->Name;
136       }
137 
138       unsigned alignment = 0;
139       unsigned size = 0;
140 
141       /* The ARB_program_interface_query spec says:
142        *
143        *    If the final member of an active shader storage block is array
144        *    with no declared size, the minimum buffer size is computed
145        *    assuming the array was declared as an array with one element.
146        *
147        * For that reason, we use the base type of the unsized array to
148        * calculate its size. We don't need to check if the unsized array is
149        * the last member of a shader storage block (that check was already
150        * done by the parser).
151        */
152       const glsl_type *type_for_size = type;
153       if (type->is_unsized_array()) {
154          if (!last_field) {
155             linker_error(prog, "unsized array `%s' definition: "
156                          "only last member of a shader storage block "
157                          "can be defined as unsized array",
158                          name);
159          }
160 
161          type_for_size = type->without_array();
162       }
163 
164       if (packing == GLSL_INTERFACE_PACKING_STD430) {
165          alignment = type->std430_base_alignment(v->RowMajor);
166          size = type_for_size->std430_size(v->RowMajor);
167       } else {
168          alignment = type->std140_base_alignment(v->RowMajor);
169          size = type_for_size->std140_size(v->RowMajor);
170       }
171 
172       this->offset = glsl_align(this->offset, alignment);
173       v->Offset = this->offset;
174 
175       this->offset += size;
176 
177       /* The ARB_uniform_buffer_object spec says:
178        *
179        *    For uniform blocks laid out according to [std140] rules, the
180        *    minimum buffer object size returned by the UNIFORM_BLOCK_DATA_SIZE
181        *    query is derived by taking the offset of the last basic machine
182        *    unit consumed by the last uniform of the uniform block (including
183        *    any end-of-array or end-of-structure padding), adding one, and
184        *    rounding up to the next multiple of the base alignment required
185        *    for a vec4.
186        */
187       this->buffer_size = glsl_align(this->offset, 16);
188    }
189 
190    bool use_std430_as_default;
191 };
192 
193 class count_block_size : public program_resource_visitor {
194 public:
count_block_size()195    count_block_size() : num_active_uniforms(0)
196    {
197       /* empty */
198    }
199 
200    unsigned num_active_uniforms;
201 
202 private:
visit_field(const glsl_type *,const char *,bool,const glsl_type *,const enum glsl_interface_packing,bool)203    virtual void visit_field(const glsl_type * /* type */,
204                             const char * /* name */,
205                             bool /* row_major */,
206                             const glsl_type * /* record_type */,
207                             const enum glsl_interface_packing,
208                             bool /* last_field */)
209    {
210       this->num_active_uniforms++;
211    }
212 };
213 
214 } /* anonymous namespace */
215 
216 struct block {
217    const glsl_type *type;
218    bool has_instance_name;
219 };
220 
221 static void process_block_array_leaf(const char *name, gl_uniform_block *blocks,
222                                      ubo_visitor *parcel,
223                                      gl_uniform_buffer_variable *variables,
224                                      const struct link_uniform_block_active *const b,
225                                      unsigned *block_index,
226                                      unsigned binding_offset,
227                                      unsigned linearized_index,
228                                      const struct gl_constants *consts,
229                                      struct gl_shader_program *prog);
230 
231 /**
232  *
233  * \param first_index Value of \c block_index for the first element of the
234  *                    array.
235  */
236 static void
process_block_array(struct uniform_block_array_elements * ub_array,char ** name,size_t name_length,gl_uniform_block * blocks,ubo_visitor * parcel,gl_uniform_buffer_variable * variables,const struct link_uniform_block_active * const b,unsigned * block_index,unsigned binding_offset,const struct gl_constants * consts,struct gl_shader_program * prog,unsigned first_index)237 process_block_array(struct uniform_block_array_elements *ub_array, char **name,
238                     size_t name_length, gl_uniform_block *blocks,
239                     ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
240                     const struct link_uniform_block_active *const b,
241                     unsigned *block_index, unsigned binding_offset,
242                     const struct gl_constants *consts,
243                     struct gl_shader_program *prog,
244                     unsigned first_index)
245 {
246    for (unsigned j = 0; j < ub_array->num_array_elements; j++) {
247       size_t new_length = name_length;
248 
249       unsigned int element_idx = ub_array->array_elements[j];
250       /* Append the subscript to the current variable name */
251       ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", element_idx);
252 
253       if (ub_array->array) {
254          unsigned binding_stride = binding_offset + (element_idx *
255                                    ub_array->array->aoa_size);
256          process_block_array(ub_array->array, name, new_length, blocks,
257                              parcel, variables, b, block_index,
258                              binding_stride, consts, prog, first_index);
259       } else {
260          process_block_array_leaf(*name, blocks,
261                                   parcel, variables, b, block_index,
262                                   binding_offset + element_idx,
263                                   *block_index - first_index, consts, prog);
264       }
265    }
266 }
267 
268 static void
process_block_array_leaf(const char * name,gl_uniform_block * blocks,ubo_visitor * parcel,gl_uniform_buffer_variable * variables,const struct link_uniform_block_active * const b,unsigned * block_index,unsigned binding_offset,unsigned linearized_index,const struct gl_constants * consts,struct gl_shader_program * prog)269 process_block_array_leaf(const char *name,
270                          gl_uniform_block *blocks,
271                          ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
272                          const struct link_uniform_block_active *const b,
273                          unsigned *block_index, unsigned binding_offset,
274                          unsigned linearized_index,
275                          const struct gl_constants *consts,
276                          struct gl_shader_program *prog)
277 {
278    unsigned i = *block_index;
279    const glsl_type *type =  b->type->without_array();
280 
281    blocks[i].name.string = ralloc_strdup(blocks, name);
282    resource_name_updated(&blocks[i].name);
283    blocks[i].Uniforms = &variables[(*parcel).index];
284 
285    /* The ARB_shading_language_420pack spec says:
286     *
287     *    If the binding identifier is used with a uniform block instanced as
288     *    an array then the first element of the array takes the specified
289     *    block binding and each subsequent element takes the next consecutive
290     *    uniform block binding point.
291     */
292    blocks[i].Binding = (b->has_binding) ? b->binding + binding_offset : 0;
293 
294    blocks[i].UniformBufferSize = 0;
295    blocks[i]._Packing = glsl_interface_packing(type->interface_packing);
296    blocks[i]._RowMajor = type->get_interface_row_major();
297    blocks[i].linearized_array_index = linearized_index;
298 
299    parcel->process(type, b->has_instance_name ? blocks[i].name.string : "");
300 
301    blocks[i].UniformBufferSize = parcel->buffer_size;
302 
303    /* Check SSBO size is lower than maximum supported size for SSBO */
304    if (b->is_shader_storage &&
305        parcel->buffer_size > consts->MaxShaderStorageBlockSize) {
306       linker_error(prog, "shader storage block `%s' has size %d, "
307                    "which is larger than the maximum allowed (%d)",
308                    b->type->name,
309                    parcel->buffer_size,
310                    consts->MaxShaderStorageBlockSize);
311    }
312    blocks[i].NumUniforms =
313       (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
314 
315    *block_index = *block_index + 1;
316 }
317 
318 /* This function resizes the array types of the block so that later we can use
319  * this new size to correctly calculate the offest for indirect indexing.
320  */
321 static const glsl_type *
resize_block_array(const glsl_type * type,struct uniform_block_array_elements * ub_array)322 resize_block_array(const glsl_type *type,
323                    struct uniform_block_array_elements *ub_array)
324 {
325    if (type->is_array()) {
326       struct uniform_block_array_elements *child_array =
327          type->fields.array->is_array() ? ub_array->array : NULL;
328       const glsl_type *new_child_type =
329          resize_block_array(type->fields.array, child_array);
330 
331       const glsl_type *new_type =
332          glsl_type::get_array_instance(new_child_type,
333                                        ub_array->num_array_elements);
334       ub_array->ir->array->type = new_type;
335       return new_type;
336    } else {
337       return type;
338    }
339 }
340 
341 static void
create_buffer_blocks(void * mem_ctx,const struct gl_constants * consts,struct gl_shader_program * prog,struct gl_uniform_block ** out_blks,unsigned num_blocks,struct hash_table * block_hash,unsigned num_variables,bool create_ubo_blocks)342 create_buffer_blocks(void *mem_ctx, const struct gl_constants *consts,
343                      struct gl_shader_program *prog,
344                      struct gl_uniform_block **out_blks, unsigned num_blocks,
345                      struct hash_table *block_hash, unsigned num_variables,
346                      bool create_ubo_blocks)
347 {
348    if (num_blocks == 0) {
349       assert(num_variables == 0);
350       return;
351    }
352 
353    assert(num_variables != 0);
354 
355    /* Allocate storage to hold all of the information related to uniform
356     * blocks that can be queried through the API.
357     */
358    struct gl_uniform_block *blocks =
359       rzalloc_array(mem_ctx, gl_uniform_block, num_blocks);
360    gl_uniform_buffer_variable *variables =
361       ralloc_array(blocks, gl_uniform_buffer_variable, num_variables);
362 
363    /* Add each variable from each uniform block to the API tracking
364     * structures.
365     */
366    ubo_visitor parcel(blocks, variables, num_variables, prog,
367                       consts->UseSTD430AsDefaultPacking);
368 
369    unsigned i = 0;
370    hash_table_foreach (block_hash, entry) {
371       const struct link_uniform_block_active *const b =
372          (const struct link_uniform_block_active *) entry->data;
373       const glsl_type *block_type = b->type;
374 
375       if ((create_ubo_blocks && !b->is_shader_storage) ||
376           (!create_ubo_blocks && b->is_shader_storage)) {
377 
378          if (b->array != NULL) {
379             char *name = ralloc_strdup(NULL,
380                                        block_type->without_array()->name);
381             size_t name_length = strlen(name);
382 
383             assert(b->has_instance_name);
384             process_block_array(b->array, &name, name_length, blocks, &parcel,
385                                 variables, b, &i, 0, consts, prog,
386                                 i);
387             ralloc_free(name);
388          } else {
389             process_block_array_leaf(block_type->name, blocks, &parcel,
390                                      variables, b, &i, 0,
391                                      0, consts, prog);
392          }
393       }
394    }
395 
396    *out_blks = blocks;
397 
398    assert(parcel.index == num_variables);
399 }
400 
401 void
link_uniform_blocks(void * mem_ctx,const struct gl_constants * consts,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks)402 link_uniform_blocks(void *mem_ctx,
403                     const struct gl_constants *consts,
404                     struct gl_shader_program *prog,
405                     struct gl_linked_shader *shader,
406                     struct gl_uniform_block **ubo_blocks,
407                     unsigned *num_ubo_blocks,
408                     struct gl_uniform_block **ssbo_blocks,
409                     unsigned *num_ssbo_blocks)
410 {
411    /* This hash table will track all of the uniform blocks that have been
412     * encountered.  Since blocks with the same block-name must be the same,
413     * the hash is organized by block-name.
414     */
415    struct hash_table *block_hash =
416       _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
417                               _mesa_key_string_equal);
418 
419    if (block_hash == NULL) {
420       _mesa_error_no_memory(__func__);
421       linker_error(prog, "out of memory\n");
422       return;
423    }
424 
425    /* Determine which uniform blocks are active. */
426    link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
427    visit_list_elements(&v, shader->ir);
428 
429    /* Count the number of active uniform blocks.  Count the total number of
430     * active slots in those uniform blocks.
431     */
432    unsigned num_ubo_variables = 0;
433    unsigned num_ssbo_variables = 0;
434    count_block_size block_size;
435 
436    hash_table_foreach (block_hash, entry) {
437       struct link_uniform_block_active *const b =
438          (struct link_uniform_block_active *) entry->data;
439 
440       assert((b->array != NULL) == b->type->is_array());
441 
442       if (b->array != NULL &&
443           (b->type->without_array()->interface_packing ==
444            GLSL_INTERFACE_PACKING_PACKED)) {
445          b->type = resize_block_array(b->type, b->array);
446          b->var->type = b->type;
447          b->var->data.max_array_access = b->type->length - 1;
448       }
449 
450       block_size.num_active_uniforms = 0;
451       block_size.process(b->type->without_array(), "",
452                          consts->UseSTD430AsDefaultPacking);
453 
454       if (b->array != NULL) {
455          unsigned aoa_size = b->type->arrays_of_arrays_size();
456          if (b->is_shader_storage) {
457             *num_ssbo_blocks += aoa_size;
458             num_ssbo_variables += aoa_size * block_size.num_active_uniforms;
459          } else {
460             *num_ubo_blocks += aoa_size;
461             num_ubo_variables += aoa_size * block_size.num_active_uniforms;
462          }
463       } else {
464          if (b->is_shader_storage) {
465             (*num_ssbo_blocks)++;
466             num_ssbo_variables += block_size.num_active_uniforms;
467          } else {
468             (*num_ubo_blocks)++;
469             num_ubo_variables += block_size.num_active_uniforms;
470          }
471       }
472 
473    }
474 
475    create_buffer_blocks(mem_ctx, consts, prog, ubo_blocks, *num_ubo_blocks,
476                         block_hash, num_ubo_variables, true);
477    create_buffer_blocks(mem_ctx, consts, prog, ssbo_blocks, *num_ssbo_blocks,
478                         block_hash, num_ssbo_variables, false);
479 
480    _mesa_hash_table_destroy(block_hash, NULL);
481 }
482 
483 static bool
link_uniform_blocks_are_compatible(const gl_uniform_block * a,const gl_uniform_block * b)484 link_uniform_blocks_are_compatible(const gl_uniform_block *a,
485                                    const gl_uniform_block *b)
486 {
487    assert(strcmp(a->name.string, b->name.string) == 0);
488 
489    /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says:
490     *
491     *    Matched block names within an interface (as defined above) must match
492     *    in terms of having the same number of declarations with the same
493     *    sequence of types and the same sequence of member names, as well as
494     *    having the same member-wise layout qualification....if a matching
495     *    block is declared as an array, then the array sizes must also
496     *    match... Any mismatch will generate a link error.
497     *
498     * Arrays are not yet supported, so there is no check for that.
499     */
500    if (a->NumUniforms != b->NumUniforms)
501       return false;
502 
503    if (a->_Packing != b->_Packing)
504       return false;
505 
506    if (a->_RowMajor != b->_RowMajor)
507       return false;
508 
509    if (a->Binding != b->Binding)
510       return false;
511 
512    for (unsigned i = 0; i < a->NumUniforms; i++) {
513       if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0)
514          return false;
515 
516       if (a->Uniforms[i].Type != b->Uniforms[i].Type)
517          return false;
518 
519       if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor)
520          return false;
521    }
522 
523    return true;
524 }
525 
526 /**
527  * Merges a uniform block into an array of uniform blocks that may or
528  * may not already contain a copy of it.
529  *
530  * Returns the index of the new block in the array.
531  */
532 int
link_cross_validate_uniform_block(void * mem_ctx,struct gl_uniform_block ** linked_blocks,unsigned int * num_linked_blocks,struct gl_uniform_block * new_block)533 link_cross_validate_uniform_block(void *mem_ctx,
534                                   struct gl_uniform_block **linked_blocks,
535                                   unsigned int *num_linked_blocks,
536                                   struct gl_uniform_block *new_block)
537 {
538    for (unsigned int i = 0; i < *num_linked_blocks; i++) {
539       struct gl_uniform_block *old_block = &(*linked_blocks)[i];
540 
541       if (strcmp(old_block->name.string, new_block->name.string) == 0)
542          return link_uniform_blocks_are_compatible(old_block, new_block)
543             ? i : -1;
544    }
545 
546    *linked_blocks = reralloc(mem_ctx, *linked_blocks,
547                              struct gl_uniform_block,
548                              *num_linked_blocks + 1);
549    int linked_block_index = (*num_linked_blocks)++;
550    struct gl_uniform_block *linked_block = &(*linked_blocks)[linked_block_index];
551 
552    memcpy(linked_block, new_block, sizeof(*new_block));
553    linked_block->Uniforms = ralloc_array(*linked_blocks,
554                                          struct gl_uniform_buffer_variable,
555                                          linked_block->NumUniforms);
556 
557    memcpy(linked_block->Uniforms,
558           new_block->Uniforms,
559           sizeof(*linked_block->Uniforms) * linked_block->NumUniforms);
560 
561    linked_block->name.string = ralloc_strdup(*linked_blocks, linked_block->name.string);
562    resource_name_updated(&linked_block->name);
563 
564    for (unsigned int i = 0; i < linked_block->NumUniforms; i++) {
565       struct gl_uniform_buffer_variable *ubo_var =
566          &linked_block->Uniforms[i];
567 
568       if (ubo_var->Name == ubo_var->IndexName) {
569          ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
570          ubo_var->IndexName = ubo_var->Name;
571       } else {
572          ubo_var->Name = ralloc_strdup(*linked_blocks, ubo_var->Name);
573          ubo_var->IndexName = ralloc_strdup(*linked_blocks, ubo_var->IndexName);
574       }
575    }
576 
577    return linked_block_index;
578 }
579