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Searched refs:V3D_DEBUG (Results 1 – 25 of 27) sorted by relevance

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/third_party/mesa3d/src/broadcom/common/
Dv3d_debug.c40 uint32_t V3D_DEBUG = 0; variable
124 V3D_DEBUG = debug_get_option_v3d_debug(); in v3d_process_debug_variable()
Dv3d_debug.h42 extern uint32_t V3D_DEBUG;
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_formats.c105 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_16BIT)) in v3d_get_tex_return_size()
108 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_32BIT)) in v3d_get_tex_return_size()
Dv3d_job.c362 unlikely(V3D_DEBUG & V3D_DEBUG_DOUBLE_BUFFER) && !job->msaa; in v3d_get_job()
433 if (!(unlikely(V3D_DEBUG & (V3D_DEBUG_CL | in v3d_clif_dump()
440 V3D_DEBUG & (V3D_DEBUG_CL | in v3d_clif_dump()
442 V3D_DEBUG & V3D_DEBUG_CL_NO_BIN); in v3d_clif_dump()
555 if (!(unlikely(V3D_DEBUG & V3D_DEBUG_NORAST))) { in v3d_job_submit()
Dv3d_context.c341 uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB; in v3d_context_create()
342 V3D_DEBUG &= ~V3D_DEBUG_SHADERDB; in v3d_context_create()
397 V3D_DEBUG |= saved_shaderdb_flag; in v3d_context_create()
Dv3d_disk_cache.c127 if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) { in v3d_disk_cache_retrieve()
208 if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) { in v3d_disk_cache_store()
Dv3d_program.c300 if (unlikely(V3D_DEBUG & V3D_DEBUG_TGSI)) { in v3d_uncompiled_shader_create()
331 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR | in v3d_uncompiled_shader_create()
340 if (unlikely(V3D_DEBUG & V3D_DEBUG_PRECOMPILE)) in v3d_uncompiled_shader_create()
Dv3d_context.h648 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
Dv3d_bufmgr.c474 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) { in v3d_bo_wait()
Dv3dx_draw.c1311 if (unlikely(V3D_DEBUG & V3D_DEBUG_ALWAYS_FLUSH)) in v3d_draw_vbo()
1473 if (!(unlikely(V3D_DEBUG & V3D_DEBUG_NORAST))) { in v3d_launch_grid()
Dv3d_blit.c483 unlikely(V3D_DEBUG & V3D_DEBUG_DOUBLE_BUFFER) && !msaa; in v3d_tlb_blit()
Dv3d_resource.c44 if (!(unlikely(V3D_DEBUG & V3D_DEBUG_SURFACE))) in v3d_debug_resource_layout()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_formats.c84 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_16BIT)) in v3dv_get_tex_return_size()
87 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_32BIT)) in v3dv_get_tex_return_size()
Dv3dv_pipeline.c441 if (unlikely(V3D_DEBUG & V3D_DEBUG_DUMP_SPIRV) && stage->module->nir == NULL) in shader_module_compile_to_nir()
459 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERDB) && stage->module->nir == NULL) { in shader_module_compile_to_nir()
465 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR | in shader_module_compile_to_nir()
746 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_16BIT)) in lower_tex_src_to_offset()
748 else if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_32BIT)) in lower_tex_src_to_offset()
1652 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR | in pipeline_compile_shader_variant()
3085 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS)) in v3dv_CreateGraphicsPipelines()
3111 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS)) in v3dv_CreateGraphicsPipelines()
3325 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS)) in v3dv_CreateComputePipelines()
3350 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS)) in v3dv_CreateComputePipelines()
Dv3dv_queue.c40 if (!(unlikely(V3D_DEBUG & (V3D_DEBUG_CL | in v3dv_clif_dump()
47 V3D_DEBUG & (V3D_DEBUG_CL | in v3dv_clif_dump()
49 V3D_DEBUG & V3D_DEBUG_CL_NO_BIN); in v3dv_clif_dump()
Dv3dv_pipeline_cache.c314 if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) { in v3dv_pipeline_cache_search_for_pipeline()
483 if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) { in pipeline_cache_upload_shared_data()
Dv3dv_pass.c345 bool double_buffer = (V3D_DEBUG & V3D_DEBUG_DOUBLE_BUFFER) && !msaa; in subpass_get_granularity()
Dv3dv_private.h106 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
Dv3dv_cmd_buffer.c381 unlikely(V3D_DEBUG & V3D_DEBUG_DOUBLE_BUFFER) && !msaa; in job_compute_frame_tiling()
713 if (unlikely(V3D_DEBUG & V3D_DEBUG_ALWAYS_FLUSH)) in v3dv_job_init()
Dv3dv_device.c861 device->options.merge_jobs = !(V3D_DEBUG & V3D_DEBUG_NO_MERGE_JOBS); in physical_device_init()
/third_party/mesa3d/src/broadcom/compiler/
Dvir.c580 c->disable_loop_unrolling = V3D_DEBUG & V3D_DEBUG_NO_LOOP_UNROLL in vir_compile_init()
1798 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) in v3d_compile()
1846 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) { in v3d_compile()
1877 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && in v3d_compile()
1913 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) in v3d_compile()
Dvir_to_qpu.c433 if (V3D_DEBUG & (V3D_DEBUG_QPU | in v3d_vir_to_qpu()
Dnir_to_vir.c1315 if (_first && unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) { in f2f16_rtz()
4570 if (V3D_DEBUG & (V3D_DEBUG_NIR | in v3d_nir_to_vir()
4605 if (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()
4627 if (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()
4649 (V3D_DEBUG & V3D_DEBUG_RA)) { in v3d_nir_to_vir()
4666 if (V3D_DEBUG & V3D_DEBUG_PERF) { in v3d_nir_to_vir()
4693 (V3D_DEBUG & (V3D_DEBUG_VIR | in v3d_nir_to_vir()
/third_party/mesa3d/docs/
Denvvars.rst642 :envvar:`V3D_DEBUG`
643 a comma-separated list of debug options. Use `V3D_DEBUG=help` to
/third_party/mesa3d/src/broadcom/ci/
Dbroadcom-rpi4-fails.txt324 # exporting V3D_DEBUG=tmu32.

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