1 /* 2 * Copyright 2003 VMware, Inc. 3 * Copyright © 2007 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 #ifndef MESA_V3D_DEBUG_H 27 #define MESA_V3D_DEBUG_H 28 29 #include <stdint.h> 30 #include "compiler/shader_enums.h" 31 32 #ifdef __cplusplus 33 extern "C" { 34 #endif 35 /** 36 * \file v3d_debug.h 37 * 38 * Basic V3D_DEBUG environment variable handling. This file defines the 39 * list of debugging flags, as well as some macros for handling them. 40 */ 41 42 extern uint32_t V3D_DEBUG; 43 44 #define V3D_DEBUG_SHADERDB (1 << 0) 45 #define V3D_DEBUG_TGSI (1 << 1) 46 #define V3D_DEBUG_NIR (1 << 2) 47 #define V3D_DEBUG_VIR (1 << 3) 48 #define V3D_DEBUG_QPU (1 << 4) 49 #define V3D_DEBUG_FS (1 << 5) 50 #define V3D_DEBUG_GS (1 << 6) 51 #define V3D_DEBUG_VS (1 << 7) 52 #define V3D_DEBUG_CS (1 << 8) 53 #define V3D_DEBUG_CL (1 << 9) 54 #define V3D_DEBUG_SURFACE (1 << 10) 55 #define V3D_DEBUG_PERF (1 << 11) 56 #define V3D_DEBUG_NORAST (1 << 12) 57 #define V3D_DEBUG_ALWAYS_FLUSH (1 << 13) 58 #define V3D_DEBUG_CLIF (1 << 14) 59 #define V3D_DEBUG_PRECOMPILE (1 << 15) 60 #define V3D_DEBUG_RA (1 << 16) 61 #define V3D_DEBUG_DUMP_SPIRV (1 << 17) 62 #define V3D_DEBUG_TMU_32BIT (1 << 18) 63 #define V3D_DEBUG_TMU_16BIT (1 << 19) 64 #define V3D_DEBUG_NO_LOOP_UNROLL (1 << 20) 65 #define V3D_DEBUG_CL_NO_BIN (1 << 21) 66 #define V3D_DEBUG_DOUBLE_BUFFER (1 << 22) 67 #define V3D_DEBUG_CACHE (1 << 23) 68 #define V3D_DEBUG_NO_MERGE_JOBS (1 << 24) 69 70 #define V3D_DEBUG_SHADERS (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \ 71 V3D_DEBUG_VIR | V3D_DEBUG_QPU | \ 72 V3D_DEBUG_FS | V3D_DEBUG_GS | \ 73 V3D_DEBUG_VS | V3D_DEBUG_CS | \ 74 V3D_DEBUG_RA) 75 76 #ifdef HAVE_ANDROID_PLATFORM 77 #define LOG_TAG "BROADCOM-MESA" 78 #if ANDROID_API_LEVEL >= 26 79 #include <log/log.h> 80 #else 81 #include <cutils/log.h> 82 #endif /* use log/log.h start from android 8 major version */ 83 #ifndef ALOGW 84 #define ALOGW LOGW 85 #endif 86 #define dbg_printf(...) ALOGW(__VA_ARGS__) 87 #else 88 #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) 89 #endif /* HAVE_ANDROID_PLATFORM */ 90 91 extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage); 92 93 extern void v3d_process_debug_variable(void); 94 95 #ifdef __cplusplus 96 } 97 #endif 98 99 #endif /* V3D_DEBUG_H */ 100