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Searched refs:V3D_DEBUG_NIR (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/common/
Dv3d_debug.h46 #define V3D_DEBUG_NIR (1 << 2) macro
70 #define V3D_DEBUG_SHADERS (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \
Dv3d_debug.c53 { "nir", V3D_DEBUG_NIR,
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c331 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR | in v3d_uncompiled_shader_create()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c465 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR | in shader_module_compile_to_nir()
1652 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR | in pipeline_compile_shader_variant()
/third_party/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c4570 if (V3D_DEBUG & (V3D_DEBUG_NIR | in v3d_nir_to_vir()