/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
D | fd4_program.c | 91 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator 98 s[VS].v = fd4_emit_get_vp(emit); in setup_stages() 129 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages() 133 s[VS].instrlen = 0; in setup_stages() 134 } else if (s[VS].instrlen < 64) { in setup_stages() 139 s[VS].instrlen = 0; in setup_stages() 143 s[VS].constlen = 66; in setup_stages() 144 s[FS].constlen = 128 - s[VS].constlen; in setup_stages() 145 s[VS].instroff = 0; in setup_stages() 146 s[VS].constoff = 0; in setup_stages() [all …]
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/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
D | fd5_program.c | 164 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator 171 s[VS].v = fd5_emit_get_vp(emit); in setup_stages() 202 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages() 206 s[VS].instrlen = 0; in setup_stages() 207 } else if (s[VS].instrlen < 64) { in setup_stages() 212 s[VS].instrlen = 0; in setup_stages() 223 s[VS].instroff = 0; in setup_stages() 252 bool do_streamout = (s[VS].v->stream_output.num_outputs > 0); in fd5_program_emit() 253 uint8_t clip_mask = s[VS].v->clip_mask, in fd5_program_emit() 254 cull_mask = s[VS].v->cull_mask; in fd5_program_emit() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | MultiviewDrawTest.cpp | 569 const std::string VS = in TEST_P() local 577 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 594 const std::string VS = in TEST_P() local 602 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 626 const std::string VS = in TEST_P() local 643 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 974 const std::string VS = in TEST_P() local 1008 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1037 const std::string VS = in TEST_P() local 1072 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() [all …]
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/third_party/mesa3d/src/amd/compiler/ |
D | README.md | 119 An important difference is that VS is always the first stage to run in SW models, 120 whereas HW VS refers to the last HW stage before fragment shading in GCN/RDNA terminology. 121 That's why, among other things, the HW VS is no longer used to execute the SW VS when tesselation o… 125 * VS = Vertex Shader 136 * LS = Local Shader (merged into HS on GFX9+), only runs SW VS when tessellation is used 138 …n GFX9+), if there is a GS in the SW pipeline, the preceding stage (ie. SW VS or SW TES) always ha… 140 * VS = Vertex Shader, **not equivalent to SW VS**: when there is a GS in the SW pipeline this stage… 141 * NGG = Next Generation Geometry, a new hardware stage that replaces legacy HW GS and HW VS on RDNA… 145 ##### Notes about HW VS and the "GS copy" shader 147 HW PS reads its inputs from a special ring buffer called Parameter Cache (PC) that only HW VS can w… [all …]
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D | aco_instruction_selection_setup.cpp | 834 case MESA_SHADER_VERTEX: sw_stage = sw_stage | SWStage::VS; break; in setup_isel_context() 856 if (sw_stage == SWStage::VS && info->vs.as_es && !ngg) in setup_isel_context() 858 else if (sw_stage == SWStage::VS && !info->vs.as_ls && !ngg) in setup_isel_context() 859 hw_stage = HWStage::VS; in setup_isel_context() 860 else if (sw_stage == SWStage::VS && ngg) in setup_isel_context() 869 hw_stage = HWStage::VS; in setup_isel_context() 878 else if (sw_stage == SWStage::VS && info->vs.as_ls) in setup_isel_context() 885 hw_stage = HWStage::VS; /* GFX6-9: TES without GS uses the HW VS stage (and GFX10/legacy) */ in setup_isel_context()
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/third_party/libdrm/intel/tests/ |
D | gm45-3d.batch-ref.txt | 14 0x12300034: 0x00007e20: VS binding table 31 0x12300078: 0x00007d60: VS state 63 0x123000f8: 0x00007b40: VS binding table 69 0x12300110: 0x00007aa0: VS state 92 0x1230016c: 0x00007aa0: VS state 110 0x123001b4: 0x00007aa0: VS state 128 0x123001fc: 0x00007aa0: VS state 146 0x12300244: 0x00007aa0: VS state 158 0x12300274: 0x000079a0: VS state 186 0x123002e4: 0x000079a0: VS state [all …]
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D | gen4-3d.batch-ref.txt | 14 0x12300034: 0x00007e20: VS binding table 30 0x12300074: 0x00007d60: VS state 62 0x123000f4: 0x00007b40: VS binding table 68 0x1230010c: 0x00007aa0: VS state 91 0x12300168: 0x00007aa0: VS state 109 0x123001b0: 0x00007aa0: VS state 127 0x123001f8: 0x00007aa0: VS state 145 0x12300240: 0x00007aa0: VS state 157 0x12300270: 0x000079a0: VS state 185 0x123002e0: 0x000079a0: VS state [all …]
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D | gen5-3d.batch-ref.txt | 16 0x1230003c: 0x00007e20: VS binding table 34 0x12300084: 0x00007d60: VS state 66 0x12300104: 0x00007b40: VS binding table 73 0x12300120: 0x00007aa0: VS state 99 0x12300188: 0x00007aa0: VS state 118 0x123001d4: 0x00007aa0: VS state 137 0x12300220: 0x00007aa0: VS state 158 0x12300274: 0x00007aa0: VS state 171 0x123002a8: 0x000079a0: VS state 200 0x1230031c: 0x000079a0: VS state [all …]
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D | gen6-3d.batch-ref.txt | 49 0x123000c0: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 55 0x123000d8: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS mod 1, PS mod 1 56 0x123000dc: 0x00000000: VS sampler state 69 0x12300110: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 126 0x123001f4: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 127 0x123001f8: 0x00007d40: VS binding table 180 0x123002cc: 0x00000100: VS entries 256, alloc size 1 (1024bit row) 196 0x1230030c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable 247 0x123003d8: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1 248 0x123003dc: 0x00007a00: VS binding table [all …]
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/Utils/ |
D | ARMBaseInfo.h | 37 VS, // Overflow Unordered enumerator 57 case VS: return VC; in getOppositeCondition() 58 case VC: return VS; in getOppositeCondition() 154 case ARMCC::VS: return "vs"; in ARMCondCodeToString() 177 .Case("vs", ARMCC::VS) in ARMCondCodeFromString()
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/third_party/skia/third_party/externals/harfbuzz/src/ |
D | hb-ot-shape-complex-myanmar-machine.rl | 68 export VS = 30; 81 main_vowel_group = (VPre.VS?)* VAbv* VBlw* A* (DB As?)?; 86 syllable_tail = (H (c|IV).VS?)* (H | complex_syllable_tail); 88 consonant_syllable = (k|CS)? (c|IV|D|GB).VS? syllable_tail; 90 broken_cluster = k? VS? syllable_tail;
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | design.txt | 30 + VS generic output count 32 + VS execution queue 35 + run VS for all vertices at once 60 + position & point size from VS
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/asm/vert/ |
D | extract-transposed-matrix-from-struct.asm.vert | 9 …OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutpu… 11 OpName %VS "VS" 15 OpName %_VS_vf3_u1_ "@VS(vf3;u1;" 85 %VS = OpFunction %void None %3
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/third_party/skia/third_party/externals/spirv-cross/shaders/asm/vert/ |
D | extract-transposed-matrix-from-struct.asm.vert | 9 …OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutpu… 11 OpName %VS "VS" 15 OpName %_VS_vf3_u1_ "@VS(vf3;u1;" 85 %VS = OpFunction %void None %3
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/asm/vert/ |
D | extract-transposed-matrix-from-struct.asm.vert | 9 …OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutpu… 11 OpName %VS "VS" 15 OpName %_VS_vf3_u1_ "@VS(vf3;u1;" 85 %VS = OpFunction %void None %3
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/third_party/node/src/ |
D | env.h | 146 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 151 PER_ISOLATE_STRING_PROPERTIES(VS) 154 #undef VS 180 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 186 PER_ISOLATE_STRING_PROPERTIES(VS) 191 #undef VS 800 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 805 PER_ISOLATE_STRING_PROPERTIES(VS) 807 #undef VS
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D | env-inl.h | 767 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 775 PER_ISOLATE_STRING_PROPERTIES(VS) in PER_ISOLATE_SYMBOL_PROPERTIES() 777 #undef VS in PER_ISOLATE_SYMBOL_PROPERTIES() 793 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 800 PER_ISOLATE_STRING_PROPERTIES(VS) 802 #undef VS
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/third_party/mesa3d/src/broadcom/ci/ |
D | vc4-rpi3-skips.txt | 12 # Conformance issue: VC4 needs dynamic loops in the VS to cause a 16 # for the VS, so the shouldn't-be-exec channels have undefined
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D | broadcom-rpi3-skips.txt | 12 # Conformance issue: VC4 needs dynamic loops in the VS to cause a 16 # for the VS, so the shouldn't-be-exec channels have undefined
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonDepIICHVX.td | 122 InstrItinData <tc_05ca8cfd, /*SLOT0123,VS*/ 160 InstrItinData <tc_16ff9ef8, /*SLOT0123,VS*/ 212 InstrItinData <tc_309dbb4f, /*SLOT0123,VS*/ 267 InstrItinData <tc_51d0ecc3, /*SLOT0123,VS*/ 365 InstrItinData <tc_7417e785, /*SLOT0123,VS*/ 380 InstrItinData <tc_8772086c, /*SLOT0123,VS*/ 613 InstrItinData <tc_05ca8cfd, /*SLOT0123,VS*/ 651 InstrItinData <tc_16ff9ef8, /*SLOT0123,VS*/ 703 InstrItinData <tc_309dbb4f, /*SLOT0123,VS*/ 758 InstrItinData <tc_51d0ecc3, /*SLOT0123,VS*/ [all …]
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx10.cpp | 205 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData() member 223 ctx->VSGetShader(&old.VS); in ImGui_ImplDX10_RenderDrawData() 285 ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release(); in ImGui_ImplDX10_RenderDrawData()
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/third_party/rust/crates/cxx/.vscode/ |
D | README.md | 1 VS Code actions and configuration. Applicable when developing CXX inside of
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARC/MCTargetDesc/ |
D | ARCInfo.h | 32 VS = 0x7, enumerator
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/windows/ |
D | build.bat | 40 echo "Using VS 2017..." 43 echo "Using VS 2015..."
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/third_party/spirv-tools/kokoro/scripts/windows/ |
D | build.bat | 40 echo "Using VS 2017..." 43 echo "Using VS 2015..."
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