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/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/
Dfd4_program.c91 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator
98 s[VS].v = fd4_emit_get_vp(emit); in setup_stages()
129 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages()
133 s[VS].instrlen = 0; in setup_stages()
134 } else if (s[VS].instrlen < 64) { in setup_stages()
139 s[VS].instrlen = 0; in setup_stages()
143 s[VS].constlen = 66; in setup_stages()
144 s[FS].constlen = 128 - s[VS].constlen; in setup_stages()
145 s[VS].instroff = 0; in setup_stages()
146 s[VS].constoff = 0; in setup_stages()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/
Dfd5_program.c164 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator
171 s[VS].v = fd5_emit_get_vp(emit); in setup_stages()
202 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages()
206 s[VS].instrlen = 0; in setup_stages()
207 } else if (s[VS].instrlen < 64) { in setup_stages()
212 s[VS].instrlen = 0; in setup_stages()
223 s[VS].instroff = 0; in setup_stages()
252 bool do_streamout = (s[VS].v->stream_output.num_outputs > 0); in fd5_program_emit()
253 uint8_t clip_mask = s[VS].v->clip_mask, in fd5_program_emit()
254 cull_mask = s[VS].v->cull_mask; in fd5_program_emit()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DMultiviewDrawTest.cpp569 const std::string VS = in TEST_P() local
577 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
594 const std::string VS = in TEST_P() local
602 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
626 const std::string VS = in TEST_P() local
643 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
974 const std::string VS = in TEST_P() local
1008 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1037 const std::string VS = in TEST_P() local
1072 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
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/third_party/mesa3d/src/amd/compiler/
DREADME.md119 An important difference is that VS is always the first stage to run in SW models,
120 whereas HW VS refers to the last HW stage before fragment shading in GCN/RDNA terminology.
121 That's why, among other things, the HW VS is no longer used to execute the SW VS when tesselation o…
125 * VS = Vertex Shader
136 * LS = Local Shader (merged into HS on GFX9+), only runs SW VS when tessellation is used
138 …n GFX9+), if there is a GS in the SW pipeline, the preceding stage (ie. SW VS or SW TES) always ha…
140 * VS = Vertex Shader, **not equivalent to SW VS**: when there is a GS in the SW pipeline this stage…
141 * NGG = Next Generation Geometry, a new hardware stage that replaces legacy HW GS and HW VS on RDNA…
145 ##### Notes about HW VS and the "GS copy" shader
147 HW PS reads its inputs from a special ring buffer called Parameter Cache (PC) that only HW VS can w…
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Daco_instruction_selection_setup.cpp834 case MESA_SHADER_VERTEX: sw_stage = sw_stage | SWStage::VS; break; in setup_isel_context()
856 if (sw_stage == SWStage::VS && info->vs.as_es && !ngg) in setup_isel_context()
858 else if (sw_stage == SWStage::VS && !info->vs.as_ls && !ngg) in setup_isel_context()
859 hw_stage = HWStage::VS; in setup_isel_context()
860 else if (sw_stage == SWStage::VS && ngg) in setup_isel_context()
869 hw_stage = HWStage::VS; in setup_isel_context()
878 else if (sw_stage == SWStage::VS && info->vs.as_ls) in setup_isel_context()
885 hw_stage = HWStage::VS; /* GFX6-9: TES without GS uses the HW VS stage (and GFX10/legacy) */ in setup_isel_context()
/third_party/libdrm/intel/tests/
Dgm45-3d.batch-ref.txt14 0x12300034: 0x00007e20: VS binding table
31 0x12300078: 0x00007d60: VS state
63 0x123000f8: 0x00007b40: VS binding table
69 0x12300110: 0x00007aa0: VS state
92 0x1230016c: 0x00007aa0: VS state
110 0x123001b4: 0x00007aa0: VS state
128 0x123001fc: 0x00007aa0: VS state
146 0x12300244: 0x00007aa0: VS state
158 0x12300274: 0x000079a0: VS state
186 0x123002e4: 0x000079a0: VS state
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Dgen4-3d.batch-ref.txt14 0x12300034: 0x00007e20: VS binding table
30 0x12300074: 0x00007d60: VS state
62 0x123000f4: 0x00007b40: VS binding table
68 0x1230010c: 0x00007aa0: VS state
91 0x12300168: 0x00007aa0: VS state
109 0x123001b0: 0x00007aa0: VS state
127 0x123001f8: 0x00007aa0: VS state
145 0x12300240: 0x00007aa0: VS state
157 0x12300270: 0x000079a0: VS state
185 0x123002e0: 0x000079a0: VS state
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Dgen5-3d.batch-ref.txt16 0x1230003c: 0x00007e20: VS binding table
34 0x12300084: 0x00007d60: VS state
66 0x12300104: 0x00007b40: VS binding table
73 0x12300120: 0x00007aa0: VS state
99 0x12300188: 0x00007aa0: VS state
118 0x123001d4: 0x00007aa0: VS state
137 0x12300220: 0x00007aa0: VS state
158 0x12300274: 0x00007aa0: VS state
171 0x123002a8: 0x000079a0: VS state
200 0x1230031c: 0x000079a0: VS state
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Dgen6-3d.batch-ref.txt49 0x123000c0: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
55 0x123000d8: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS mod 1, PS mod 1
56 0x123000dc: 0x00000000: VS sampler state
69 0x12300110: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
126 0x123001f4: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
127 0x123001f8: 0x00007d40: VS binding table
180 0x123002cc: 0x00000100: VS entries 256, alloc size 1 (1024bit row)
196 0x1230030c: 0x76000401: Max Threads 60, Vertex Cache enable, VS func enable
247 0x123003d8: 0x78011302: 3DSTATE_BINDING_TABLE_POINTERS: VS mod 1, GS mod 1, PS mod 1
248 0x123003dc: 0x00007a00: VS binding table
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/Utils/
DARMBaseInfo.h37 VS, // Overflow Unordered enumerator
57 case VS: return VC; in getOppositeCondition()
58 case VC: return VS; in getOppositeCondition()
154 case ARMCC::VS: return "vs"; in ARMCondCodeToString()
177 .Case("vs", ARMCC::VS) in ARMCondCodeFromString()
/third_party/skia/third_party/externals/harfbuzz/src/
Dhb-ot-shape-complex-myanmar-machine.rl68 export VS = 30;
81 main_vowel_group = (VPre.VS?)* VAbv* VBlw* A* (DB As?)?;
86 syllable_tail = (H (c|IV).VS?)* (H | complex_syllable_tail);
88 consonant_syllable = (k|CS)? (c|IV|D|GB).VS? syllable_tail;
90 broken_cluster = k? VS? syllable_tail;
/third_party/vk-gl-cts/framework/referencerenderer/
Ddesign.txt30 + VS generic output count
32 + VS execution queue
35 + run VS for all vertices at once
60 + position & point size from VS
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert9 …OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutpu…
11 OpName %VS "VS"
15 OpName %_VS_vf3_u1_ "@VS(vf3;u1;"
85 %VS = OpFunction %void None %3
/third_party/skia/third_party/externals/spirv-cross/shaders/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert9 …OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutpu…
11 OpName %VS "VS"
15 OpName %_VS_vf3_u1_ "@VS(vf3;u1;"
85 %VS = OpFunction %void None %3
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/asm/vert/
Dextract-transposed-matrix-from-struct.asm.vert9 …OpEntryPoint Vertex %VS "main" %PosL_1 %instanceID_1 %_entryPointOutput_Position %_entryPointOutpu…
11 OpName %VS "VS"
15 OpName %_VS_vf3_u1_ "@VS(vf3;u1;"
85 %VS = OpFunction %void None %3
/third_party/node/src/
Denv.h146 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
151 PER_ISOLATE_STRING_PROPERTIES(VS)
154 #undef VS
180 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
186 PER_ISOLATE_STRING_PROPERTIES(VS)
191 #undef VS
800 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
805 PER_ISOLATE_STRING_PROPERTIES(VS)
807 #undef VS
Denv-inl.h767 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
775 PER_ISOLATE_STRING_PROPERTIES(VS) in PER_ISOLATE_SYMBOL_PROPERTIES()
777 #undef VS in PER_ISOLATE_SYMBOL_PROPERTIES()
793 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
800 PER_ISOLATE_STRING_PROPERTIES(VS)
802 #undef VS
/third_party/mesa3d/src/broadcom/ci/
Dvc4-rpi3-skips.txt12 # Conformance issue: VC4 needs dynamic loops in the VS to cause a
16 # for the VS, so the shouldn't-be-exec channels have undefined
Dbroadcom-rpi3-skips.txt12 # Conformance issue: VC4 needs dynamic loops in the VS to cause a
16 # for the VS, so the shouldn't-be-exec channels have undefined
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonDepIICHVX.td122 InstrItinData <tc_05ca8cfd, /*SLOT0123,VS*/
160 InstrItinData <tc_16ff9ef8, /*SLOT0123,VS*/
212 InstrItinData <tc_309dbb4f, /*SLOT0123,VS*/
267 InstrItinData <tc_51d0ecc3, /*SLOT0123,VS*/
365 InstrItinData <tc_7417e785, /*SLOT0123,VS*/
380 InstrItinData <tc_8772086c, /*SLOT0123,VS*/
613 InstrItinData <tc_05ca8cfd, /*SLOT0123,VS*/
651 InstrItinData <tc_16ff9ef8, /*SLOT0123,VS*/
703 InstrItinData <tc_309dbb4f, /*SLOT0123,VS*/
758 InstrItinData <tc_51d0ecc3, /*SLOT0123,VS*/
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/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp205 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData() member
223 ctx->VSGetShader(&old.VS); in ImGui_ImplDX10_RenderDrawData()
285 ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release(); in ImGui_ImplDX10_RenderDrawData()
/third_party/rust/crates/cxx/.vscode/
DREADME.md1 VS Code actions and configuration. Applicable when developing CXX inside of
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARC/MCTargetDesc/
DARCInfo.h32 VS = 0x7, enumerator
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/windows/
Dbuild.bat40 echo "Using VS 2017..."
43 echo "Using VS 2015..."
/third_party/spirv-tools/kokoro/scripts/windows/
Dbuild.bat40 echo "Using VS 2017..."
43 echo "Using VS 2015..."

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