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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# This is causing a binning memory overflow problem
6dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
7
8# These are very slow
9dEQP-GLES2.functional.uniform_api.random.3
10dEQP-GLES2.functional.uniform_api.random.79
11
12# Conformance issue: VC4 needs dynamic loops in the VS to cause a
13# shader link failure.
14#
15# The issue is that the HW doesn't have an exec mask at dispatch
16# for the VS, so the shouldn't-be-exec channels have undefined
17# contents and may cause infinite loops, leading to GPU hangs.  The
18# process of GPU hang reset causes flakes in whatever other jobs are
19# running simultaneously, so we can't even leave these in the flakes
20# list for tracking.
21dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
22
23# Timeout tests (> 1 minute to run)
24KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear
25KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear
26
27# Slow tests (> 1 minute to run)
28spec@ext_framebuffer_multisample@accuracy
29glx@glx-multithread-texture
30spec@arb_internalformat_query2@all internalformat_<x>_type pname checks
31spec@!opengl 1.1@streaming-texture-leak
32spec@!opengl 1.0@gl-1.0-blend-func
33shaders@glsl-predication-on-large-array
34spec@arb_texture_rectangle@copyteximage rect samples=2
35spec@arb_texture_rectangle@copyteximage rect samples=4
36
37# Extensions not supported
38spec@arb_gpu_shader5.*
39spec@arb_gpu_shader_fp64.*
40spec@arb_gpu_shader_int64.*
41spec@arb_tessellation_shader.*
42spec@arb_texture_cube_map.*
43spec@glsl-1.30.*
44spec@glsl-1.40.*
45spec@glsl-1.50.*
46spec@glsl-3.*
47spec@glsl-4.*
48spec@glsl-es-3.*
49