Searched refs:allocate_vertices (Results 1 – 10 of 10) sorted by relevance
201 if (!draw->render->allocate_vertices(draw->render, in fse_run_linear()262 if (!draw->render->allocate_vertices(draw->render, in fse_run()313 if (!draw->render->allocate_vertices(draw->render, in fse_run_linear_elts()
85 boolean (*allocate_vertices)(struct vbuf_render *, member
166 render->allocate_vertices(render, in draw_pt_emit()240 if (!render->allocate_vertices(render, in draw_pt_emit_linear()
364 vbuf->render->allocate_vertices(vbuf->render, in vbuf_alloc_vertices()
401 svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices; in svga_vbuf_render_create()
665 i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices; in i915_vbuf_render_create()
487 r->base.allocate_vertices = nv30_render_allocate_vertices; in nv30_render_create()
657 cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices; in sp_create_vbuf_backend()
718 setup->base.allocate_vertices = lp_setup_allocate_vertices; in lp_setup_init_vbuf()
1116 r300render->base.allocate_vertices = r300_render_allocate_vertices; in r300_render_create()