1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_memory.h"
29 #include "draw/draw_context.h"
30 #include "draw/draw_private.h"
31 #include "draw/draw_vbuf.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_pt.h"
34 #include "translate/translate.h"
35 #include "translate/translate_cache.h"
36 #include "util/u_prim.h"
37
38 struct pt_emit {
39 struct draw_context *draw;
40
41 struct translate *translate;
42
43 struct translate_cache *cache;
44 unsigned prim;
45
46 const struct vertex_info *vinfo;
47
48 float zero4[4];
49
50 };
51
52
53 void
draw_pt_emit_prepare(struct pt_emit * emit,enum pipe_prim_type prim,unsigned * max_vertices)54 draw_pt_emit_prepare(struct pt_emit *emit,
55 enum pipe_prim_type prim,
56 unsigned *max_vertices)
57 {
58 struct draw_context *draw = emit->draw;
59 const struct vertex_info *vinfo;
60 unsigned dst_offset;
61 struct translate_key hw_key;
62 unsigned i;
63
64 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
65 */
66 draw_do_flush(draw, DRAW_FLUSH_BACKEND);
67
68 /* XXX: may need to defensively reset this later on as clipping can
69 * clobber this state in the render backend.
70 */
71 emit->prim = prim;
72
73 draw->render->set_primitive(draw->render, emit->prim);
74 if (draw->render->set_view_index)
75 draw->render->set_view_index(draw->render, draw->pt.user.viewid);
76
77 /* Must do this after set_primitive() above:
78 */
79 emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
80
81 /* Translate from pipeline vertices to hw vertices.
82 */
83 dst_offset = 0;
84 for (i = 0; i < vinfo->num_attribs; i++) {
85 unsigned emit_sz = 0;
86 unsigned src_buffer = 0;
87 unsigned output_format;
88 unsigned src_offset = vinfo->attrib[i].src_index * 4 * sizeof(float);
89
90 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
91 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
92
93 /* doesn't handle EMIT_OMIT */
94 assert(emit_sz != 0);
95
96 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
97 src_buffer = 1;
98 src_offset = 0;
99 }
100 else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) {
101 /* elements which don't exist will get assigned zeros */
102 src_buffer = 2;
103 src_offset = 0;
104 }
105
106 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
107 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
108 hw_key.element[i].input_buffer = src_buffer;
109 hw_key.element[i].input_offset = src_offset;
110 hw_key.element[i].instance_divisor = 0;
111 hw_key.element[i].output_format = output_format;
112 hw_key.element[i].output_offset = dst_offset;
113
114 dst_offset += emit_sz;
115 }
116
117 hw_key.nr_elements = vinfo->num_attribs;
118 hw_key.output_stride = vinfo->size * 4;
119
120 if (!emit->translate ||
121 translate_key_compare(&emit->translate->key, &hw_key) != 0) {
122 translate_key_sanitize(&hw_key);
123 emit->translate = translate_cache_find(emit->cache, &hw_key);
124
125 emit->translate->set_buffer(emit->translate, 2, &emit->zero4[0], 0, ~0);
126 }
127
128 if (!vinfo->size)
129 *max_vertices = 0;
130 else
131 *max_vertices = (draw->render->max_vertex_buffer_bytes /
132 (vinfo->size * 4));
133 }
134
135
136 void
draw_pt_emit(struct pt_emit * emit,const struct draw_vertex_info * vert_info,const struct draw_prim_info * prim_info)137 draw_pt_emit(struct pt_emit *emit,
138 const struct draw_vertex_info *vert_info,
139 const struct draw_prim_info *prim_info)
140 {
141 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
142 unsigned vertex_count = vert_info->count;
143 unsigned stride = vert_info->stride;
144 const ushort *elts = prim_info->elts;
145 struct draw_context *draw = emit->draw;
146 struct translate *translate = emit->translate;
147 struct vbuf_render *render = draw->render;
148 unsigned start, i;
149 void *hw_verts;
150
151 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
152 */
153 draw_do_flush(draw, DRAW_FLUSH_BACKEND);
154
155 if (vertex_count == 0)
156 return;
157
158 /* XXX: and work out some way to coordinate the render primitive
159 * between vbuf.c and here...
160 */
161 render->set_primitive(draw->render, prim_info->prim);
162 if (draw->render->set_view_index)
163 draw->render->set_view_index(draw->render, draw->pt.user.viewid);
164
165 assert(vertex_count <= 65535);
166 render->allocate_vertices(render,
167 (ushort)translate->key.output_stride,
168 (ushort)vertex_count);
169
170 hw_verts = render->map_vertices(render);
171 if (!hw_verts) {
172 debug_warn_once("map of vertex buffer failed (out of memory?)");
173 return;
174 }
175
176 translate->set_buffer(translate,
177 0,
178 vertex_data,
179 stride,
180 ~0);
181
182 translate->set_buffer(translate,
183 1,
184 &draw->rasterizer->point_size,
185 0,
186 ~0);
187
188 /* fetch/translate vertex attribs to fill hw_verts[] */
189 translate->run(translate,
190 0,
191 vertex_count,
192 0,
193 0,
194 hw_verts);
195
196 render->unmap_vertices(render, 0, vertex_count - 1);
197
198 for (start = i = 0;
199 i < prim_info->primitive_count;
200 start += prim_info->primitive_lengths[i], i++)
201 {
202 render->draw_elements(render,
203 elts + start,
204 prim_info->primitive_lengths[i]);
205 }
206
207 render->release_vertices(render);
208 }
209
210
211 void
draw_pt_emit_linear(struct pt_emit * emit,const struct draw_vertex_info * vert_info,const struct draw_prim_info * prim_info)212 draw_pt_emit_linear(struct pt_emit *emit,
213 const struct draw_vertex_info *vert_info,
214 const struct draw_prim_info *prim_info)
215 {
216 const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
217 unsigned stride = vert_info->stride;
218 unsigned count = vert_info->count;
219 struct draw_context *draw = emit->draw;
220 struct translate *translate = emit->translate;
221 struct vbuf_render *render = draw->render;
222 void *hw_verts;
223 unsigned start, i;
224
225 #if 0
226 debug_printf("Linear emit\n");
227 #endif
228 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
229 */
230 draw_do_flush(draw, DRAW_FLUSH_BACKEND);
231
232 /* XXX: and work out some way to coordinate the render primitive
233 * between vbuf.c and here...
234 */
235 render->set_primitive(draw->render, prim_info->prim);
236 if (draw->render->set_view_index)
237 draw->render->set_view_index(draw->render, draw->pt.user.viewid);
238
239 assert(count <= 65535);
240 if (!render->allocate_vertices(render,
241 (ushort)translate->key.output_stride,
242 (ushort)count))
243 goto fail;
244
245 hw_verts = render->map_vertices(render);
246 if (!hw_verts)
247 goto fail;
248
249 translate->set_buffer(translate, 0,
250 vertex_data, stride, count - 1);
251
252 translate->set_buffer(translate, 1,
253 &draw->rasterizer->point_size,
254 0, ~0);
255
256 translate->run(translate,
257 0,
258 count,
259 0,
260 0,
261 hw_verts);
262
263 if (0) {
264 unsigned i;
265 for (i = 0; i < count; i++) {
266 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
267 draw_dump_emitted_vertex(emit->vinfo,
268 (const uint8_t *)hw_verts +
269 translate->key.output_stride * i);
270 }
271 }
272
273 render->unmap_vertices(render, 0, count - 1);
274
275 for (start = i = 0;
276 i < prim_info->primitive_count;
277 start += prim_info->primitive_lengths[i], i++)
278 {
279 render->draw_arrays(render,
280 start,
281 prim_info->primitive_lengths[i]);
282 }
283
284 render->release_vertices(render);
285
286 return;
287
288 fail:
289 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
290 return;
291 }
292
293
294 struct pt_emit *
draw_pt_emit_create(struct draw_context * draw)295 draw_pt_emit_create(struct draw_context *draw)
296 {
297 struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
298 if (!emit)
299 return NULL;
300
301 emit->draw = draw;
302 emit->cache = translate_cache_create();
303 if (!emit->cache) {
304 FREE(emit);
305 return NULL;
306 }
307
308 emit->zero4[0] = emit->zero4[1] = emit->zero4[2] = emit->zero4[3] = 0.0f;
309
310 return emit;
311 }
312
313
314 void
draw_pt_emit_destroy(struct pt_emit * emit)315 draw_pt_emit_destroy(struct pt_emit *emit)
316 {
317 if (emit->cache)
318 translate_cache_destroy(emit->cache);
319
320 FREE(emit);
321 }
322