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Searched refs:blits (Results 1 – 25 of 100) sorted by relevance

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/third_party/mesa3d/src/freedreno/decode/scripts/
Dtex3d-layout.lua86 local blits = {}
93 blits[nblits] = blit
108 local blit = blits[n]
Dparse-submits.lua55 local blits = 0
72 blits = 0
99 if draws == 0 and blits == 0 then
289 blits = blits + 1
Dtexturator-to-unit-test-5xx.lua130 local blits = {}
137 blits[nblits] = blit
Dtexturator-to-unit-test.lua123 local blits = {}
130 blits[nblits] = blit
/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_meta.c434 struct dzn_meta_blits *meta = &device->blits; in dzn_meta_blits_get_vs()
474 struct dzn_meta_blits *meta = &device->blits; in dzn_meta_blits_get_fs()
701 mtx_lock(&device->blits.contexts_lock); in dzn_meta_blits_get_context()
704 _mesa_hash_table_u64_search(device->blits.contexts, key->u64); in dzn_meta_blits_get_context()
709 _mesa_hash_table_u64_insert(device->blits.contexts, key->u64, out); in dzn_meta_blits_get_context()
712 mtx_unlock(&device->blits.contexts_lock); in dzn_meta_blits_get_context()
720 struct dzn_meta_blits *meta = &device->blits; in dzn_meta_blits_finish()
745 struct dzn_meta_blits *meta = &device->blits; in dzn_meta_blits_init()
/third_party/mesa3d/src/intel/blorp/
DTODO6 - Splitting larger-than-max blits (Jordan)
/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/
DMESA_tile_raster_order.txt38 scene, so that overlapping blits can be implemented. This can be used for
51 functionality to provide defined results for 1:1 overlapping blits,
/third_party/mesa3d/docs/relnotes/
D11.0.6.rst113 - radeon: fix bgrx8/xrgb8 blits
114 - r200: fix bgrx8/xrgb8 blits
D10.6.6.rst101 - nv50: fix 2d engine blits for 64- and 128-bit formats
113 - i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
D20.2.2.rst79 - anv: fix source/destination layers for 3D blits
80 - blorp: allow blits with floating point source layers
D10.6.7.rst48 blits."
D10.5.5.rst66 - i965: Disallow linear blits that are not cacheline aligned.
D17.2.8.rst57 - radv: Fix multi-layer blits.
D10.4.5.rst56 - nvc0: bail out of 2d blits with non-A8_UNORM alpha formats
D10.6.5.rst68 - nv50,nvc0: take level into account when doing eng2d multi-layer blits
D10.6.8.rst86 - i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
D10.4.7.rst83 - r300g: fix sRGB->sRGB blits
D18.1.1.rst93 - intel/blorp: Support blits and clears on surfaces with offsets
D10.0.1.rst114 - i965/gen6: Fix multisample resolve blits for luminance/intensity 32F
/third_party/openGLES/extensions/MESA/
DMESA_tile_raster_order.txt38 scene, so that overlapping blits can be implemented. This can be used for
51 functionality to provide defined results for 1:1 overlapping blits,
/third_party/openGLES/extensions/NV/
DNV_framebuffer_blit.txt61 added to facilitate these blits and perform some data conversion
534 - allow depth/stencil blits to be stretched using nearest filtering
540 - allow relocating MSAA resolve blits
541 - allow MSAA buffers as destination of blits
542 - allow overlapping blits with undefined results
547 - should we allow VCAA resolve blits?
554 - some surface blits would make it necessary to rotate the
556 buffer at all, restricting the VCAA functionality to resolve blits only?
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_framebuffer_blit.txt61 added to facilitate these blits and perform some data conversion
534 - allow depth/stencil blits to be stretched using nearest filtering
540 - allow relocating MSAA resolve blits
541 - allow MSAA buffers as destination of blits
542 - allow overlapping blits with undefined results
547 - should we allow VCAA resolve blits?
554 - some surface blits would make it necessary to rotate the
556 buffer at all, restricting the VCAA functionality to resolve blits only?
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_conditional_rendering.txt36 *RESOLVED*: Conditional rendering should not affect copies and blits.
/third_party/vk-gl-cts/doc/testspecs/GLES2/
Dfunctional.scissors.txt31 + Framebuffer blits (GLES 3)
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_d3d_texture_client_buffer.txt95 surface including blits, clears and draws.
235 for draws, clears, and blits. This is needed to apply the update offset

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