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1Mesa 18.1.1 Release Notes / June 1 2018
2=======================================
3
4Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0
5release.
6
7Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation.
12Compatibility contexts may report a lower version depending on each
13driver.
14
15SHA256 checksums
16----------------
17
18::
19
20   366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96  mesa-18.1.1.tar.gz
21   d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781  mesa-18.1.1.tar.xz
22
23New features
24------------
25
26None
27
28Bug fixes
29---------
30
31None
32
33Changes
34-------
35
36Anuj Phogat (1):
37
38-  i965/glk: Add l3 banks count for 2x6 configuration
39
40Bas Nieuwenhuizen (7):
41
42-  radv: Fix multiview queries.
43-  radv: Translate logic ops.
44-  radv: Fix up 2_10_10_10 alpha sign.
45-  radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.
46-  amd/addrlib: Use defines in autotools build.
47-  radv: Fix SRGB compute copies.
48-  radv: Only expose subgroup shuffles on VI+.
49
50Christoph Haag (1):
51
52-  radv: fix VK_EXT_descriptor_indexing
53
54Dave Airlie (5):
55
56-  radv/resolve: do fmask decompress on all layers.
57-  radv: resolve all layers in compute resolve path.
58-  radv: use compute path for multi-layer images.
59-  virgl: set texture buffer offset alignment to disable
60   ARB_texture_buffer_range.
61-  tgsi/scan: add hw atomic to the list of memory accessing files
62
63Dylan Baker (2):
64
65-  docs: Add sha sums for release
66-  VERSION: bump to 18.1.1 for next release
67
68Eric Engestrom (1):
69
70-  vulkan: don't free uninitialised memory
71
72Francisco Jerez (4):
73
74-  Revert "mesa: simplify \_mesa_is_image_unit_valid for buffers"
75-  i965: Move buffer texture size calculation into a common helper
76   function.
77-  i965: Handle non-zero texture buffer offsets in buffer object range
78   calculation.
79-  i965: Use intel_bufferobj_buffer() wrapper in image surface state
80   setup.
81
82Ilia Mirkin (1):
83
84-  nv30: ensure that displayable formats are marked accordingly
85
86Jan Vesely (1):
87
88-  eg/compute: Use reference counting to handle compute memory pool.
89
90Jason Ekstrand (2):
91
92-  intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0
93-  intel/blorp: Support blits and clears on surfaces with offsets
94
95Jose Dapena Paz (1):
96
97-  mesa: do not leak ctx->Shader.ReferencedProgram references
98
99Kai Wasserbäch (1):
100
101-  opencl: autotools: Fix linking order for OpenCL target
102
103Marek Olšák (3):
104
105-  st/mesa: simplify lastLevel determination in st_finalize_texture
106-  radeonsi: fix incorrect parentheses around VS-PS varying elimination
107-  mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)
108
109Michel Dänzer (1):
110
111-  dri3: Stricter SBC wraparound handling
112
113Nanley Chery (4):
114
115-  i965: Add and use a getter for the miptree aux buffer
116-  i965: Add and use a single miptree aux_buf field
117-  i965/miptree: Fix handling of uninitialized MCS buffers
118-  i965/miptree: Zero-initialize CCS_D buffers
119
120Samuel Pitoiset (2):
121
122-  spirv: fix visiting inner loops with same break/continue block
123-  radv: fix centroid interpolation
124
125Stuart Young (1):
126
127-  etnaviv: Fix missing rnndb file in tarballs
128
129Thierry Reding (3):
130
131-  tegra: Treat resources with modifiers as scanout
132-  tegra: Fix scanout resources without modifiers
133-  tegra: Remove usage of non-stable UAPI
134
135Timothy Arceri (1):
136
137-  mesa: add glUniform*ui{v} support to display lists
138