Searched refs:bool (Results 1 – 25 of 5029) sorted by relevance
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/third_party/glslang/Test/baseResults/ |
D | hlsl.logical.binary.vec.frag.out | 9 0:11 move second child to first child ( temp 4-component vector of bool) 10 0:11 'r00' ( temp 4-component vector of bool) 11 0:11 Negate conditional ( temp 4-component vector of bool) 12 0:11 b4a: direct index for structure ( uniform 4-component vector of bool) 13 …ock{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform boo… 17 0:12 move second child to first child ( temp 4-component vector of bool) 18 0:12 'r01' ( temp 4-component vector of bool) 19 0:12 logical-and ( temp 4-component vector of bool) 20 0:12 b4a: direct index for structure ( uniform 4-component vector of bool) 21 …ock{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform boo… [all …]
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D | hlsl.boolConv.vert.out | 5 0:1 move second child to first child ( temp bool) 6 0:1 'b' ( global bool) 8 0:1 true (const bool) 20 0:6 Convert bool to int ( temp int) 21 0:6 'a' ( global bool) 22 0:6 Convert bool to int ( temp int) 23 0:6 'b' ( global bool) 27 0:7 Convert bool to int ( temp int) 28 0:7 'a' ( global bool) 29 0:7 Convert bool to int ( temp int) [all …]
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D | types.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-and ( temp bool) 11 0:35 'u_b' ( uniform bool) 12 0:35 'i_b' ( uniform bool) 14 0:36 move second child to first child ( temp 2-component vector of bool) 15 0:36 'b2' ( temp 2-component vector of bool) 16 0:36 Construct bvec2 ( temp 2-component vector of bool) 17 0:36 logical-and ( temp bool) 18 0:36 logical-and ( temp bool) [all …]
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D | hlsl.matType.bool.frag.out | 1 hlsl.matType.bool.frag 9 0:25 move second child to first child ( temp 1X1 matrix of bool) 10 0:25 'r00' ( temp 1X1 matrix of bool) 11 0:25 transpose ( temp 1X1 matrix of bool) 12 0:25 'b1x1' ( temp 1X1 matrix of bool) 14 0:26 move second child to first child ( temp 1X2 matrix of bool) 15 0:26 'r01' ( temp 1X2 matrix of bool) 16 0:26 transpose ( temp 1X2 matrix of bool) 17 0:26 'b2x1' ( temp 2X1 matrix of bool) 19 0:27 move second child to first child ( temp 1X3 matrix of bool) [all …]
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D | hlsl.constructimat.frag.out | 177 0:38 move second child to first child ( temp 4X4 matrix of bool) 178 0:38 'bvar443' ( temp 4X4 matrix of bool) 180 0:38 false (const bool) 181 0:38 true (const bool) 182 0:38 false (const bool) 183 0:38 false (const bool) 184 0:38 true (const bool) 185 0:38 true (const bool) 186 0:38 false (const bool) 187 0:38 false (const bool) [all …]
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D | 460.vert.out | 7 0:11 move second child to first child ( temp bool) 8 0:11 'b1' ( temp bool) 9 0:11 anyInvocation ( global bool) 10 0:11 'b1' ( temp bool) 11 0:12 move second child to first child ( temp bool) 12 0:12 'b1' ( temp bool) 13 0:12 allInvocations ( global bool) 14 0:12 'b1' ( temp bool) 15 0:13 move second child to first child ( temp bool) 16 0:13 'b1' ( temp bool) [all …]
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D | spv.shortCircuit.frag.out | 35 7: TypeFunction 6(bool) 46 26: TypePointer Private 6(bool) 61 143: TypeVector 6(bool) 4 69 28: 6(bool) Load 27(ub) 70 29: 6(bool) LogicalNot 28 75 37: 6(bool) SGreaterThan 35 36 78 38: 6(bool) Phi 28 5 37 30 87 43: 6(bool) Load 27(ub) 88 45: 6(bool) Load 44(uba) 89 46: 6(bool) LogicalNot 45 [all …]
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D | spv.types.frag.out | 78 7: TypePointer Function 6(bool) 79 9: TypePointer Private 6(bool) 82 15: TypeVector 6(bool) 2 90 36: TypeVector 6(bool) 3 96 61: TypeVector 6(bool) 4 161 11: 6(bool) Load 10(u_b) 162 13: 6(bool) Load 12(i_b) 163 14: 6(bool) LogicalAnd 11 13 166 23: 6(bool) Load 22 168 26: 6(bool) Load 25 [all …]
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/third_party/skia/tests/sksl/shared/ |
D | FunctionArgTypeMatch.asm.frag | 66 %bool = OpTypeBool 67 %_ptr_Input_bool = OpTypePointer Input %bool 78 %46 = OpTypeFunction %bool 79 %true = OpConstantTrue %bool 81 %49 = OpTypeFunction %bool %_ptr_Function_float 82 %53 = OpTypeFunction %bool %_ptr_Function_v2float 85 %57 = OpTypeFunction %bool %_ptr_Function_v3float 87 %61 = OpTypeFunction %bool %_ptr_Function_v4float 90 %66 = OpTypeFunction %bool %_ptr_Function_mat2v2float 93 %71 = OpTypeFunction %bool %_ptr_Function_mat3v3float [all …]
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D | MatricesNonsquare.asm.frag | 197 %bool = OpTypeBool 198 %_ptr_Input_bool = OpTypePointer Input %bool 209 %24 = OpTypeFunction %bool 210 %_ptr_Function_bool = OpTypePointer Function %bool 211 %true = OpConstantTrue %bool 216 %false = OpConstantFalse %bool 217 %v3bool = OpTypeVector %bool 3 221 %v4bool = OpTypeVector %bool 4 225 %v2bool = OpTypeVector %bool 2 258 %test_half_b = OpFunction %bool None %24 [all …]
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D | Matrices.asm.frag | 184 %bool = OpTypeBool 185 %_ptr_Input_bool = OpTypePointer Input %bool 196 %25 = OpTypeFunction %bool 197 %_ptr_Function_bool = OpTypePointer Function %bool 198 %true = OpConstantTrue %bool 205 %false = OpConstantFalse %bool 206 %v2bool = OpTypeVector %bool 2 220 %v3bool = OpTypeVector %bool 3 224 %v4bool = OpTypeVector %bool 4 239 %test_half_b = OpFunction %bool None %25 [all …]
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D | SwizzleBoolConstants.asm.frag | 68 %bool = OpTypeBool 69 %_ptr_Input_bool = OpTypePointer Input %bool 81 %v4bool = OpTypeVector %bool 4 86 %true = OpConstantTrue %bool 87 %v2bool = OpTypeVector %bool 2 88 %false = OpConstantFalse %bool 89 %v3bool = OpTypeVector %bool 3 109 %35 = OpFUnordNotEqual %bool %34 %float_0 113 %39 = OpCompositeExtract %bool %38 0 118 %45 = OpCompositeExtract %bool %43 0 [all …]
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D | ArrayComparison.asm.frag | 99 %bool = OpTypeBool 100 %_ptr_Input_bool = OpTypePointer Input %bool 142 %false = OpConstantFalse %bool 143 %v3bool = OpTypeVector %bool 3 144 %v2bool = OpTypeVector %bool 2 235 %121 = OpFOrdEqual %bool %119 %120 238 %124 = OpFOrdEqual %bool %122 %123 239 %125 = OpLogicalAnd %bool %124 %121 242 %128 = OpFOrdEqual %bool %126 %127 243 %129 = OpLogicalAnd %bool %128 %125 [all …]
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D | MatrixScalarSplat.asm.frag | 174 %bool = OpTypeBool 175 %_ptr_Input_bool = OpTypePointer Input %bool 186 %24 = OpTypeFunction %bool 187 %_ptr_Function_bool = OpTypePointer Function %bool 188 %true = OpConstantTrue %bool 189 %false = OpConstantFalse %bool 195 %v3bool = OpTypeVector %bool 3 202 %v2bool = OpTypeVector %bool 2 217 %test_half_b = OpFunction %bool None %24 221 %30 = OpLoad %bool %ok [all …]
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/third_party/skia/third_party/externals/tint/test/types/ |
D | module_scope_var_conversions.wgsl.expected.wgsl | 1 var<private> bool_var1 : bool = bool(1u); 3 var<private> bool_var2 : bool = bool(1); 5 var<private> bool_var3 : bool = bool(1.0); 19 var<private> v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(1u)); 21 var<private> v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(1)); 23 var<private> v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(1.0)); 29 var<private> v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true)); 35 var<private> v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true)); 37 var<private> v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true); 39 var<private> v4bool_var5 : vec4<bool> = vec4<bool>(vec2<bool>(vec2<f32>(123.0, 0.0)), vec2<bool>(tr… [all …]
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D | module_scope_var_conversions.wgsl | 1 var<private> bool_var1 : bool = bool(1u); 2 var<private> bool_var2 : bool = bool(1); 3 var<private> bool_var3 : bool = bool(1.0); 13 var<private> v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(1u)); 14 var<private> v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(1)); 15 var<private> v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(1.0)); 19 var<private> v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true)); 23 var<private> v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true)); 25 var<private> v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true); 26 var<private> v4bool_var5 : vec4<bool> = vec4<bool>(vec2<bool>(vec2<f32>(123.0, 0.0)), vec2<bool>(tr… [all …]
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D | function_scope_var_conversions.wgsl.expected.wgsl | 8 var bool_var1 : bool = bool(123u); 9 var bool_var2 : bool = bool(123); 10 var bool_var3 : bool = bool(123.0); 17 var v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(123u)); 18 var v3bool_var11 : vec3<bool> = vec3<bool>(vec3<u32>(1234u)); 19 var v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(123)); 20 var v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(123.0)); 23 var v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true)); 26 var v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true)); 27 var v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true); [all …]
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D | function_scope_var_conversions.wgsl | 8 var bool_var1 : bool = bool(123u); 9 var bool_var2 : bool = bool(123); 10 var bool_var3 : bool = bool(123.0); 20 var v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(123u)); 21 var v3bool_var11 : vec3<bool> = vec3<bool>(vec3<u32>(1234u)); 22 var v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(123)); 23 var v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(123.0)); 27 var v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true)); 31 var v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true)); 33 var v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true); [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vulkan/frag/ |
D | spec-constant.vk.frag | 34 constant bool g_tmp [[function_constant(7)]]; 35 constant bool g = is_function_constant_defined(g_tmp) ? g_tmp : false; 36 constant bool h_tmp [[function_constant(8)]]; 37 constant bool h = is_function_constant_defined(h_tmp) ? h_tmp : true; 38 constant bool _58 = (g || h); 39 constant bool _60 = (g && h); 40 constant bool _62 = (!g); 41 constant bool _64 = (g == h); 42 constant bool _66 = (g != h); 43 constant bool _68 = (c == d); [all …]
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D | spec-constant.msl11.vk.frag | 49 constant bool g = SPIRV_CROSS_CONSTANT_ID_7; 53 constant bool h = SPIRV_CROSS_CONSTANT_ID_8; 54 constant bool _58 = (g || h); 55 constant bool _60 = (g && h); 56 constant bool _62 = (!g); 57 constant bool _64 = (g == h); 58 constant bool _66 = (g != h); 59 constant bool _68 = (c == d); 60 constant bool _70 = (c != d); 61 constant bool _72 = (c < d); [all …]
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/third_party/skia/tests/sksl/folding/ |
D | BoolFolding.glsl | 6 bool _0_a = true; 7 bool _1_b = false; 8 bool _2_c = true; 9 bool _3_d = false; 10 bool _4_e = true; 11 bool _5_f = false; 12 bool _6_g = true; 13 bool _7_h = false; 14 bool _8_i = true; 15 bool _9_j = false; [all …]
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/third_party/skia/resources/sksl/shared/ |
D | FunctionArgTypeMatch.sksl | 3 bool takes_nothing ( ) { return true; } 4 bool takes_void (void ) { return true; } 5 bool takes_float (float x) { return true; } 6 bool takes_float2 (float2 x) { return true; } 7 bool takes_float3 (float3 x) { return true; } 8 bool takes_float4 (float4 x) { return true; } 9 bool takes_float2x2(float2x2 x) { return true; } 10 bool takes_float3x3(float3x3 x) { return true; } 11 bool takes_float4x4(float4x4 x) { return true; } 12 bool takes_half (half x) { return true; } [all …]
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/third_party/PyYAML/tests/data/ |
D | yaml11.schema | 3 '!!bool FALSE': ['bool', 'false()', 'false'] 4 '!!bool False': ['bool', 'false()', 'false'] 5 '!!bool N': ['bool', 'false()', "false"] 6 '!!bool NO': ['bool', 'false()', "false"] 7 '!!bool No': ['bool', 'false()', "false"] 8 '!!bool OFF': ['bool', 'false()', "false"] 9 '!!bool ON': ['bool', 'true()', "true"] 10 '!!bool Off': ['bool', 'false()', "false"] 11 '!!bool On': ['bool', 'true()', "true"] 12 '!!bool TRUE': ['bool', 'true()', 'true'] [all …]
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/third_party/skia/resources/sksl/folding/ |
D | BoolFolding.sksl | 3 bool test() { 4 bool a = 1 == 1 || 2 == 8; 5 bool b = 1 > 1 || 2 == 8; 6 bool c = 1 == 1 && 2 <= 8; 7 bool d = 1 == 2 && 2 == 8; 8 bool e = 1 == 1 ^^ 1 != 1; 9 bool f = 1 == 1 ^^ 1 == 1; 10 bool g = true == true; 11 bool h = false == true; 12 bool i = true == !false; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/vulkan/frag/ |
D | spec-constant.vk.frag.vk | 27 layout(constant_id = 7) const bool g = false; 28 layout(constant_id = 8) const bool h = true; 29 const bool _58 = (g || h); 30 const bool _60 = (g && h); 31 const bool _62 = (!g); 32 const bool _64 = (g == h); 33 const bool _66 = (g != h); 34 const bool _68 = (c == d); 35 const bool _70 = (c != d); 36 const bool _72 = (c < d); [all …]
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