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/third_party/glslang/Test/baseResults/
Dhlsl.logical.binary.vec.frag.out9 0:11 move second child to first child ( temp 4-component vector of bool)
10 0:11 'r00' ( temp 4-component vector of bool)
11 0:11 Negate conditional ( temp 4-component vector of bool)
12 0:11 b4a: direct index for structure ( uniform 4-component vector of bool)
13 …ock{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform boo…
17 0:12 move second child to first child ( temp 4-component vector of bool)
18 0:12 'r01' ( temp 4-component vector of bool)
19 0:12 logical-and ( temp 4-component vector of bool)
20 0:12 b4a: direct index for structure ( uniform 4-component vector of bool)
21 …ock{ uniform 4-component vector of bool b4a, uniform 4-component vector of bool b4b, uniform boo…
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Dhlsl.boolConv.vert.out5 0:1 move second child to first child ( temp bool)
6 0:1 'b' ( global bool)
8 0:1 true (const bool)
20 0:6 Convert bool to int ( temp int)
21 0:6 'a' ( global bool)
22 0:6 Convert bool to int ( temp int)
23 0:6 'b' ( global bool)
27 0:7 Convert bool to int ( temp int)
28 0:7 'a' ( global bool)
29 0:7 Convert bool to int ( temp int)
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Dtypes.frag.out8 0:35 move second child to first child ( temp bool)
9 0:35 'b' ( temp bool)
10 0:35 logical-and ( temp bool)
11 0:35 'u_b' ( uniform bool)
12 0:35 'i_b' ( uniform bool)
14 0:36 move second child to first child ( temp 2-component vector of bool)
15 0:36 'b2' ( temp 2-component vector of bool)
16 0:36 Construct bvec2 ( temp 2-component vector of bool)
17 0:36 logical-and ( temp bool)
18 0:36 logical-and ( temp bool)
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Dhlsl.matType.bool.frag.out1 hlsl.matType.bool.frag
9 0:25 move second child to first child ( temp 1X1 matrix of bool)
10 0:25 'r00' ( temp 1X1 matrix of bool)
11 0:25 transpose ( temp 1X1 matrix of bool)
12 0:25 'b1x1' ( temp 1X1 matrix of bool)
14 0:26 move second child to first child ( temp 1X2 matrix of bool)
15 0:26 'r01' ( temp 1X2 matrix of bool)
16 0:26 transpose ( temp 1X2 matrix of bool)
17 0:26 'b2x1' ( temp 2X1 matrix of bool)
19 0:27 move second child to first child ( temp 1X3 matrix of bool)
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Dhlsl.constructimat.frag.out177 0:38 move second child to first child ( temp 4X4 matrix of bool)
178 0:38 'bvar443' ( temp 4X4 matrix of bool)
180 0:38 false (const bool)
181 0:38 true (const bool)
182 0:38 false (const bool)
183 0:38 false (const bool)
184 0:38 true (const bool)
185 0:38 true (const bool)
186 0:38 false (const bool)
187 0:38 false (const bool)
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D460.vert.out7 0:11 move second child to first child ( temp bool)
8 0:11 'b1' ( temp bool)
9 0:11 anyInvocation ( global bool)
10 0:11 'b1' ( temp bool)
11 0:12 move second child to first child ( temp bool)
12 0:12 'b1' ( temp bool)
13 0:12 allInvocations ( global bool)
14 0:12 'b1' ( temp bool)
15 0:13 move second child to first child ( temp bool)
16 0:13 'b1' ( temp bool)
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Dspv.shortCircuit.frag.out35 7: TypeFunction 6(bool)
46 26: TypePointer Private 6(bool)
61 143: TypeVector 6(bool) 4
69 28: 6(bool) Load 27(ub)
70 29: 6(bool) LogicalNot 28
75 37: 6(bool) SGreaterThan 35 36
78 38: 6(bool) Phi 28 5 37 30
87 43: 6(bool) Load 27(ub)
88 45: 6(bool) Load 44(uba)
89 46: 6(bool) LogicalNot 45
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Dspv.types.frag.out78 7: TypePointer Function 6(bool)
79 9: TypePointer Private 6(bool)
82 15: TypeVector 6(bool) 2
90 36: TypeVector 6(bool) 3
96 61: TypeVector 6(bool) 4
161 11: 6(bool) Load 10(u_b)
162 13: 6(bool) Load 12(i_b)
163 14: 6(bool) LogicalAnd 11 13
166 23: 6(bool) Load 22
168 26: 6(bool) Load 25
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/third_party/skia/tests/sksl/shared/
DFunctionArgTypeMatch.asm.frag66 %bool = OpTypeBool
67 %_ptr_Input_bool = OpTypePointer Input %bool
78 %46 = OpTypeFunction %bool
79 %true = OpConstantTrue %bool
81 %49 = OpTypeFunction %bool %_ptr_Function_float
82 %53 = OpTypeFunction %bool %_ptr_Function_v2float
85 %57 = OpTypeFunction %bool %_ptr_Function_v3float
87 %61 = OpTypeFunction %bool %_ptr_Function_v4float
90 %66 = OpTypeFunction %bool %_ptr_Function_mat2v2float
93 %71 = OpTypeFunction %bool %_ptr_Function_mat3v3float
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DMatricesNonsquare.asm.frag197 %bool = OpTypeBool
198 %_ptr_Input_bool = OpTypePointer Input %bool
209 %24 = OpTypeFunction %bool
210 %_ptr_Function_bool = OpTypePointer Function %bool
211 %true = OpConstantTrue %bool
216 %false = OpConstantFalse %bool
217 %v3bool = OpTypeVector %bool 3
221 %v4bool = OpTypeVector %bool 4
225 %v2bool = OpTypeVector %bool 2
258 %test_half_b = OpFunction %bool None %24
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DMatrices.asm.frag184 %bool = OpTypeBool
185 %_ptr_Input_bool = OpTypePointer Input %bool
196 %25 = OpTypeFunction %bool
197 %_ptr_Function_bool = OpTypePointer Function %bool
198 %true = OpConstantTrue %bool
205 %false = OpConstantFalse %bool
206 %v2bool = OpTypeVector %bool 2
220 %v3bool = OpTypeVector %bool 3
224 %v4bool = OpTypeVector %bool 4
239 %test_half_b = OpFunction %bool None %25
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DSwizzleBoolConstants.asm.frag68 %bool = OpTypeBool
69 %_ptr_Input_bool = OpTypePointer Input %bool
81 %v4bool = OpTypeVector %bool 4
86 %true = OpConstantTrue %bool
87 %v2bool = OpTypeVector %bool 2
88 %false = OpConstantFalse %bool
89 %v3bool = OpTypeVector %bool 3
109 %35 = OpFUnordNotEqual %bool %34 %float_0
113 %39 = OpCompositeExtract %bool %38 0
118 %45 = OpCompositeExtract %bool %43 0
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DArrayComparison.asm.frag99 %bool = OpTypeBool
100 %_ptr_Input_bool = OpTypePointer Input %bool
142 %false = OpConstantFalse %bool
143 %v3bool = OpTypeVector %bool 3
144 %v2bool = OpTypeVector %bool 2
235 %121 = OpFOrdEqual %bool %119 %120
238 %124 = OpFOrdEqual %bool %122 %123
239 %125 = OpLogicalAnd %bool %124 %121
242 %128 = OpFOrdEqual %bool %126 %127
243 %129 = OpLogicalAnd %bool %128 %125
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DMatrixScalarSplat.asm.frag174 %bool = OpTypeBool
175 %_ptr_Input_bool = OpTypePointer Input %bool
186 %24 = OpTypeFunction %bool
187 %_ptr_Function_bool = OpTypePointer Function %bool
188 %true = OpConstantTrue %bool
189 %false = OpConstantFalse %bool
195 %v3bool = OpTypeVector %bool 3
202 %v2bool = OpTypeVector %bool 2
217 %test_half_b = OpFunction %bool None %24
221 %30 = OpLoad %bool %ok
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/third_party/skia/third_party/externals/tint/test/types/
Dmodule_scope_var_conversions.wgsl.expected.wgsl1 var<private> bool_var1 : bool = bool(1u);
3 var<private> bool_var2 : bool = bool(1);
5 var<private> bool_var3 : bool = bool(1.0);
19 var<private> v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(1u));
21 var<private> v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(1));
23 var<private> v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(1.0));
29 var<private> v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true));
35 var<private> v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true));
37 var<private> v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true);
39 var<private> v4bool_var5 : vec4<bool> = vec4<bool>(vec2<bool>(vec2<f32>(123.0, 0.0)), vec2<bool>(tr…
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Dmodule_scope_var_conversions.wgsl1 var<private> bool_var1 : bool = bool(1u);
2 var<private> bool_var2 : bool = bool(1);
3 var<private> bool_var3 : bool = bool(1.0);
13 var<private> v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(1u));
14 var<private> v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(1));
15 var<private> v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(1.0));
19 var<private> v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true));
23 var<private> v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true));
25 var<private> v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true);
26 var<private> v4bool_var5 : vec4<bool> = vec4<bool>(vec2<bool>(vec2<f32>(123.0, 0.0)), vec2<bool>(tr…
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Dfunction_scope_var_conversions.wgsl.expected.wgsl8 var bool_var1 : bool = bool(123u);
9 var bool_var2 : bool = bool(123);
10 var bool_var3 : bool = bool(123.0);
17 var v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(123u));
18 var v3bool_var11 : vec3<bool> = vec3<bool>(vec3<u32>(1234u));
19 var v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(123));
20 var v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(123.0));
23 var v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true));
26 var v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true));
27 var v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true);
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Dfunction_scope_var_conversions.wgsl8 var bool_var1 : bool = bool(123u);
9 var bool_var2 : bool = bool(123);
10 var bool_var3 : bool = bool(123.0);
20 var v3bool_var1 : vec3<bool> = vec3<bool>(vec3<u32>(123u));
21 var v3bool_var11 : vec3<bool> = vec3<bool>(vec3<u32>(1234u));
22 var v3bool_var2 : vec3<bool> = vec3<bool>(vec3<i32>(123));
23 var v3bool_var3 : vec3<bool> = vec3<bool>(vec3<f32>(123.0));
27 var v3i32_var3 : vec3<i32> = vec3<i32>(vec3<bool>(true));
31 var v3u32_var3 : vec3<u32> = vec3<u32>(vec3<bool>(true));
33 var v3bool_var4 : vec3<bool> = vec3<bool>(vec2<bool>(vec2<f32>(123.0)), true);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vulkan/frag/
Dspec-constant.vk.frag34 constant bool g_tmp [[function_constant(7)]];
35 constant bool g = is_function_constant_defined(g_tmp) ? g_tmp : false;
36 constant bool h_tmp [[function_constant(8)]];
37 constant bool h = is_function_constant_defined(h_tmp) ? h_tmp : true;
38 constant bool _58 = (g || h);
39 constant bool _60 = (g && h);
40 constant bool _62 = (!g);
41 constant bool _64 = (g == h);
42 constant bool _66 = (g != h);
43 constant bool _68 = (c == d);
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Dspec-constant.msl11.vk.frag49 constant bool g = SPIRV_CROSS_CONSTANT_ID_7;
53 constant bool h = SPIRV_CROSS_CONSTANT_ID_8;
54 constant bool _58 = (g || h);
55 constant bool _60 = (g && h);
56 constant bool _62 = (!g);
57 constant bool _64 = (g == h);
58 constant bool _66 = (g != h);
59 constant bool _68 = (c == d);
60 constant bool _70 = (c != d);
61 constant bool _72 = (c < d);
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/third_party/skia/tests/sksl/folding/
DBoolFolding.glsl6 bool _0_a = true;
7 bool _1_b = false;
8 bool _2_c = true;
9 bool _3_d = false;
10 bool _4_e = true;
11 bool _5_f = false;
12 bool _6_g = true;
13 bool _7_h = false;
14 bool _8_i = true;
15 bool _9_j = false;
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/third_party/skia/resources/sksl/shared/
DFunctionArgTypeMatch.sksl3 bool takes_nothing ( ) { return true; }
4 bool takes_void (void ) { return true; }
5 bool takes_float (float x) { return true; }
6 bool takes_float2 (float2 x) { return true; }
7 bool takes_float3 (float3 x) { return true; }
8 bool takes_float4 (float4 x) { return true; }
9 bool takes_float2x2(float2x2 x) { return true; }
10 bool takes_float3x3(float3x3 x) { return true; }
11 bool takes_float4x4(float4x4 x) { return true; }
12 bool takes_half (half x) { return true; }
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/third_party/PyYAML/tests/data/
Dyaml11.schema3 '!!bool FALSE': ['bool', 'false()', 'false']
4 '!!bool False': ['bool', 'false()', 'false']
5 '!!bool N': ['bool', 'false()', "false"]
6 '!!bool NO': ['bool', 'false()', "false"]
7 '!!bool No': ['bool', 'false()', "false"]
8 '!!bool OFF': ['bool', 'false()', "false"]
9 '!!bool ON': ['bool', 'true()', "true"]
10 '!!bool Off': ['bool', 'false()', "false"]
11 '!!bool On': ['bool', 'true()', "true"]
12 '!!bool TRUE': ['bool', 'true()', 'true']
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/third_party/skia/resources/sksl/folding/
DBoolFolding.sksl3 bool test() {
4 bool a = 1 == 1 || 2 == 8;
5 bool b = 1 > 1 || 2 == 8;
6 bool c = 1 == 1 && 2 <= 8;
7 bool d = 1 == 2 && 2 == 8;
8 bool e = 1 == 1 ^^ 1 != 1;
9 bool f = 1 == 1 ^^ 1 == 1;
10 bool g = true == true;
11 bool h = false == true;
12 bool i = true == !false;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/vulkan/frag/
Dspec-constant.vk.frag.vk27 layout(constant_id = 7) const bool g = false;
28 layout(constant_id = 8) const bool h = true;
29 const bool _58 = (g || h);
30 const bool _60 = (g && h);
31 const bool _62 = (!g);
32 const bool _64 = (g == h);
33 const bool _66 = (g != h);
34 const bool _68 = (c == d);
35 const bool _70 = (c != d);
36 const bool _72 = (c < d);
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