Searched refs:boolVector4 (Results 1 – 6 of 6) sorted by relevance
155 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyBoolean4() local156 glGetBooleanv(name, boolVector4); in verifyBoolean4()158 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()169 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()170 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()171 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()172 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()225 StateQueryMemoryWriteGuard<GLint[4]> boolVector4; in verifyBoolean4() local226 glGetIntegerv(name, boolVector4); in verifyBoolean4()228 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()[all …]
189 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyFloat4Color() local190 glGetBooleanv(name, boolVector4); in verifyFloat4Color()192 if (!boolVector4.verifyValidity(testCtx)) in verifyFloat4Color()203 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()204 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()205 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()206 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
152 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyInteger4Mask() local153 glGetBooleanv(name, boolVector4); in verifyInteger4Mask()155 if (!boolVector4.verifyValidity(testCtx)) in verifyInteger4Mask()166 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()167 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()168 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()169 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()
164 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyBoolean4() local165 glGetBooleanv(name, boolVector4); in verifyBoolean4()167 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()178 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()179 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()180 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()181 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()245 StateQueryMemoryWriteGuard<GLint[4]> boolVector4; in verifyBoolean4() local246 glGetIntegerv(name, boolVector4); in verifyBoolean4()248 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()[all …]
195 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyFloat4Color() local196 glGetBooleanv(name, boolVector4); in verifyFloat4Color()198 if (!boolVector4.verifyValidity(testCtx)) in verifyFloat4Color()201 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()202 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()203 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()204 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
150 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyInteger4Mask() local151 glGetBooleanv(name, boolVector4); in verifyInteger4Mask()153 if (!boolVector4.verifyValidity(testCtx)) in verifyInteger4Mask()164 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()165 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()166 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()167 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()