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Searched refs:boolVector4 (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp155 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyBoolean4() local
156 glGetBooleanv(name, boolVector4); in verifyBoolean4()
158 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()
169 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()
170 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()
171 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()
172 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()
225 StateQueryMemoryWriteGuard<GLint[4]> boolVector4; in verifyBoolean4() local
226 glGetIntegerv(name, boolVector4); in verifyBoolean4()
228 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()
[all …]
Des3fFloatStateQueryTests.cpp189 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyFloat4Color() local
190 glGetBooleanv(name, boolVector4); in verifyFloat4Color()
192 if (!boolVector4.verifyValidity(testCtx)) in verifyFloat4Color()
203 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()
204 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()
205 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()
206 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
Des3fIntegerStateQueryTests.cpp152 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyInteger4Mask() local
153 glGetBooleanv(name, boolVector4); in verifyInteger4Mask()
155 if (!boolVector4.verifyValidity(testCtx)) in verifyInteger4Mask()
166 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()
167 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()
168 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()
169 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp164 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyBoolean4() local
165 glGetBooleanv(name, boolVector4); in verifyBoolean4()
167 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()
178 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyBoolean4()
179 boolVector4[1] != referenceAsGLBoolean[1] || in verifyBoolean4()
180 boolVector4[2] != referenceAsGLBoolean[2] || in verifyBoolean4()
181 boolVector4[3] != referenceAsGLBoolean[3]) in verifyBoolean4()
245 StateQueryMemoryWriteGuard<GLint[4]> boolVector4; in verifyBoolean4() local
246 glGetIntegerv(name, boolVector4); in verifyBoolean4()
248 if (!boolVector4.verifyValidity(testCtx)) in verifyBoolean4()
[all …]
Des2fFloatStateQueryTests.cpp195 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyFloat4Color() local
196 glGetBooleanv(name, boolVector4); in verifyFloat4Color()
198 if (!boolVector4.verifyValidity(testCtx)) in verifyFloat4Color()
201 if (boolVector4[0] != referenceAsGLBoolean[0] || in verifyFloat4Color()
202 boolVector4[1] != referenceAsGLBoolean[1] || in verifyFloat4Color()
203 boolVector4[2] != referenceAsGLBoolean[2] || in verifyFloat4Color()
204 boolVector4[3] != referenceAsGLBoolean[3]) in verifyFloat4Color()
Des2fIntegerStateQueryTests.cpp150 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyInteger4Mask() local
151 glGetBooleanv(name, boolVector4); in verifyInteger4Mask()
153 if (!boolVector4.verifyValidity(testCtx)) in verifyInteger4Mask()
164 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) || in verifyInteger4Mask()
165 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) || in verifyInteger4Mask()
166 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) || in verifyInteger4Mask()
167 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3]))) in verifyInteger4Mask()