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Searched refs:dbg_printf (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/intel/dev/
Dintel_debug.h116 #define dbg_printf(...) ALOGW(__VA_ARGS__) macro
118 #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) macro
123 dbg_printf(__VA_ARGS__); \
/third_party/mesa3d/src/broadcom/common/
Dv3d_debug.h86 #define dbg_printf(...) ALOGW(__VA_ARGS__) macro
88 #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) macro
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_program.c1253 dbg_printf("Failed to compile vertex shader: %s\n", params.error_str); in crocus_compile_vs()
1482 dbg_printf("Failed to compile control shader: %s\n", params.error_str); in crocus_compile_tcs()
1624 dbg_printf("Failed to compile evaluation shader: %s\n", params.error_str); in crocus_compile_tes()
1765 dbg_printf("Failed to compile geometry shader: %s\n", params.error_str); in crocus_compile_gs()
1902 dbg_printf("Failed to compile fragment shader: %s\n", params.error_str); in crocus_compile_fs()
2083 dbg_printf("failed to compile clip shader\n"); in crocus_compile_clip()
2237 dbg_printf("failed to compile sf shader\n"); in crocus_compile_sf()
2330 dbg_printf("failed to compile sf shader\n"); in crocus_compile_ff_gs()
2577 dbg_printf("Failed to compile compute shader: %s\n", params.error_str); in crocus_compile_cs()
Dcrocus_context.h758 dbg_printf(__VA_ARGS__); \
Dcrocus_batch.c997 dbg_printf("waiting for idle\n"); in _crocus_batch_flush()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_program.c1362 dbg_printf("Failed to compile vertex shader: %s\n", params.error_str); in iris_compile_vs()
1567 dbg_printf("Failed to compile control shader: %s\n", params.error_str); in iris_compile_tcs()
1730 dbg_printf("Failed to compile evaluation shader: %s\n", params.error_str); in iris_compile_tes()
1868 dbg_printf("Failed to compile geometry shader: %s\n", params.error_str); in iris_compile_gs()
2008 dbg_printf("Failed to compile fragment shader: %s\n", params.error_str); in iris_compile_fs()
2281 dbg_printf("Failed to compile compute shader: %s\n", params.error_str); in iris_compile_cs()
Diris_context.h860 dbg_printf(__VA_ARGS__); \
Diris_batch.c1090 dbg_printf("waiting for idle\n"); in _iris_batch_flush()