Searched refs:depthRow (Results 1 – 1 of 1) sorted by relevance
87 GLfloat *depthRow = malloc(width * sizeof(GLfloat)); in get_tex_depth() local89 if (!depthRow) { in get_tex_depth()109 _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); in get_tex_depth()110 _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); in get_tex_depth()121 free(depthRow); in get_tex_depth()