Home
last modified time | relevance | path

Searched refs:driver_shader (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c126 shader = fp->variants->driver_shader; in st_update_fp()
176 shader = st_get_fp_variant(st, fp, &key)->base.driver_shader; in st_update_fp()
248 st->vp_variant->base.driver_shader); in st_update_vp()
264 return prog->variants->driver_shader; in st_update_common_program()
295 void *result = st_get_common_variant(st, prog, &key)->base.driver_shader; in st_update_common_program()
Dst_program.c224 if (v->driver_shader) { in delete_variant()
228 draw_delete_vertex_shader(st->draw, v->driver_shader); in delete_variant()
235 st->pipe->delete_vs_state(st->pipe, v->driver_shader); in delete_variant()
238 st->pipe->delete_tcs_state(st->pipe, v->driver_shader); in delete_variant()
241 st->pipe->delete_tes_state(st->pipe, v->driver_shader); in delete_variant()
244 st->pipe->delete_gs_state(st->pipe, v->driver_shader); in delete_variant()
247 st->pipe->delete_fs_state(st->pipe, v->driver_shader); in delete_variant()
250 st->pipe->delete_compute_state(st->pipe, v->driver_shader); in delete_variant()
262 st_save_zombie_shader(v->st, type, v->driver_shader); in delete_variant()
750 v->base.driver_shader = draw_create_vertex_shader(st->draw, &state); in st_create_common_variant()
[all …]
Dst_glsl_to_ir.cpp162 driver_handles[type] = p->variants->driver_shader; in st_link_shader()
Dst_program.h202 void *driver_shader; member
Dst_draw_feedback.c160 draw_bind_vertex_shader(draw, vp_variant->base.driver_shader); in st_feedback_draw_vbo()
Dst_cb_bitmap.c216 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader); in setup_render_state()
Dst_cb_drawpixels.c1345 driver_fp = fpv->base.driver_shader; in st_DrawPixels()
1730 driver_fp = fpv->base.driver_shader; in st_CopyPixels()
/third_party/mesa3d/src/mesa/main/
Dshaderapi.c741 sh = linked->Program->variants->driver_shader; in get_shader_program_completion_status()