1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Brian Paul
31 */
32
33 #include "main/errors.h"
34
35 #include "main/image.h"
36 #include "main/bufferobj.h"
37 #include "main/dlist.h"
38 #include "main/framebuffer.h"
39 #include "main/macros.h"
40 #include "main/pbo.h"
41 #include "program/program.h"
42 #include "program/prog_print.h"
43
44 #include "st_context.h"
45 #include "st_atom.h"
46 #include "st_atom_constbuf.h"
47 #include "st_draw.h"
48 #include "st_program.h"
49 #include "st_cb_bitmap.h"
50 #include "st_cb_drawpixels.h"
51 #include "st_sampler_view.h"
52 #include "st_texture.h"
53 #include "st_util.h"
54
55 #include "pipe/p_context.h"
56 #include "pipe/p_defines.h"
57 #include "pipe/p_shader_tokens.h"
58 #include "util/u_inlines.h"
59 #include "util/u_upload_mgr.h"
60 #include "program/prog_instruction.h"
61 #include "cso_cache/cso_context.h"
62
63
64 /**
65 * glBitmaps are drawn as textured quads. The user's bitmap pattern
66 * is stored in a texture image. An alpha8 texture format is used.
67 * The fragment shader samples a bit (texel) from the texture, then
68 * discards the fragment if the bit is off.
69 *
70 * Note that we actually store the inverse image of the bitmap to
71 * simplify the fragment program. An "on" bit gets stored as texel=0x0
72 * and an "off" bit is stored as texel=0xff. Then we kill the
73 * fragment if the negated texel value is less than zero.
74 */
75
76
77 /**
78 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
79 * buffer which is then rendered en mass upon a flush, state change, etc.
80 * A wide, short buffer is used to target the common case of a series
81 * of glBitmap calls being used to draw text.
82 */
83 static GLboolean UseBitmapCache = GL_TRUE;
84
85
86 #define BITMAP_CACHE_WIDTH 512
87 #define BITMAP_CACHE_HEIGHT 32
88
89
90 /** Epsilon for Z comparisons */
91 #define Z_EPSILON 1e-06
92
93
94 /**
95 * Copy user-provide bitmap bits into texture buffer, expanding
96 * bits into texels.
97 * "On" bits will set texels to 0x0.
98 * "Off" bits will not modify texels.
99 * Note that the image is actually going to be upside down in
100 * the texture. We deal with that with texcoords.
101 */
102 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,ubyte * destBuffer,uint destStride)103 unpack_bitmap(struct st_context *st,
104 GLint px, GLint py, GLsizei width, GLsizei height,
105 const struct gl_pixelstore_attrib *unpack,
106 const GLubyte *bitmap,
107 ubyte *destBuffer, uint destStride)
108 {
109 destBuffer += py * destStride + px;
110
111 _mesa_expand_bitmap(width, height, unpack, bitmap,
112 destBuffer, destStride, 0x0);
113 }
114
115
116 /**
117 * Create a texture which represents a bitmap image.
118 */
119 static struct pipe_resource *
make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)120 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
121 const struct gl_pixelstore_attrib *unpack,
122 const GLubyte *bitmap)
123 {
124 struct st_context *st = st_context(ctx);
125 struct pipe_context *pipe = st->pipe;
126 struct pipe_transfer *transfer;
127 ubyte *dest;
128 struct pipe_resource *pt;
129
130 /* PBO source... */
131 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
132 if (!bitmap) {
133 return NULL;
134 }
135
136 /**
137 * Create texture to hold bitmap pattern.
138 */
139 pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
140 0, width, height, 1, 1, 0,
141 PIPE_BIND_SAMPLER_VIEW, false);
142 if (!pt) {
143 _mesa_unmap_pbo_source(ctx, unpack);
144 return NULL;
145 }
146
147 dest = pipe_texture_map(st->pipe, pt, 0, 0,
148 PIPE_MAP_WRITE,
149 0, 0, width, height, &transfer);
150
151 /* Put image into texture transfer */
152 memset(dest, 0xff, height * transfer->stride);
153 unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
154 dest, transfer->stride);
155
156 _mesa_unmap_pbo_source(ctx, unpack);
157
158 /* Release transfer */
159 pipe_texture_unmap(pipe, transfer);
160 return pt;
161 }
162
163
164 /**
165 * Setup pipeline state prior to rendering the bitmap textured quad.
166 */
167 static void
setup_render_state(struct gl_context * ctx,struct pipe_sampler_view * sv,const GLfloat * color,bool atlas)168 setup_render_state(struct gl_context *ctx,
169 struct pipe_sampler_view *sv,
170 const GLfloat *color,
171 bool atlas)
172 {
173 struct st_context *st = st_context(ctx);
174 struct pipe_context *pipe = st->pipe;
175 struct cso_context *cso = st->cso_context;
176 struct st_fp_variant *fpv;
177 struct st_fp_variant_key key;
178
179 memset(&key, 0, sizeof(key));
180 key.st = st->has_shareable_shaders ? NULL : st;
181 key.bitmap = GL_TRUE;
182 key.clamp_color = st->clamp_frag_color_in_shader &&
183 ctx->Color._ClampFragmentColor;
184 key.lower_alpha_func = COMPARE_FUNC_ALWAYS;
185
186 fpv = st_get_fp_variant(st, st->fp, &key);
187
188 /* As an optimization, Mesa's fragment programs will sometimes get the
189 * primary color from a statevar/constant rather than a varying variable.
190 * when that's the case, we need to ensure that we use the 'color'
191 * parameter and not the current attribute color (which may have changed
192 * through glRasterPos and state validation.
193 * So, we force the proper color here. Not elegant, but it works.
194 */
195 {
196 GLfloat colorSave[4];
197 COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
198 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
199 st_upload_constants(st, st->fp, MESA_SHADER_FRAGMENT);
200 COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
201 }
202
203 cso_save_state(cso, (CSO_BIT_RASTERIZER |
204 CSO_BIT_FRAGMENT_SAMPLERS |
205 CSO_BIT_VIEWPORT |
206 CSO_BIT_STREAM_OUTPUTS |
207 CSO_BIT_VERTEX_ELEMENTS |
208 CSO_BITS_ALL_SHADERS));
209
210
211 /* rasterizer state: just scissor */
212 st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
213 cso_set_rasterizer(cso, &st->bitmap.rasterizer);
214
215 /* fragment shader state: TEX lookup program */
216 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader);
217
218 /* vertex shader state: position + texcoord pass-through */
219 cso_set_vertex_shader_handle(cso, st->passthrough_vs);
220
221 /* disable other shaders */
222 cso_set_tessctrl_shader_handle(cso, NULL);
223 cso_set_tesseval_shader_handle(cso, NULL);
224 cso_set_geometry_shader_handle(cso, NULL);
225
226 /* user samplers, plus our bitmap sampler */
227 {
228 struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
229 uint num = MAX2(fpv->bitmap_sampler + 1,
230 st->state.num_frag_samplers);
231 uint i;
232 for (i = 0; i < st->state.num_frag_samplers; i++) {
233 samplers[i] = &st->state.frag_samplers[i];
234 }
235 if (atlas)
236 samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
237 else
238 samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
239 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
240 (const struct pipe_sampler_state **) samplers);
241 }
242
243 /* user textures, plus the bitmap texture */
244 {
245 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
246 unsigned num_views =
247 st_get_sampler_views(st, PIPE_SHADER_FRAGMENT,
248 ctx->FragmentProgram._Current, sampler_views);
249
250 num_views = MAX2(fpv->bitmap_sampler + 1, num_views);
251 sampler_views[fpv->bitmap_sampler] = sv;
252 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, 0,
253 true, sampler_views);
254 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = num_views;
255 }
256
257 /* viewport state: viewport matching window dims */
258 cso_set_viewport_dims(cso, st->state.fb_width,
259 st->state.fb_height,
260 st->state.fb_orientation == Y_0_TOP);
261
262 st->util_velems.count = 3;
263 cso_set_vertex_elements(cso, &st->util_velems);
264
265 cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
266 }
267
268
269 /**
270 * Restore pipeline state after rendering the bitmap textured quad.
271 */
272 static void
restore_render_state(struct gl_context * ctx)273 restore_render_state(struct gl_context *ctx)
274 {
275 struct st_context *st = st_context(ctx);
276 struct cso_context *cso = st->cso_context;
277
278 /* Unbind all because st/mesa won't do it if the current shader doesn't
279 * use them.
280 */
281 cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
282 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
283
284 ctx->Array.NewVertexElements = true;
285 st->dirty |= ST_NEW_VERTEX_ARRAYS |
286 ST_NEW_FS_SAMPLER_VIEWS;
287 }
288
289
290 /**
291 * Render a glBitmap by drawing a textured quad
292 */
293 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color)294 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
295 GLsizei width, GLsizei height,
296 struct pipe_sampler_view *sv,
297 const GLfloat *color)
298 {
299 struct st_context *st = st_context(ctx);
300 const float fb_width = (float) st->state.fb_width;
301 const float fb_height = (float) st->state.fb_height;
302 const float x0 = (float) x;
303 const float x1 = (float) (x + width);
304 const float y0 = (float) y;
305 const float y1 = (float) (y + height);
306 float sLeft = 0.0f, sRight = 1.0f;
307 float tTop = 0.0f, tBot = 1.0f - tTop;
308 const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
309 const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
310 const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
311 const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
312
313 /* limit checks */
314 {
315 /* XXX if the bitmap is larger than the max texture size, break
316 * it up into chunks.
317 */
318 ASSERTED GLuint maxSize =
319 st->screen->get_param(st->screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
320 assert(width <= (GLsizei) maxSize);
321 assert(height <= (GLsizei) maxSize);
322 }
323
324 setup_render_state(ctx, sv, color, false);
325
326 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
327 z = z * 2.0f - 1.0f;
328
329 if (sv->texture->target == PIPE_TEXTURE_RECT) {
330 /* use non-normalized texcoords */
331 sRight = (float) width;
332 tBot = (float) height;
333 }
334
335 if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
336 sLeft, tBot, sRight, tTop, color, 0)) {
337 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
338 }
339
340 restore_render_state(ctx);
341
342 /* We uploaded modified constants, need to invalidate them. */
343 st->dirty |= ST_NEW_FS_CONSTANTS;
344 }
345
346
347 static void
reset_cache(struct st_context * st)348 reset_cache(struct st_context *st)
349 {
350 struct st_bitmap_cache *cache = &st->bitmap.cache;
351
352 /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
353 cache->empty = GL_TRUE;
354
355 cache->xmin = 1000000;
356 cache->xmax = -1000000;
357 cache->ymin = 1000000;
358 cache->ymax = -1000000;
359
360 assert(!cache->texture);
361
362 /* allocate a new texture */
363 cache->texture = st_texture_create(st, st->internal_target,
364 st->bitmap.tex_format, 0,
365 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
366 1, 1, 0,
367 PIPE_BIND_SAMPLER_VIEW,
368 false);
369 }
370
371
372 /** Print bitmap image to stdout (debug) */
373 static void
print_cache(const struct st_bitmap_cache * cache)374 print_cache(const struct st_bitmap_cache *cache)
375 {
376 int i, j, k;
377
378 for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
379 k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
380 for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
381 if (cache->buffer[k])
382 printf("X");
383 else
384 printf(" ");
385 k++;
386 }
387 printf("\n");
388 }
389 }
390
391
392 /**
393 * Create gallium pipe_transfer object for the bitmap cache.
394 */
395 static void
create_cache_trans(struct st_context * st)396 create_cache_trans(struct st_context *st)
397 {
398 struct pipe_context *pipe = st->pipe;
399 struct st_bitmap_cache *cache = &st->bitmap.cache;
400
401 if (cache->trans)
402 return;
403
404 /* Map the texture transfer.
405 * Subsequent glBitmap calls will write into the texture image.
406 */
407 cache->buffer = pipe_texture_map(pipe, cache->texture, 0, 0,
408 PIPE_MAP_WRITE, 0, 0,
409 BITMAP_CACHE_WIDTH,
410 BITMAP_CACHE_HEIGHT, &cache->trans);
411
412 /* init image to all 0xff */
413 memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
414 }
415
416
417 /**
418 * If there's anything in the bitmap cache, draw/flush it now.
419 */
420 void
st_flush_bitmap_cache(struct st_context * st)421 st_flush_bitmap_cache(struct st_context *st)
422 {
423 struct st_bitmap_cache *cache = &st->bitmap.cache;
424
425 if (!cache->empty) {
426 struct pipe_context *pipe = st->pipe;
427 struct pipe_sampler_view *sv;
428
429 assert(cache->xmin <= cache->xmax);
430
431 if (0)
432 printf("flush bitmap, size %d x %d at %d, %d\n",
433 cache->xmax - cache->xmin,
434 cache->ymax - cache->ymin,
435 cache->xpos, cache->ypos);
436
437 /* The texture transfer has been mapped until now.
438 * So unmap and release the texture transfer before drawing.
439 */
440 if (cache->trans && cache->buffer) {
441 if (0)
442 print_cache(cache);
443 pipe_texture_unmap(pipe, cache->trans);
444 cache->buffer = NULL;
445 cache->trans = NULL;
446 }
447
448 sv = st_create_texture_sampler_view(st->pipe, cache->texture);
449 if (sv) {
450 draw_bitmap_quad(st->ctx,
451 cache->xpos,
452 cache->ypos,
453 cache->zpos,
454 BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
455 sv,
456 cache->color);
457 }
458
459 /* release/free the texture */
460 pipe_resource_reference(&cache->texture, NULL);
461
462 reset_cache(st);
463 }
464 }
465
466
467 /**
468 * Try to accumulate this glBitmap call in the bitmap cache.
469 * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
470 */
471 static GLboolean
accum_bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)472 accum_bitmap(struct gl_context *ctx,
473 GLint x, GLint y, GLsizei width, GLsizei height,
474 const struct gl_pixelstore_attrib *unpack,
475 const GLubyte *bitmap )
476 {
477 struct st_context *st = ctx->st;
478 struct st_bitmap_cache *cache = &st->bitmap.cache;
479 int px = -999, py = -999;
480 const GLfloat z = ctx->Current.RasterPos[2];
481
482 if (width > BITMAP_CACHE_WIDTH ||
483 height > BITMAP_CACHE_HEIGHT)
484 return GL_FALSE; /* too big to cache */
485
486 if (!cache->empty) {
487 px = x - cache->xpos; /* pos in buffer */
488 py = y - cache->ypos;
489 if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
490 py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
491 !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
492 ((fabsf(z - cache->zpos) > Z_EPSILON))) {
493 /* This bitmap would extend beyond cache bounds, or the bitmap
494 * color is changing
495 * so flush and continue.
496 */
497 st_flush_bitmap_cache(st);
498 }
499 }
500
501 if (cache->empty) {
502 /* Initialize. Center bitmap vertically in the buffer. */
503 px = 0;
504 py = (BITMAP_CACHE_HEIGHT - height) / 2;
505 cache->xpos = x;
506 cache->ypos = y - py;
507 cache->zpos = z;
508 cache->empty = GL_FALSE;
509 COPY_4FV(cache->color, ctx->Current.RasterColor);
510 }
511
512 assert(px != -999);
513 assert(py != -999);
514
515 if (x < cache->xmin)
516 cache->xmin = x;
517 if (y < cache->ymin)
518 cache->ymin = y;
519 if (x + width > cache->xmax)
520 cache->xmax = x + width;
521 if (y + height > cache->ymax)
522 cache->ymax = y + height;
523
524 /* create the transfer if needed */
525 create_cache_trans(st);
526
527 /* PBO source... */
528 bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
529 if (!bitmap) {
530 return FALSE;
531 }
532
533 unpack_bitmap(st, px, py, width, height, unpack, bitmap,
534 cache->buffer, BITMAP_CACHE_WIDTH);
535
536 _mesa_unmap_pbo_source(ctx, unpack);
537
538 return GL_TRUE; /* accumulated */
539 }
540
541
542 /**
543 * One-time init for drawing bitmaps.
544 */
545 static void
init_bitmap_state(struct st_context * st)546 init_bitmap_state(struct st_context *st)
547 {
548 struct pipe_screen *screen = st->screen;
549
550 /* This function should only be called once */
551 assert(!st->bitmap.tex_format);
552
553 assert(st->internal_target == PIPE_TEXTURE_2D ||
554 st->internal_target == PIPE_TEXTURE_RECT);
555
556 /* init sampler state once */
557 memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
558 st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
559 st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
560 st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
561 st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
562 st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
563 st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
564 st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D ||
565 (st->internal_target == PIPE_TEXTURE_RECT && st->lower_rect_tex);
566
567 st->bitmap.atlas_sampler = st->bitmap.sampler;
568 st->bitmap.atlas_sampler.normalized_coords = 0;
569
570 /* init baseline rasterizer state once */
571 memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
572 st->bitmap.rasterizer.half_pixel_center = 1;
573 st->bitmap.rasterizer.bottom_edge_rule = 1;
574 st->bitmap.rasterizer.depth_clip_near = 1;
575 st->bitmap.rasterizer.depth_clip_far = 1;
576
577 /* find a usable texture format */
578 if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM,
579 st->internal_target, 0, 0,
580 PIPE_BIND_SAMPLER_VIEW)) {
581 st->bitmap.tex_format = PIPE_FORMAT_R8_UNORM;
582 }
583 else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
584 st->internal_target, 0, 0,
585 PIPE_BIND_SAMPLER_VIEW)) {
586 st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
587 }
588 else {
589 /* XXX support more formats */
590 assert(0);
591 }
592
593 /* Create the vertex shader */
594 st_make_passthrough_vertex_shader(st);
595
596 reset_cache(st);
597 }
598
599 void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)600 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
601 GLsizei width, GLsizei height,
602 const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap)
603 {
604 struct st_context *st = st_context(ctx);
605 struct pipe_resource *pt;
606
607 assert(width > 0);
608 assert(height > 0);
609
610 st_invalidate_readpix_cache(st);
611
612 if (!st->bitmap.tex_format) {
613 init_bitmap_state(st);
614 }
615
616 /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
617 * for bitmap drawing uses no constants and the FS constants are
618 * explicitly uploaded in the draw_bitmap_quad() function.
619 */
620 if ((st->dirty | ctx->NewDriverState) & st->active_states &
621 ~ST_NEW_CONSTANTS & ST_PIPELINE_RENDER_STATE_MASK ||
622 st->gfx_shaders_may_be_dirty) {
623 st_validate_state(st, ST_PIPELINE_META);
624 }
625
626 if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
627 return;
628
629 pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
630 if (pt) {
631 struct pipe_sampler_view *sv =
632 st_create_texture_sampler_view(st->pipe, pt);
633
634 assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
635
636 if (sv) {
637 draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
638 width, height, sv, ctx->Current.RasterColor);
639 }
640
641 /* release/free the texture */
642 pipe_resource_reference(&pt, NULL);
643 }
644 }
645
646 void
st_DrawAtlasBitmaps(struct gl_context * ctx,const struct gl_bitmap_atlas * atlas,GLuint count,const GLubyte * ids)647 st_DrawAtlasBitmaps(struct gl_context *ctx,
648 const struct gl_bitmap_atlas *atlas,
649 GLuint count, const GLubyte *ids)
650 {
651 struct st_context *st = st_context(ctx);
652 struct pipe_context *pipe = st->pipe;
653 struct gl_texture_object *stObj = atlas->texObj;
654 struct pipe_sampler_view *sv;
655 /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
656 const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
657 const float *color = ctx->Current.RasterColor;
658 const float clip_x_scale = 2.0f / st->state.fb_width;
659 const float clip_y_scale = 2.0f / st->state.fb_height;
660 const unsigned num_verts = count * 4;
661 const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
662 struct st_util_vertex *verts;
663 struct pipe_vertex_buffer vb = {0};
664 unsigned i;
665
666 if (!st->bitmap.tex_format) {
667 init_bitmap_state(st);
668 }
669
670 st_flush_bitmap_cache(st);
671
672 st_validate_state(st, ST_PIPELINE_META);
673 st_invalidate_readpix_cache(st);
674
675 sv = st_create_texture_sampler_view(pipe, stObj->pt);
676 if (!sv) {
677 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
678 return;
679 }
680
681 setup_render_state(ctx, sv, color, true);
682
683 vb.stride = sizeof(struct st_util_vertex);
684
685 u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
686 &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
687
688 if (unlikely(!verts)) {
689 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
690 goto out;
691 }
692
693 /* build quads vertex data */
694 for (i = 0; i < count; i++) {
695 const GLfloat epsilon = 0.0001F;
696 const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
697 const float xmove = g->xmove, ymove = g->ymove;
698 const float xorig = g->xorig, yorig = g->yorig;
699 const float s0 = g->x, t0 = g->y;
700 const float s1 = s0 + g->w, t1 = t0 + g->h;
701 const float x0 = util_ifloor(ctx->Current.RasterPos[0] - xorig + epsilon);
702 const float y0 = util_ifloor(ctx->Current.RasterPos[1] - yorig + epsilon);
703 const float x1 = x0 + g->w, y1 = y0 + g->h;
704 const float clip_x0 = x0 * clip_x_scale - 1.0f;
705 const float clip_y0 = y0 * clip_y_scale - 1.0f;
706 const float clip_x1 = x1 * clip_x_scale - 1.0f;
707 const float clip_y1 = y1 * clip_y_scale - 1.0f;
708
709 /* lower-left corner */
710 verts->x = clip_x0;
711 verts->y = clip_y0;
712 verts->z = z;
713 verts->r = color[0];
714 verts->g = color[1];
715 verts->b = color[2];
716 verts->a = color[3];
717 verts->s = s0;
718 verts->t = t0;
719 verts++;
720
721 /* lower-right corner */
722 verts->x = clip_x1;
723 verts->y = clip_y0;
724 verts->z = z;
725 verts->r = color[0];
726 verts->g = color[1];
727 verts->b = color[2];
728 verts->a = color[3];
729 verts->s = s1;
730 verts->t = t0;
731 verts++;
732
733 /* upper-right corner */
734 verts->x = clip_x1;
735 verts->y = clip_y1;
736 verts->z = z;
737 verts->r = color[0];
738 verts->g = color[1];
739 verts->b = color[2];
740 verts->a = color[3];
741 verts->s = s1;
742 verts->t = t1;
743 verts++;
744
745 /* upper-left corner */
746 verts->x = clip_x0;
747 verts->y = clip_y1;
748 verts->z = z;
749 verts->r = color[0];
750 verts->g = color[1];
751 verts->b = color[2];
752 verts->a = color[3];
753 verts->s = s0;
754 verts->t = t1;
755 verts++;
756
757 /* Update the raster position */
758 ctx->Current.RasterPos[0] += xmove;
759 ctx->Current.RasterPos[1] += ymove;
760 ctx->PopAttribState |= GL_CURRENT_BIT;
761 }
762
763 u_upload_unmap(pipe->stream_uploader);
764
765 cso_set_vertex_buffers(st->cso_context, 0, 1, 0, false, &vb);
766 st->last_num_vbuffers = MAX2(st->last_num_vbuffers, 1);
767
768 cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
769
770 out:
771 restore_render_state(ctx);
772
773 pipe_resource_reference(&vb.buffer.resource, NULL);
774
775 /* We uploaded modified constants, need to invalidate them. */
776 st->dirty |= ST_NEW_FS_CONSTANTS;
777 }
778
779 /** Per-context tear-down */
780 void
st_destroy_bitmap(struct st_context * st)781 st_destroy_bitmap(struct st_context *st)
782 {
783 struct pipe_context *pipe = st->pipe;
784 struct st_bitmap_cache *cache = &st->bitmap.cache;
785
786 if (cache->trans && cache->buffer) {
787 pipe_texture_unmap(pipe, cache->trans);
788 }
789 pipe_resource_reference(&st->bitmap.cache.texture, NULL);
790 }
791