Searched refs:dsv_desc (Results 1 – 3 of 3) sorted by relevance
385 D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = { in dzn_image_get_dsv_desc() local394 dsv_desc.ViewDimension = in dzn_image_get_dsv_desc()401 dsv_desc.ViewDimension = in dzn_image_get_dsv_desc()406 dsv_desc.ViewDimension = in dzn_image_get_dsv_desc()416 switch (dsv_desc.ViewDimension) { in dzn_image_get_dsv_desc()418 dsv_desc.Texture1D.MipSlice = range->baseMipLevel + level; in dzn_image_get_dsv_desc()421 dsv_desc.Texture1DArray.MipSlice = range->baseMipLevel + level; in dzn_image_get_dsv_desc()422 dsv_desc.Texture1DArray.FirstArraySlice = range->baseArrayLayer; in dzn_image_get_dsv_desc()423 dsv_desc.Texture1DArray.ArraySize = layer_count; in dzn_image_get_dsv_desc()426 dsv_desc.Texture2D.MipSlice = range->baseMipLevel + level; in dzn_image_get_dsv_desc()[all …]
938 D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc; member
3605 zs_handle = dzn_cmd_buffer_get_dsv(cmdbuf, img, &iview->dsv_desc); in dzn_CmdBeginRendering()