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Searched refs:dsv_desc (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
Ddzn_image.c385 D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc = { in dzn_image_get_dsv_desc() local
394 dsv_desc.ViewDimension = in dzn_image_get_dsv_desc()
401 dsv_desc.ViewDimension = in dzn_image_get_dsv_desc()
406 dsv_desc.ViewDimension = in dzn_image_get_dsv_desc()
416 switch (dsv_desc.ViewDimension) { in dzn_image_get_dsv_desc()
418 dsv_desc.Texture1D.MipSlice = range->baseMipLevel + level; in dzn_image_get_dsv_desc()
421 dsv_desc.Texture1DArray.MipSlice = range->baseMipLevel + level; in dzn_image_get_dsv_desc()
422 dsv_desc.Texture1DArray.FirstArraySlice = range->baseArrayLayer; in dzn_image_get_dsv_desc()
423 dsv_desc.Texture1DArray.ArraySize = layer_count; in dzn_image_get_dsv_desc()
426 dsv_desc.Texture2D.MipSlice = range->baseMipLevel + level; in dzn_image_get_dsv_desc()
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Ddzn_private.h938 D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc; member
Ddzn_cmd_buffer.c3605 zs_handle = dzn_cmd_buffer_get_dsv(cmdbuf, img, &iview->dsv_desc); in dzn_CmdBeginRendering()