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Searched refs:dynamic_texture_workaround (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dadapter9.h45 BOOL dynamic_texture_workaround; member
Dvolume9.c123 (pParams->device->workarounds.dynamic_texture_workaround && in NineVolume9_ctor()
Ddevice9.h143 boolean dynamic_texture_workaround; member
Dsurface9.c155 (pParams->device->workarounds.dynamic_texture_workaround && in NineSurface9_ctor()
Ddevice9.c362 This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround; in NineDevice9_ctor()
/third_party/mesa3d/src/gallium/targets/d3dadapter9/
Ddrm.c291 …ctx->base.dynamic_texture_workaround = driQueryOptionb(&userInitOptions, "dynamic_texture_workarou… in drm_create_adapter()
/third_party/mesa3d/src/util/
Ddriconf.h463 DRI_CONF_OPT_B(dynamic_texture_workaround, def, \
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst854 - st/nine: Set default dynamic_texture_workaround to true