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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #ifndef _NINE_ADAPTER9_H_
24 #define _NINE_ADAPTER9_H_
25 
26 #include "iunknown.h"
27 
28 #include "d3dadapter/d3dadapter9.h"
29 
30 struct pipe_screen;
31 struct pipe_resource;
32 
33 struct d3dadapter9_context
34 {
35     struct pipe_screen *hal, *ref;
36     D3DADAPTER_IDENTIFIER9 identifier;
37     BOOL linear_framebuffer;
38     BOOL throttling;
39     int throttling_value;
40     int vblank_mode;
41     BOOL thread_submit;
42     BOOL discard_delayed_release;
43     BOOL tearfree_discard;
44     int csmt_force;
45     BOOL dynamic_texture_workaround;
46     BOOL shader_inline_constants;
47     int memfd_virtualsizelimit;
48     int override_vram_size;
49 
50     void (*destroy)( struct d3dadapter9_context *ctx );
51 };
52 
53 struct NineAdapter9
54 {
55     struct NineUnknown base;
56 
57     struct d3dadapter9_context *ctx;
58 };
59 static inline struct NineAdapter9 *
NineAdapter9(void * data)60 NineAdapter9( void *data )
61 {
62     return (struct NineAdapter9 *)data;
63 }
64 
65 HRESULT
66 NineAdapter9_new( struct d3dadapter9_context *pCTX,
67                   struct NineAdapter9 **ppOut );
68 
69 HRESULT
70 NineAdapter9_ctor( struct NineAdapter9 *This,
71                    struct NineUnknownParams *pParams,
72                    struct d3dadapter9_context *pCTX );
73 
74 void
75 NineAdapter9_dtor( struct NineAdapter9 *This );
76 
77 HRESULT NINE_WINAPI
78 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
79                                    DWORD Flags,
80                                    D3DADAPTER_IDENTIFIER9 *pIdentifier );
81 
82 HRESULT NINE_WINAPI
83 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
84                               D3DDEVTYPE DevType,
85                               D3DFORMAT AdapterFormat,
86                               D3DFORMAT BackBufferFormat,
87                               BOOL bWindowed );
88 
89 HRESULT NINE_WINAPI
90 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
91                                 D3DDEVTYPE DeviceType,
92                                 D3DFORMAT AdapterFormat,
93                                 DWORD Usage,
94                                 D3DRESOURCETYPE RType,
95                                 D3DFORMAT CheckFormat );
96 
97 HRESULT NINE_WINAPI
98 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
99                                          D3DDEVTYPE DeviceType,
100                                          D3DFORMAT SurfaceFormat,
101                                          BOOL Windowed,
102                                          D3DMULTISAMPLE_TYPE MultiSampleType,
103                                          DWORD *pQualityLevels );
104 
105 HRESULT NINE_WINAPI
106 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
107                                      D3DDEVTYPE DeviceType,
108                                      D3DFORMAT AdapterFormat,
109                                      D3DFORMAT RenderTargetFormat,
110                                      D3DFORMAT DepthStencilFormat );
111 
112 HRESULT NINE_WINAPI
113 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
114                                           D3DDEVTYPE DeviceType,
115                                           D3DFORMAT SourceFormat,
116                                           D3DFORMAT TargetFormat );
117 
118 HRESULT NINE_WINAPI
119 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
120                             D3DDEVTYPE DeviceType,
121                             D3DCAPS9 *pCaps );
122 
123 HRESULT NINE_WINAPI
124 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
125                            UINT RealAdapter,
126                            D3DDEVTYPE DeviceType,
127                            HWND hFocusWindow,
128                            DWORD BehaviorFlags,
129                            D3DPRESENT_PARAMETERS *pPresentationParameters,
130                            IDirect3D9 *pD3D9,
131                            ID3DPresentGroup *pPresentationGroup,
132                            IDirect3DDevice9 **ppReturnedDeviceInterface );
133 
134 HRESULT NINE_WINAPI
135 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
136                              UINT RealAdapter,
137                              D3DDEVTYPE DeviceType,
138                              HWND hFocusWindow,
139                              DWORD BehaviorFlags,
140                              D3DPRESENT_PARAMETERS *pPresentationParameters,
141                              D3DDISPLAYMODEEX *pFullscreenDisplayMode,
142                              IDirect3D9Ex *pD3D9Ex,
143                              ID3DPresentGroup *pPresentationGroup,
144                              IDirect3DDevice9Ex **ppReturnedDeviceInterface );
145 
146 #endif /* _NINE_ADAPTER9_H_ */
147