Searched refs:fShaderStrings (Results 1 – 2 of 2) sorted by relevance
227 fShaderStrings.push_back(); in nextStage()232 fShaderStrings.pop_back(); in deleteStage()236 SkString& extensions() { return fShaderStrings[kExtensions]; } in extensions()237 SkString& definitions() { return fShaderStrings[kDefinitions]; } in definitions()238 SkString& precisionQualifier() { return fShaderStrings[kPrecisionQualifier]; } in precisionQualifier()239 SkString& layoutQualifiers() { return fShaderStrings[kLayoutQualifiers]; } in layoutQualifiers()240 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms()241 SkString& inputs() { return fShaderStrings[kInputs]; } in inputs()242 SkString& outputs() { return fShaderStrings[kOutputs]; } in outputs()243 SkString& functions() { return fShaderStrings[kFunctions]; } in functions()[all …]
30 fShaderStrings.push_back(); in GrGLSLShaderBuilder()337 fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size()); in finalize()