Searched refs:fboStatus (Results 1 – 8 of 8) sorted by relevance
135 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObjects() local136 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in setupFramebufferObjects()140 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in setupFramebufferObjects()
188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObject() local190 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in setupFramebufferObject()192 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in setupFramebufferObject()
290 deUint32 fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in init() local291 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in init()293 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in init()294 …throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus)… in init()
68 static bool isFramebufferStatus (glw::GLenum fboStatus) in isFramebufferStatus() argument70 return glu::getFramebufferStatusName(fboStatus) != DE_NULL; in isFramebufferStatus()775 bool ValidStatusCodes::isFBOStatusValid (glw::GLenum fboStatus) const in isFBOStatusValid()777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusValid()784 if (m_errorStatuses[ndx].errorCode == fboStatus) in isFBOStatusValid()791 bool ValidStatusCodes::isFBOStatusRequired (glw::GLenum fboStatus) const in isFBOStatusRequired()793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusRequired()797 … !m_allowComplete && m_errorStatuses.size() == 1 && m_errorStatuses.front().errorCode == fboStatus; in isFBOStatusRequired()
654 const GLenum fboStatus = gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local655 const bool validStatus = reference.isFBOStatusValid(fboStatus); in iterate()659 << "Received " << glu::getFramebufferStatusStr(fboStatus) << "." in iterate()664 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in iterate()672 …else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLET… in iterate()
364 bool isFBOStatusValid (glw::GLenum fboStatus) const;365 bool isFBOStatusRequired (glw::GLenum fboStatus) const;
1392 const auto fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in verifyFramebufferStatus() local1394 if (fboStatus != expectedStatus) in verifyFramebufferStatus()1397 const auto& fboStatusName = statusNames.find(fboStatus); in verifyFramebufferStatus()1400 << ((fboStatusName != statusNames.end()) ? fboStatusName->second : std::to_string(fboStatus)) in verifyFramebufferStatus()
5230 glw::GLint fboStatus; in iterate() local5248 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()5249 …tLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()5251 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()5253 …EBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()5264 glw::GLint fboStatus; in iterate() local5282 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()5283 …tLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()5285 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()5287 …EBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()