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Searched refs:fboStatus (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fMultiviewTests.cpp135 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObjects() local
136 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in setupFramebufferObjects()
140 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in setupFramebufferObjects()
Des3fRasterizerDiscardTests.cpp188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in setupFramebufferObject() local
190 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in setupFramebufferObject()
192 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in setupFramebufferObject()
Des3fFragmentOutputTests.cpp290 deUint32 fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in init() local
291 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) in init()
293 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) in init()
294 …throw tcu::TestError((string("Incomplete framebuffer: ") + glu::getFramebufferStatusStr(fboStatus)… in init()
/third_party/vk-gl-cts/modules/glshared/
DglsFboUtil.cpp68 static bool isFramebufferStatus (glw::GLenum fboStatus) in isFramebufferStatus() argument
70 return glu::getFramebufferStatusName(fboStatus) != DE_NULL; in isFramebufferStatus()
775 bool ValidStatusCodes::isFBOStatusValid (glw::GLenum fboStatus) const in isFBOStatusValid()
777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusValid()
784 if (m_errorStatuses[ndx].errorCode == fboStatus) in isFBOStatusValid()
791 bool ValidStatusCodes::isFBOStatusRequired (glw::GLenum fboStatus) const in isFBOStatusRequired()
793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in isFBOStatusRequired()
797 … !m_allowComplete && m_errorStatuses.size() == 1 && m_errorStatuses.front().errorCode == fboStatus; in isFBOStatusRequired()
DglsFboCompletenessTests.cpp654 const GLenum fboStatus = gl(*this).checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local
655 const bool validStatus = reference.isFBOStatusValid(fboStatus); in iterate()
659 << "Received " << glu::getFramebufferStatusStr(fboStatus) << "." in iterate()
664 if (fboStatus == GL_FRAMEBUFFER_COMPLETE) in iterate()
672 …else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLET… in iterate()
DglsFboUtil.hpp364 bool isFBOStatusValid (glw::GLenum fboStatus) const;
365 bool isFBOStatusRequired (glw::GLenum fboStatus) const;
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp1392 const auto fboStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in verifyFramebufferStatus() local
1394 if (fboStatus != expectedStatus) in verifyFramebufferStatus()
1397 const auto& fboStatusName = statusNames.find(fboStatus); in verifyFramebufferStatus()
1400 << ((fboStatusName != statusNames.end()) ? fboStatusName->second : std::to_string(fboStatus)) in verifyFramebufferStatus()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fGeometryShaderTests.cpp5230 glw::GLint fboStatus; in iterate() local
5248 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
5249 …tLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()
5251 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()
5253 …EBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()
5264 glw::GLint fboStatus; in iterate() local
5282 fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in iterate()
5283 …tLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()
5285 if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) in iterate()
5287 …EBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog… in iterate()