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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2018 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief Multiview tests.
22  * Tests functionality provided by the three multiview extensions.
23  * Note that this file is formatted using external/openglcts/.clang-format
24  */ /*--------------------------------------------------------------------*/
25 
26 #include "es3fMultiviewTests.hpp"
27 
28 #include "deString.h"
29 #include "deStringUtil.hpp"
30 #include "gluContextInfo.hpp"
31 #include "gluPixelTransfer.hpp"
32 #include "gluShaderProgram.hpp"
33 #include "glw.h"
34 #include "glwEnums.hpp"
35 #include "glwFunctions.hpp"
36 #include "tcuRenderTarget.hpp"
37 #include "tcuSurface.hpp"
38 #include "tcuTestLog.hpp"
39 #include "tcuVector.hpp"
40 
41 using tcu::TestLog;
42 using tcu::Vec4;
43 
44 namespace deqp
45 {
46 namespace gles3
47 {
48 namespace Functional
49 {
50 
51 static const int   NUM_CASE_ITERATIONS = 1;
52 static const float UNIT_SQUARE[16]	 = {
53 	1.0f,  1.0f,  0.05f, 1.0f, // Vertex 0
54 	1.0f,  -1.0f, 0.05f, 1.0f, // Vertex 1
55 	-1.0f, 1.0f,  0.05f, 1.0f, // Vertex 2
56 	-1.0f, -1.0f, 0.05f, 1.0f  // Vertex 3
57 };
58 static const float COLOR_VALUES[] = {
59 	1, 0, 0, 1, // Red for level 0
60 	0, 1, 0, 1, // Green for level 1
61 };
62 
63 class MultiviewCase : public TestCase
64 {
65 public:
66 	MultiviewCase(Context& context, const char* name, const char* description, int numSamples);
67 	~MultiviewCase();
68 	void		  init();
69 	void		  deinit();
70 	IterateResult iterate();
71 
72 private:
73 	MultiviewCase(const MultiviewCase& other);
74 	MultiviewCase& operator=(const MultiviewCase& other);
75 	void setupFramebufferObjects();
76 	void deleteFramebufferObjects();
77 
78 	glu::ShaderProgram* m_multiviewProgram;
79 	deUint32			m_multiviewFbo;
80 	deUint32			m_arrayTexture;
81 
82 	glu::ShaderProgram* m_finalProgram;
83 
84 	int		  m_caseIndex;
85 	const int m_numSamples;
86 	const int m_width;
87 	const int m_height;
88 };
89 
MultiviewCase(Context & context,const char * name,const char * description,int numSamples)90 MultiviewCase::MultiviewCase(Context& context, const char* name, const char* description, int numSamples)
91 	: TestCase(context, name, description)
92 	, m_multiviewProgram(DE_NULL)
93 	, m_multiviewFbo(0)
94 	, m_arrayTexture(0)
95 	, m_finalProgram(DE_NULL)
96 	, m_caseIndex(0)
97 	, m_numSamples(numSamples)
98 	, m_width(512)
99 	, m_height(512)
100 {
101 }
102 
~MultiviewCase()103 MultiviewCase::~MultiviewCase()
104 {
105 	MultiviewCase::deinit();
106 }
107 
setupFramebufferObjects()108 void MultiviewCase::setupFramebufferObjects()
109 {
110 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
111 
112 	// First create the array texture and multiview FBO.
113 
114 	gl.genTextures(1, &m_arrayTexture);
115 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
116 	gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */);
117 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
118 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
119 	GLU_EXPECT_NO_ERROR(gl.getError(), "Create array texture");
120 
121 	gl.genFramebuffers(1, &m_multiviewFbo);
122 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo);
123 	if (m_numSamples == 1)
124 	{
125 		gl.framebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture, 0 /* mip level */,
126 										  0 /* base view index */, 2 /* num views */);
127 	}
128 	else
129 	{
130 		gl.framebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture,
131 													 0 /* mip level */, m_numSamples /* samples */,
132 													 0 /* base view index */, 2 /* num views */);
133 	}
134 	GLU_EXPECT_NO_ERROR(gl.getError(), "Create multiview FBO");
135 	deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
136 	if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED)
137 	{
138 		throw tcu::NotSupportedError("Framebuffer unsupported", "", __FILE__, __LINE__);
139 	}
140 	else if (fboStatus != GL_FRAMEBUFFER_COMPLETE)
141 	{
142 		throw tcu::TestError("Failed to create framebuffer object", "", __FILE__, __LINE__);
143 	}
144 }
145 
deleteFramebufferObjects()146 void MultiviewCase::deleteFramebufferObjects()
147 {
148 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
149 	gl.deleteTextures(1, &m_arrayTexture);
150 	gl.deleteFramebuffers(1, &m_multiviewFbo);
151 }
152 
init()153 void MultiviewCase::init()
154 {
155 	const glu::ContextInfo& contextInfo = m_context.getContextInfo();
156 	bool					mvsupported = contextInfo.isExtensionSupported("GL_OVR_multiview");
157 	if (!mvsupported)
158 	{
159 		TCU_THROW(NotSupportedError, "Multiview is not supported");
160 	}
161 
162 	if (m_numSamples > 1)
163 	{
164 		bool msaasupported = contextInfo.isExtensionSupported("GL_OVR_multiview_multisampled_render_to_texture");
165 		if (!msaasupported)
166 		{
167 			TCU_THROW(NotSupportedError, "Implicit MSAA multiview is not supported");
168 		}
169 	}
170 
171 	const char* multiviewVertexShader = "#version 300 es\n"
172 										"#extension GL_OVR_multiview : enable\n"
173 										"layout(num_views=2) in;\n"
174 										"layout(location = 0) in mediump vec4 a_position;\n"
175 										"uniform mediump vec4 uColor[2];\n"
176 										"out mediump vec4 vColor;\n"
177 										"void main() {\n"
178 										"  vColor = uColor[gl_ViewID_OVR];\n"
179 										"  gl_Position = a_position;\n"
180 										"}\n";
181 
182 	const char* multiviewFragmentShader = "#version 300 es\n"
183 										  "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
184 										  "in mediump vec4 vColor;\n"
185 										  "void main() {\n"
186 										  "  dEQP_FragColor = vColor;\n"
187 										  "}\n";
188 
189 	m_multiviewProgram = new glu::ShaderProgram(
190 		m_context.getRenderContext(), glu::makeVtxFragSources(multiviewVertexShader, multiviewFragmentShader));
191 	DE_ASSERT(m_multiviewProgram);
192 	if (!m_multiviewProgram->isOk())
193 	{
194 		m_testCtx.getLog() << *m_multiviewProgram;
195 		TCU_FAIL("Failed to compile multiview shader");
196 	}
197 
198 	// Draw the first layer on the left half of the screen and the second layer
199 	// on the right half.
200 	const char* finalVertexShader = "#version 300 es\n"
201 									"layout(location = 0) in mediump vec4 a_position;\n"
202 									"out highp vec3 vTexCoord;\n"
203 									"void main() {\n"
204 									"  vTexCoord.x = fract(a_position.x + 1.0);\n"
205 									"  vTexCoord.y = .5 * (a_position.y + 1.0);\n"
206 									"  vTexCoord.z = a_position.x;\n"
207 									"  gl_Position = a_position;\n"
208 									"}\n";
209 
210 	const char* finalFragmentShader = "#version 300 es\n"
211 									  "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
212 									  "uniform lowp sampler2DArray uArrayTexture;\n"
213 									  "in highp vec3 vTexCoord;\n"
214 									  "void main() {\n"
215 									  "  highp vec3 uvw = vTexCoord;\n"
216 									  "  uvw.z = floor(vTexCoord.z + 1.0);\n"
217 									  "  dEQP_FragColor = texture(uArrayTexture, uvw);\n"
218 									  "}\n";
219 
220 	m_finalProgram = new glu::ShaderProgram(m_context.getRenderContext(),
221 											glu::makeVtxFragSources(finalVertexShader, finalFragmentShader));
222 	DE_ASSERT(m_finalProgram);
223 	if (!m_finalProgram->isOk())
224 	{
225 		m_testCtx.getLog() << *m_finalProgram;
226 		TCU_FAIL("Failed to compile final shader");
227 	}
228 
229 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
230 	GLU_CHECK_MSG("Case initialization finished");
231 }
232 
deinit()233 void MultiviewCase::deinit()
234 {
235 	deleteFramebufferObjects();
236 	delete m_multiviewProgram;
237 	m_multiviewProgram = DE_NULL;
238 	delete m_finalProgram;
239 	m_finalProgram = DE_NULL;
240 }
241 
iterate()242 MultiviewCase::IterateResult MultiviewCase::iterate()
243 {
244 	TestLog&	log			 = m_testCtx.getLog();
245 	deUint32	colorUniform = glGetUniformLocation(m_multiviewProgram->getProgram(), "uColor");
246 	std::string header = "Case iteration " + de::toString(m_caseIndex + 1) + " / " + de::toString(NUM_CASE_ITERATIONS);
247 	log << TestLog::Section(header, header);
248 
249 	DE_ASSERT(m_multiviewProgram);
250 
251 	// Create and bind the multiview FBO.
252 
253 	try
254 	{
255 		setupFramebufferObjects();
256 	}
257 	catch (tcu::NotSupportedError& e)
258 	{
259 		log << TestLog::Message << "ERROR: " << e.what() << "." << TestLog::EndMessage << TestLog::EndSection;
260 		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not supported");
261 		return STOP;
262 	}
263 	catch (tcu::InternalError& e)
264 	{
265 		log << TestLog::Message << "ERROR: " << e.what() << "." << TestLog::EndMessage << TestLog::EndSection;
266 		m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error");
267 		return STOP;
268 	}
269 
270 	log << TestLog::EndSection;
271 
272 	// Draw full screen quad into the multiview framebuffer.
273 	// The quad should be instanced into both layers of the array texture.
274 
275 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
276 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo);
277 	gl.viewport(0, 0, m_width / 2, m_height);
278 	gl.useProgram(m_multiviewProgram->getProgram());
279 	gl.uniform4fv(colorUniform, 2, COLOR_VALUES);
280 	gl.enableVertexAttribArray(0);
281 	gl.vertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, &UNIT_SQUARE[0]);
282 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
283 
284 	// Sample from the array texture to draw a quad into the backbuffer.
285 
286 	const int backbufferWidth  = m_context.getRenderTarget().getWidth();
287 	const int backbufferHeight = m_context.getRenderTarget().getHeight();
288 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
289 	gl.viewport(0, 0, backbufferWidth, backbufferHeight);
290 	gl.useProgram(m_finalProgram->getProgram());
291 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture);
292 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
293 
294 	// Read back the framebuffer, ensure that the left half is red and the
295 	// right half is green.
296 
297 	tcu::Surface pixels(backbufferWidth, backbufferHeight);
298 	glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess());
299 	bool failed = false;
300 	for (int y = 0; y < backbufferHeight; y++)
301 	{
302 		for (int x = 0; x < backbufferWidth; x++)
303 		{
304 			tcu::RGBA pixel = pixels.getPixel(x, y);
305 			if (x < backbufferWidth / 2)
306 			{
307 				if (pixel.getRed() != 255 || pixel.getGreen() != 0 || pixel.getBlue() != 0)
308 				{
309 					failed = true;
310 				}
311 			}
312 			else if (x > backbufferWidth / 2)
313 			{
314 				if (pixel.getRed() != 0 || pixel.getGreen() != 255 || pixel.getBlue() != 0)
315 				{
316 					failed = true;
317 				}
318 			}
319 			if (failed)
320 			{
321 				break;
322 			}
323 		}
324 	}
325 
326 	deleteFramebufferObjects();
327 
328 	if (failed)
329 	{
330 		log << TestLog::Image("Result image", "Result image", pixels);
331 	}
332 
333 	log << TestLog::Message << "Test result: " << (failed ? "Failed!" : "Passed!") << TestLog::EndMessage;
334 
335 	if (failed)
336 	{
337 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
338 		return STOP;
339 	}
340 
341 	return (++m_caseIndex < NUM_CASE_ITERATIONS) ? CONTINUE : STOP;
342 }
343 
MultiviewTests(Context & context)344 MultiviewTests::MultiviewTests(Context& context) : TestCaseGroup(context, "multiview", "Multiview Tests")
345 {
346 }
347 
~MultiviewTests()348 MultiviewTests::~MultiviewTests()
349 {
350 }
351 
init()352 void MultiviewTests::init()
353 {
354 	addChild(new MultiviewCase(m_context, "samples_1", "Multiview test without multisampling", 1));
355 	addChild(new MultiviewCase(m_context, "samples_2", "Multiview test with MSAAx2", 2));
356 	addChild(new MultiviewCase(m_context, "samples_4", "Multiview test without MSAAx4", 4));
357 }
358 
359 } // namespace Functional
360 } // namespace gles3
361 } // namespace deqp
362