Home
last modified time | relevance | path

Searched refs:fbo_draw_id (Results 1 – 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.hpp48 …virtual void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::…
107 …void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to…
140 …void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to…
170 …void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to…
DesextcGeometryShaderBlitting.cpp278 …d GeometryShaderBlittingLayeredToNonLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, in setUpFramebuffersForRendering() argument
286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
312 …d GeometryShaderBlittingNonLayeredToLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, in setUpFramebuffersForRendering() argument
320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
346 void GeometryShaderBlittingLayeredToLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, in setUpFramebuffersForRendering() argument
354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.hpp101 glw::GLuint fbo_draw_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest
124 glw::GLuint fbo_draw_id; member in glcts::MultisampleTextureFunctionalTestsBlittingToMultisampledFBOIsForbiddenTest
Des31cTextureStorageMultisampleFunctionalTests.cpp704 , fbo_draw_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest()
719 if (fbo_draw_id != 0) in deinit()
721 gl.deleteFramebuffers(1, &fbo_draw_id); in deinit()
723 fbo_draw_id = 0; in deinit()
827 gl.genFramebuffers(1, &fbo_draw_id); in iterate()
829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate()
1108 , fbo_draw_id(0) in MultisampleTextureFunctionalTestsBlittingToMultisampledFBOIsForbiddenTest()
1120 if (fbo_draw_id != 0) in deinit()
1122 gl.deleteFramebuffers(1, &fbo_draw_id); in deinit()
1124 fbo_draw_id = 0; in deinit()
[all …]