Searched refs:featureBit (Results 1 – 4 of 4) sorted by relevance
280 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { in addFeature() argument281 if (featureBit & fFeaturesAddedMask) { in addFeature()285 fFeaturesAddedMask |= featureBit; in addFeature()
38 uint32_t featureBit, in addFeature() argument41 fVS.addFeature(featureBit, extensionName); in addFeature()44 fFS.addFeature(featureBit, extensionName); in addFeature()
116 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
207 bool addFeature(uint32_t featureBit, const char* extensionName);