/third_party/vk-gl-cts/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 75 …nput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.get… in generateProgramDeclaration() 81 …*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.g… in generateProgramDeclaration() 145 …*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.g… in RandomShaderProgram() 181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices() 183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices() 260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx) in shadeFragments() 262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNdx]->getVariable(); in shadeFragments()
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D | glsFragOpInteractionCase.cpp | 514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); in iterate() 517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate() 534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate() 539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrShaders.hpp | 106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::VertexShader 127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::FragmentShader 183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::GeometryShader
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D | rrRenderer.cpp | 1526 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand() 1529 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1534 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand() 1539 …for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyi… in isValidCommand() 1540 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1541 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand() 1542 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_UINT32) in isValidCommand() 1550 …for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getInputs().size(); ++var… in isValidCommand() 1551 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand() 1552 command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand() [all …]
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/third_party/vk-gl-cts/scripts/android/ |
D | build_apk.py | 274 def getInputs (self): member in BuildStep 302 inputs = resolvePaths(config, self.getInputs()) 452 def getInputs (self): member in GenResourcesSrc 490 def getInputs (self): member in BuildJavaSource 545 def getInputs (self): member in BuildDex 553 srcPaths = resolvePaths(config, self.getInputs()) 604 def getInputs (self): member in BuildBaseAPK 670 def getInputs (self): member in AddJavaToAPK 694 def getInputs (self): member in AddAssetsToAPK 725 def getInputs (self): member in AddNativeLibsToAPK [all …]
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/third_party/vk-gl-cts/framework/randomshaders/ |
D | rsgShader.hpp | 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() function in rsg::Shader 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() function in rsg::Shader
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D | rsgProgramGenerator.cpp | 63 …const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and … in generate()
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D | rsgShaderGenerator.cpp | 282 vector<ShaderInput*>& inputs = shader.getInputs(); in generate() 337 fillUndefinedShaderInputs(shader.getInputs()); in generate()
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D | rsgProgramExecutor.cpp | 224 const vector<ShaderInput*>& inputs = vertexShader.getInputs(); in execute() 285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute()
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
D | VkPipeline.hpp | 106 Inputs &getInputs() { return inputs; } in getInputs() function in vk::GraphicsPipeline 107 const Inputs &getInputs() const { return inputs; } in getInputs() function in vk::GraphicsPipeline
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fShaderAtomicOpTests.cpp | 76 virtual void getInputs (int numValues, int stride, void* inputs) const = 0; 216 getInputs((int)numValues, (int)inVarInfo.arrayStride, &bufData[0] + inVarInfo.offset); in iterate() 265 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAddCase 419 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicMinCase 501 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicMaxCase 585 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAndCase 658 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicOrCase 729 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicXorCase 813 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicExchangeCase
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/third_party/skia/modules/svg/include/ |
D | SkSVGFeFlood.h | 22 std::vector<SkSVGFeInputType> getInputs() const override { return {}; } in getInputs() function
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D | SkSVGFeImage.h | 27 std::vector<SkSVGFeInputType> getInputs() const override { return {}; } in getInputs() function
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D | SkSVGFeGaussianBlur.h | 31 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
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D | SkSVGFeOffset.h | 25 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
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D | SkSVGFeTurbulence.h | 31 std::vector<SkSVGFeInputType> getInputs() const override { return {}; } in getInputs() function
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D | SkSVGFeMorphology.h | 37 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
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D | SkSVGFeBlend.h | 33 std::vector<SkSVGFeInputType> getInputs() const override { in getInputs() function
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D | SkSVGFeColorMatrix.h | 28 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
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D | SkSVGFeDisplacementMap.h | 34 std::vector<SkSVGFeInputType> getInputs() const override { in getInputs() function
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D | SkSVGFeComposite.h | 32 std::vector<SkSVGFeInputType> getInputs() const override { in getInputs() function
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D | SkSVGFe.h | 70 virtual std::vector<SkSVGFeInputType> getInputs() const = 0;
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D | SkSVGFeLighting.h | 31 std::vector<SkSVGFeInputType> getInputs() const final { return {this->getIn()}; } in getInputs() function
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/third_party/skia/modules/svg/src/ |
D | SkSVGFe.cpp | 61 const std::vector<SkSVGFeInputType> inputs = this->getInputs(); in resolveFilterSubregion()
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/third_party/typescript/src/harness/ |
D | compilerImpl.ts | 173 public getInputs(path: string): readonly documents.TextDocument[] | undefined {
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