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Searched refs:getInputs (Results 1 – 25 of 29) sorted by relevance

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/third_party/vk-gl-cts/modules/glshared/
DglsRandomShaderProgram.cpp75 …nput*>::const_iterator vtxInIter = vertexShader.getInputs().begin(); vtxInIter != vertexShader.get… in generateProgramDeclaration()
81 …*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.g… in generateProgramDeclaration()
145 …*>::const_iterator fragInIter = fragmentShader.getInputs().begin(); fragInIter != fragmentShader.g… in RandomShaderProgram()
181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices()
183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices()
260 for (int varNdx = 0; varNdx < (int)m_fragmentShader.getInputs().size(); ++varNdx) in shadeFragments()
262 const rsg::Variable* var = m_fragmentShader.getInputs()[varNdx]->getVariable(); in shadeFragments()
DglsFragOpInteractionCase.cpp514 const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); in iterate()
517 VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); in iterate()
534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate()
539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrShaders.hpp106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::VertexShader
127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() function in rr::GeometryShader
DrrRenderer.cpp1526 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand()
1529 if (command.program.geometryShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand()
1534 if (command.program.vertexShader->getOutputs() != command.program.fragmentShader->getInputs()) in isValidCommand()
1539 …for (size_t varyingNdx = 0; varyingNdx < command.program.vertexShader->getInputs().size(); ++varyi… in isValidCommand()
1540 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1541 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand()
1542 command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_UINT32) in isValidCommand()
1550 …for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getInputs().size(); ++var… in isValidCommand()
1551 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1552 command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_INT32 && in isValidCommand()
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/third_party/vk-gl-cts/scripts/android/
Dbuild_apk.py274 def getInputs (self): member in BuildStep
302 inputs = resolvePaths(config, self.getInputs())
452 def getInputs (self): member in GenResourcesSrc
490 def getInputs (self): member in BuildJavaSource
545 def getInputs (self): member in BuildDex
553 srcPaths = resolvePaths(config, self.getInputs())
604 def getInputs (self): member in BuildBaseAPK
670 def getInputs (self): member in AddJavaToAPK
694 def getInputs (self): member in AddAssetsToAPK
725 def getInputs (self): member in AddNativeLibsToAPK
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/third_party/vk-gl-cts/framework/randomshaders/
DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() function in rsg::Shader
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() function in rsg::Shader
DrsgProgramGenerator.cpp63 …const vector<ShaderInput*>& fragmentInputs = fragmentShader.getInputs(); // \note gl_Position and … in generate()
DrsgShaderGenerator.cpp282 vector<ShaderInput*>& inputs = shader.getInputs(); in generate()
337 fillUndefinedShaderInputs(shader.getInputs()); in generate()
DrsgProgramExecutor.cpp224 const vector<ShaderInput*>& inputs = vertexShader.getInputs(); in execute()
285 const vector<ShaderInput*>& inputs = fragmentShader.getInputs(); in execute()
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
DVkPipeline.hpp106 Inputs &getInputs() { return inputs; } in getInputs() function in vk::GraphicsPipeline
107 const Inputs &getInputs() const { return inputs; } in getInputs() function in vk::GraphicsPipeline
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderAtomicOpTests.cpp76 virtual void getInputs (int numValues, int stride, void* inputs) const = 0;
216 getInputs((int)numValues, (int)inVarInfo.arrayStride, &bufData[0] + inVarInfo.offset); in iterate()
265 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAddCase
419 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicMinCase
501 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicMaxCase
585 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicAndCase
658 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicOrCase
729 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicXorCase
813 void getInputs (int numValues, int stride, void* inputs) const in getInputs() function in deqp::gles31::Functional::ShaderAtomicExchangeCase
/third_party/skia/modules/svg/include/
DSkSVGFeFlood.h22 std::vector<SkSVGFeInputType> getInputs() const override { return {}; } in getInputs() function
DSkSVGFeImage.h27 std::vector<SkSVGFeInputType> getInputs() const override { return {}; } in getInputs() function
DSkSVGFeGaussianBlur.h31 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
DSkSVGFeOffset.h25 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
DSkSVGFeTurbulence.h31 std::vector<SkSVGFeInputType> getInputs() const override { return {}; } in getInputs() function
DSkSVGFeMorphology.h37 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
DSkSVGFeBlend.h33 std::vector<SkSVGFeInputType> getInputs() const override { in getInputs() function
DSkSVGFeColorMatrix.h28 std::vector<SkSVGFeInputType> getInputs() const override { return {this->getIn()}; } in getInputs() function
DSkSVGFeDisplacementMap.h34 std::vector<SkSVGFeInputType> getInputs() const override { in getInputs() function
DSkSVGFeComposite.h32 std::vector<SkSVGFeInputType> getInputs() const override { in getInputs() function
DSkSVGFe.h70 virtual std::vector<SkSVGFeInputType> getInputs() const = 0;
DSkSVGFeLighting.h31 std::vector<SkSVGFeInputType> getInputs() const final { return {this->getIn()}; } in getInputs() function
/third_party/skia/modules/svg/src/
DSkSVGFe.cpp61 const std::vector<SkSVGFeInputType> inputs = this->getInputs(); in resolveFilterSubregion()
/third_party/typescript/src/harness/
DcompilerImpl.ts173 public getInputs(path: string): readonly documents.TextDocument[] | undefined {

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