Searched refs:glUniform (Results 1 – 25 of 67) sorted by relevance
123
41 contrast to the glUniform* functions) for assigning uniform values to a59 the corresponding glUniform* calls.
55 program. After this, glUniform is called and a triangle is drawn. The
46 - glUniform functions are now compiled into display lists
39 - Fixed some error checking in glUniform()
137 - mesa: add glUniform*ui{v} support to display lists
115 - mesa: fix glUniform\* when a struct contains a bindless sampler
108 - mesa: fix crashes in the no_error path of glUniform
203 Bisected]Ogles2conform/GL2Tests/glUniform/glUniform.test fails with
135 - mesa: add glUniform*ui{v} support to display lists
184 - mesa: check that uniform exists in glUniform\* functions
240 glUniform(). Causes include:244 - Trying to set matrix uniforms with glUniform() instead of250 values for any given uniform name, subsequent calls to glUniform() will
22 - **uniform** - print message to stdout when glUniform is called
1519 const LinkedUniform &glUniform = programState.getUniforms()[index]; in getAtomicCounterBufferSizeMap() local1521 auto &bufferDataSize = sizeMapOut[glUniform.binding]; in getAtomicCounterBufferSizeMap()1528 glUniform.offset + static_cast<unsigned int>(glUniform.getBasicTypeElementCount() * in getAtomicCounterBufferSizeMap()1529 glUniform.getElementSize()); in getAtomicCounterBufferSizeMap()
2555 for (const gl::LinkedUniform &glUniform : mState.getUniforms()) in defineUniformsAndAssignRegisters() local2557 if (!glUniform.isInDefaultBlock()) in defineUniformsAndAssignRegisters()2560 std::string name = glUniform.name; in defineUniformsAndAssignRegisters()2561 if (glUniform.isArray()) in defineUniformsAndAssignRegisters()
84 the program that glUniform* commands will update.482 4. How do the glUniform* commands determine what program object488 glUniform* commands.
88 glUniform* calls, but only for a single uniform name (or a uniform138 glUniform* entry points and can have static initializers, uniforms1971 Resolved: Traditional uniform locations were used in the glUniform1973 the use of glUniform to update uniforms stored in uniform blocks.2079 the glUniform* API.2615 UniformBlockBinding should follow the precedent of glUniform (for
78 glUniform* calls, but only for a single uniform name (or a uniform128 glUniform* entry points and can have static initializers, uniforms1961 Resolved: Traditional uniform locations were used in the glUniform1963 the use of glUniform to update uniforms stored in uniform blocks.2069 the glUniform* API.2605 UniformBlockBinding should follow the precedent of glUniform (for
1162 GTF-GLES2.gtf.GL2Tests.glUniform.glUniform
1178 GTF-GLES2.gtf.GL2Tests.glUniform.glUniform
1170 GTF-GL31.gtf21.GL2Tests.glUniform.glUniform