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Searched refs:gl_FragData (Results 1 – 25 of 103) sorted by relevance

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/third_party/skia/third_party/externals/angle2/samples/multiple_draw_buffers/
Dmultiple_draw_buffers_fs.glsl8 gl_FragData[0] = color;
9 gl_FragData[1] = vec4(1.0, 1.0, 1.0, 1.0) - color.brga;
10 gl_FragData[2] = vec4(0.2, 1.0, 0.5, 1.0) * color.gbra;
11 gl_FragData[3] = color.rrra;
/third_party/vk-gl-cts/data/gles3/shaders/
Dfragdata.test16 gl_FragData[1] = vec4(1.0);
34 gl_FragData[0] = vec4(1.0);
54 gl_FragData[0] = vec4(1.0);
71 gl_FragData[0] = vec4(1.0);
/third_party/vk-gl-cts/data/gles2/shaders/
Dfragdata.test16 gl_FragData[1] = vec4(1.0);
34 gl_FragData[0] = vec4(1.0);
54 gl_FragData[0] = vec4(1.0);
71 gl_FragData[0] = vec4(1.0);
/third_party/glslang/Test/baseResults/
Dspv.dataOut.frag.out14 Name 12 "gl_FragData"
25 12(gl_FragData): 11(ptr) Variable Output
34 19: 18(ptr) AccessChain 12(gl_FragData) 14
D330comp.frag.out12 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
26 ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
38 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
DdataOut.frag.out11 0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
29 0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
DdataOutIndirect.frag.out11 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
29 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
/third_party/glslang/Test/
Darray100.frag38 gl_FragData[1000] = vec4(1.0); // ERROR
39 gl_FragData[-1] = vec4(1.0); // ERROR
40 gl_FragData[3] = vec4(1.0);
Darray.frag45 gl_FragData[1000] = vec4(1.0); // ERROR
46 gl_FragData[-1] = vec4(1.0); // ERROR
47 gl_FragData[3] = vec4(1.0);
DdataOut.frag7 gl_FragData[1] = Color;
Dspv.dataOut.frag7 gl_FragData[1] = Color;
DdataOutIndirect.frag9 gl_FragData[i] = Color;
D330comp.frag11 gl_FragData[1] = inVar * gl_ModelViewMatrix;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/legacy/fragment/
Dround.legacy.frag10 gl_FragData[0] = floor(vA + vec4(0.5));
11 gl_FragData[0] *= floor(vB + float(0.5));
Dio-blocks.legacy.frag10 gl_FragData[0] = vin_color + vin_normal.xyzz;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/legacy/fragment/
Dround.legacy.frag10 gl_FragData[0] = floor(vA + vec4(0.5));
11 gl_FragData[0] *= floor(vB + float(0.5));
Dio-blocks.legacy.frag10 gl_FragData[0] = vin_color + vin_normal.xyzz;
Dexplicit-lod.legacy.frag10gl_FragData[0] = texture2DLodEXT(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625)…
/third_party/vk-gl-cts/external/openglcts/data/gl30/
Ddeclarations.test37 out vec4 gl_FragData[];
40 gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_draw_buffers.txt88 (3) Should gl_FragColor be aliased to gl_FragData[0]?
91 gl_FragData[n], but not both.
96 (4) Should gl_FragData[n] be clamped?
208 gl_FragData[n], and gl_FragDepth. If fragment color clamping is
229 Writing to gl_FragData[n] specifies the fragment data that will be
232 fragment shader does not write a value to gl_FragData[n] then the
236 assign a value to gl_FragData[n]. If a shader statically writes a
237 value to gl_FragData[n], it may not assign a value to gl_FragColor.
239 gl_FragData[n], but not both.
251 Note, statically assigning a value to gl_FragColor, gl_FragData[n]
[all …]
/third_party/openGLES/extensions/ARB/
DARB_draw_buffers.txt98 (3) Should gl_FragColor be aliased to gl_FragData[0]?
101 gl_FragData[n], but not both.
106 (4) Should gl_FragData[n] be clamped?
218 gl_FragData[n], and gl_FragDepth. If fragment color clamping is
239 Writing to gl_FragData[n] specifies the fragment data that will be
242 fragment shader does not write a value to gl_FragData[n] then the
246 assign a value to gl_FragData[n]. If a shader statically writes a
247 value to gl_FragData[n], it may not assign a value to gl_FragColor.
249 gl_FragData[n], but not both.
261 Note, statically assigning a value to gl_FragColor, gl_FragData[n]
[all …]
/third_party/openGLES/extensions/NV/
DNV_draw_buffers.txt122 gl_FragData[n]. The final fragment color values or the final
129 Writing to gl_FragData[n] specifies the value of fragment color
133 gl_FragColor and gl_FragData. In this case, a compile or link error
183 gl_FragData, DrawBuffers specifies a set of draw buffers into which
186 gl_FragColor nor gl_FragData the values of the fragment colors
239 gl_FragColor, gl_FragData, nor any user-defined output variables, the
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_draw_buffers.txt122 gl_FragData[n]. The final fragment color values or the final
129 Writing to gl_FragData[n] specifies the value of fragment color
133 gl_FragColor and gl_FragData. In this case, a compile or link error
183 gl_FragData, DrawBuffers specifies a set of draw buffers into which
186 gl_FragColor nor gl_FragData the values of the fragment colors
239 gl_FragColor, gl_FragData, nor any user-defined output variables, the
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_frag_depth.txt105 built-in variables gl_FragColor, gl_FragData, and gl_FragDepthEXT, unless the
119 gl_FragData, or gl_FragDepthEXT."
140 gl_FragColor, and gl_FragData become irrelevant."
/third_party/openGLES/extensions/EXT/
DEXT_frag_depth.txt105 built-in variables gl_FragColor, gl_FragData, and gl_FragDepthEXT, unless the
119 gl_FragData, or gl_FragDepthEXT."
140 gl_FragColor, and gl_FragData become irrelevant."

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