Searched refs:gl_FragData (Results 1 – 25 of 103) sorted by relevance
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/third_party/skia/third_party/externals/angle2/samples/multiple_draw_buffers/ |
D | multiple_draw_buffers_fs.glsl | 8 gl_FragData[0] = color; 9 gl_FragData[1] = vec4(1.0, 1.0, 1.0, 1.0) - color.brga; 10 gl_FragData[2] = vec4(0.2, 1.0, 0.5, 1.0) * color.gbra; 11 gl_FragData[3] = color.rrra;
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/third_party/vk-gl-cts/data/gles3/shaders/ |
D | fragdata.test | 16 gl_FragData[1] = vec4(1.0); 34 gl_FragData[0] = vec4(1.0); 54 gl_FragData[0] = vec4(1.0); 71 gl_FragData[0] = vec4(1.0);
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/third_party/vk-gl-cts/data/gles2/shaders/ |
D | fragdata.test | 16 gl_FragData[1] = vec4(1.0); 34 gl_FragData[0] = vec4(1.0); 54 gl_FragData[0] = vec4(1.0); 71 gl_FragData[0] = vec4(1.0);
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/third_party/glslang/Test/baseResults/ |
D | spv.dataOut.frag.out | 14 Name 12 "gl_FragData" 25 12(gl_FragData): 11(ptr) Variable Output 34 19: 18(ptr) AccessChain 12(gl_FragData) 14
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D | 330comp.frag.out | 12 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 26 ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData 38 0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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D | dataOut.frag.out | 11 0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 29 0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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D | dataOutIndirect.frag.out | 11 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 29 0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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/third_party/glslang/Test/ |
D | array100.frag | 38 gl_FragData[1000] = vec4(1.0); // ERROR 39 gl_FragData[-1] = vec4(1.0); // ERROR 40 gl_FragData[3] = vec4(1.0);
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D | array.frag | 45 gl_FragData[1000] = vec4(1.0); // ERROR 46 gl_FragData[-1] = vec4(1.0); // ERROR 47 gl_FragData[3] = vec4(1.0);
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D | dataOut.frag | 7 gl_FragData[1] = Color;
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D | spv.dataOut.frag | 7 gl_FragData[1] = Color;
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D | dataOutIndirect.frag | 9 gl_FragData[i] = Color;
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D | 330comp.frag | 11 gl_FragData[1] = inVar * gl_ModelViewMatrix;
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/legacy/fragment/ |
D | round.legacy.frag | 10 gl_FragData[0] = floor(vA + vec4(0.5)); 11 gl_FragData[0] *= floor(vB + float(0.5));
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D | io-blocks.legacy.frag | 10 gl_FragData[0] = vin_color + vin_normal.xyzz;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/legacy/fragment/ |
D | round.legacy.frag | 10 gl_FragData[0] = floor(vA + vec4(0.5)); 11 gl_FragData[0] *= floor(vB + float(0.5));
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D | io-blocks.legacy.frag | 10 gl_FragData[0] = vin_color + vin_normal.xyzz;
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D | explicit-lod.legacy.frag | 10 …gl_FragData[0] = texture2DLodEXT(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625)…
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/third_party/vk-gl-cts/external/openglcts/data/gl30/ |
D | declarations.test | 37 out vec4 gl_FragData[]; 40 gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_draw_buffers.txt | 88 (3) Should gl_FragColor be aliased to gl_FragData[0]? 91 gl_FragData[n], but not both. 96 (4) Should gl_FragData[n] be clamped? 208 gl_FragData[n], and gl_FragDepth. If fragment color clamping is 229 Writing to gl_FragData[n] specifies the fragment data that will be 232 fragment shader does not write a value to gl_FragData[n] then the 236 assign a value to gl_FragData[n]. If a shader statically writes a 237 value to gl_FragData[n], it may not assign a value to gl_FragColor. 239 gl_FragData[n], but not both. 251 Note, statically assigning a value to gl_FragColor, gl_FragData[n] [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_draw_buffers.txt | 98 (3) Should gl_FragColor be aliased to gl_FragData[0]? 101 gl_FragData[n], but not both. 106 (4) Should gl_FragData[n] be clamped? 218 gl_FragData[n], and gl_FragDepth. If fragment color clamping is 239 Writing to gl_FragData[n] specifies the fragment data that will be 242 fragment shader does not write a value to gl_FragData[n] then the 246 assign a value to gl_FragData[n]. If a shader statically writes a 247 value to gl_FragData[n], it may not assign a value to gl_FragColor. 249 gl_FragData[n], but not both. 261 Note, statically assigning a value to gl_FragColor, gl_FragData[n] [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_draw_buffers.txt | 122 gl_FragData[n]. The final fragment color values or the final 129 Writing to gl_FragData[n] specifies the value of fragment color 133 gl_FragColor and gl_FragData. In this case, a compile or link error 183 gl_FragData, DrawBuffers specifies a set of draw buffers into which 186 gl_FragColor nor gl_FragData the values of the fragment colors 239 gl_FragColor, gl_FragData, nor any user-defined output variables, the
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_draw_buffers.txt | 122 gl_FragData[n]. The final fragment color values or the final 129 Writing to gl_FragData[n] specifies the value of fragment color 133 gl_FragColor and gl_FragData. In this case, a compile or link error 183 gl_FragData, DrawBuffers specifies a set of draw buffers into which 186 gl_FragColor nor gl_FragData the values of the fragment colors 239 gl_FragColor, gl_FragData, nor any user-defined output variables, the
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_frag_depth.txt | 105 built-in variables gl_FragColor, gl_FragData, and gl_FragDepthEXT, unless the 119 gl_FragData, or gl_FragDepthEXT." 140 gl_FragColor, and gl_FragData become irrelevant."
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/third_party/openGLES/extensions/EXT/ |
D | EXT_frag_depth.txt | 105 built-in variables gl_FragColor, gl_FragData, and gl_FragDepthEXT, unless the 119 gl_FragData, or gl_FragDepthEXT." 140 gl_FragColor, and gl_FragData become irrelevant."
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