Searched refs:glfwGetWindowAttrib (Results 1 – 9 of 9) sorted by relevance
/third_party/glfw/tests/ |
D | glfwinfo.c | 638 client = glfwGetWindowAttrib(window, GLFW_CLIENT_API); in main() 639 major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); in main() 640 minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); in main() 641 revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); in main() 642 profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE); in main() 675 if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT)) in main() 677 if (glfwGetWindowAttrib(window, GLFW_OPENGL_DEBUG_CONTEXT)) in main() 679 if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET) in main() 681 if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR)) in main() 703 const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS); in main()
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D | iconify.c | 274 glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored", in main() 275 glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused"); in main()
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/third_party/glfw/docs/ |
D | window.dox | 765 You can also get the current iconification state with @ref glfwGetWindowAttrib. 768 int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); 796 You can also get the current visibility state with @ref glfwGetWindowAttrib. 799 int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); 835 You can also get the current input focus state with @ref glfwGetWindowAttrib. 838 int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); 870 glfwGetWindowAttrib. Some reflect state that may change during the lifetime of 876 if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
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D | moving.dox | 468 | `glfwGetWindowParam` | @ref glfwGetWindowAttrib | | 469 | `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `…
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/third_party/skia/third_party/externals/imgui/examples/libs/glfw/include/GLFW/ |
D | glfw3.h | 2479 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
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/third_party/glfw/include/GLFW/ |
D | glfw3.h | 2497 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_glfw.cpp | 353 const bool focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0; in ImGui_ImplGlfw_UpdateMousePosAndButtons()
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/third_party/glfw/src/ |
D | window.c | 674 GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) in glfwGetWindowAttrib() function
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/third_party/skia/third_party/externals/imgui/docs/ |
D | TODO.txt | 390 …- backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) {…
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