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1/*!
2
3@page window_guide Window guide
4
5@tableofcontents
6
7This guide introduces the window related functions of GLFW.  For details on
8a specific function in this category, see the @ref window.  There are also
9guides for the other areas of GLFW.
10
11 - @ref intro_guide
12 - @ref context_guide
13 - @ref vulkan_guide
14 - @ref monitor_guide
15 - @ref input_guide
16
17
18@section window_object Window objects
19
20The @ref GLFWwindow object encapsulates both a window and a context.  They are
21created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or
22@ref glfwTerminate, if any remain.  As the window and context are inseparably
23linked, the object pointer is used as both a context and window handle.
24
25To see the event stream provided to the various window related callbacks, run
26the `events` test program.
27
28
29@subsection window_creation Window creation
30
31A window and its OpenGL or OpenGL ES context are created with @ref
32glfwCreateWindow, which returns a handle to the created window object.  For
33example, this creates a 640 by 480 windowed mode window:
34
35@code
36GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
37@endcode
38
39If window creation fails, `NULL` will be returned, so it is necessary to check
40the return value.
41
42The window handle is passed to all window related functions and is provided to
43along with all input events, so event handlers can tell which window received
44the event.
45
46
47@subsubsection window_full_screen Full screen windows
48
49To create a full screen window, you need to specify which monitor the window
50should use.  In most cases, the user's primary monitor is a good choice.
51For more information about retrieving monitors, see @ref monitor_monitors.
52
53@code
54GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
55@endcode
56
57Full screen windows cover the entire display area of a monitor, have no border
58or decorations.
59
60Windowed mode windows can be made full screen by setting a monitor with @ref
61glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it
62with the same function.
63
64Each field of the @ref GLFWvidmode structure corresponds to a function parameter
65or window hint and combine to form the _desired video mode_ for that window.
66The supported video mode most closely matching the desired video mode will be
67set for the chosen monitor as long as the window has input focus.  For more
68information about retrieving video modes, see @ref monitor_modes.
69
70Video mode field        | Corresponds to
71----------------------- | ------------------------
72GLFWvidmode.width       | `width` parameter
73GLFWvidmode.height      | `height` parameter
74GLFWvidmode.redBits     | `GLFW_RED_BITS` hint
75GLFWvidmode.greenBits   | `GLFW_GREEN_BITS` hint
76GLFWvidmode.blueBits    | `GLFW_BLUE_BITS` hint
77GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint
78
79Once you have a full screen window, you can change its resolution, refresh rate
80and monitor with @ref glfwSetWindowMonitor.  If you just need change its
81resolution you can also call @ref glfwSetWindowSize.  In all cases, the new
82video mode will be selected the same way as the video mode chosen by @ref
83glfwCreateWindow.  If the window has an OpenGL or OpenGL ES context, it will be
84unaffected.
85
86By default, the original video mode of the monitor will be restored and the
87window iconified if it loses input focus, to allow the user to switch back to
88the desktop.  This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window
89hint, for example if you wish to simultaneously cover multiple windows with full
90screen windows.
91
92
93@subsubsection window_windowed_full_screen "Windowed full screen" windows
94
95If the closest match for the desired video mode is the current one, the video
96mode will not be changed, making window creation faster and application
97switching much smoother.  This is sometimes called _windowed full screen_ or
98_borderless full screen_ window and counts as a full screen window.  To create
99such a window, simply request the current video mode.
100
101@code
102const GLFWvidmode* mode = glfwGetVideoMode(monitor);
103
104glfwWindowHint(GLFW_RED_BITS, mode->redBits);
105glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
106glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
107glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
108
109GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
110@endcode
111
112This also works for windowed mode windows that are made full screen.
113
114@code
115const GLFWvidmode* mode = glfwGetVideoMode(monitor);
116
117glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
118@endcode
119
120Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
121so if you already have a full screen window on that monitor that you want to
122make windowed full screen, you need to have saved the desktop resolution before.
123
124
125@subsection window_destruction Window destruction
126
127When a window is no longer needed, destroy it with @ref glfwDestroyWindow.
128
129@code
130glfwDestroyWindow(window);
131@endcode
132
133Window destruction always succeeds.  Before the actual destruction, all
134callbacks are removed so no further events will be delivered for the window.
135All windows remaining when @ref glfwTerminate is called are destroyed as well.
136
137When a full screen window is destroyed, the original video mode of its monitor
138is restored, but the gamma ramp is left untouched.
139
140
141@subsection window_hints Window creation hints
142
143There are a number of hints that can be set before the creation of a window and
144context.  Some affect the window itself, others affect the framebuffer or
145context.  These hints are set to their default values each time the library is
146initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
147and reset all at once to their defaults with @ref glfwDefaultWindowHints.
148
149Note that hints need to be set _before_ the creation of the window and context
150you wish to have the specified attributes.
151
152
153@subsubsection window_hints_hard Hard and soft constraints
154
155Some window hints are hard constraints.  These must match the available
156capabilities _exactly_ for window and context creation to succeed.  Hints
157that are not hard constraints are matched as closely as possible, but the
158resulting context and framebuffer may differ from what these hints requested.
159
160The following hints are always hard constraints:
161- `GLFW_STEREO`
162- `GLFW_DOUBLEBUFFER`
163- `GLFW_CLIENT_API`
164- `GLFW_CONTEXT_CREATION_API`
165
166The following additional hints are hard constraints when requesting an OpenGL
167context, but are ignored when requesting an OpenGL ES context:
168- `GLFW_OPENGL_FORWARD_COMPAT`
169- `GLFW_OPENGL_PROFILE`
170
171
172@subsubsection window_hints_wnd Window related hints
173
174`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
175_by the user_.  The window will still be resizable using the @ref
176glfwSetWindowSize function.  This hint is ignored for full screen windows.
177
178`GLFW_VISIBLE` specifies whether the windowed mode window will be initially
179visible.  This hint is ignored for full screen windows.
180
181`GLFW_DECORATED` specifies whether the windowed mode window will have window
182decorations such as a border, a close widget, etc.  An undecorated window may
183still allow the user to generate close events on some platforms.  This hint is
184ignored for full screen windows.
185
186`GLFW_FOCUSED` specifies whether the windowed mode window will be given input
187focus when created.  This hint is ignored for full screen and initially hidden
188windows.
189
190`GLFW_AUTO_ICONIFY` specifies whether the full screen window will
191automatically iconify and restore the previous video mode on input focus loss.
192This hint is ignored for windowed mode windows.
193
194`GLFW_FLOATING` specifies whether the windowed mode window will be floating
195above other regular windows, also called topmost or always-on-top.  This is
196intended primarily for debugging purposes and cannot be used to implement proper
197full screen windows.  This hint is ignored for full screen windows.
198
199`GLFW_MAXIMIZED` specifies whether the windowed mode window will be maximized
200when created.  This hint is ignored for full screen windows.
201
202
203@subsubsection window_hints_fb Framebuffer related hints
204
205`GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
206`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the
207various components of the default framebuffer.  `GLFW_DONT_CARE` means the
208application has no preference.
209
210`GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and
211`GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components
212of the accumulation buffer.  `GLFW_DONT_CARE` means the application has no
213preference.
214
215@par
216Accumulation buffers are a legacy OpenGL feature and should not be used in new
217code.
218
219`GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers.
220`GLFW_DONT_CARE` means the application has no preference.
221
222@par
223Auxiliary buffers are a legacy OpenGL feature and should not be used in new
224code.
225
226`GLFW_STEREO` specifies whether to use stereoscopic rendering.  This is a hard
227constraint.
228
229`GLFW_SAMPLES` specifies the desired number of samples to use for multisampling.
230Zero disables multisampling.  `GLFW_DONT_CARE` means the application has no
231preference.
232
233`GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable.
234If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
235enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
236and a created OpenGL ES context will always have sRGB rendering enabled.
237
238`GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered.
239You nearly always want to use double buffering.  This is a hard constraint.
240
241
242@subsubsection window_hints_mtr Monitor related hints
243
244`GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows.
245If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used.
246This hint is ignored for windowed mode windows.
247
248
249@subsubsection window_hints_ctx Context related hints
250
251`GLFW_CLIENT_API` specifies which client API to create the context for.
252Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
253This is a hard constraint.
254
255`GLFW_CONTEXT_CREATION_API` specifies which context creation API to use to
256create the context.  Possible values are `GLFW_NATIVE_CONTEXT_API` and
257`GLFW_EGL_CONTEXT_API`.  This is a hard constraint.  If no client API is
258requested, this hint is ignored.
259
260@par
261__OS X:__ The EGL API is not available on this platform and requests to use it
262will fail.
263
264@par
265__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
266will have no effect.
267
268@note An OpenGL extension loader library that assumes it knows which context
269creation API is used on a given platform may fail if you change this hint.  This
270can be resolved by having it load via @ref glfwGetProcAddress, which always uses
271the selected API.
272
273@bug On some Linux systems, creating contexts via both the native and EGL APIs
274in a single process will cause the application to segfault.  Stick to one API or
275the other on Linux for now.
276
277`GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
278API version that the created context must be compatible with.  The exact
279behavior of these hints depend on the requested client API.
280
281@par
282__OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
283not hard constraints, but creation will fail if the OpenGL version of the
284created context is less than the one requested.  It is therefore perfectly safe
285to use the default of version 1.0 for legacy code and you will still get
286backwards-compatible contexts of version 3.0 and above when available.
287
288@par
289While there is no way to ask the driver for a context of the highest supported
290version, GLFW will attempt to provide this when you ask for a version 1.0
291context, which is the default for these hints.
292
293@par
294__OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
295not hard constraints, but creation will fail if the OpenGL ES version of the
296created context is less than the one requested.  Additionally, OpenGL ES 1.x
297cannot be returned if 2.0 or later was requested, and vice versa.  This is
298because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not
299backward compatible with 1.x.
300
301`GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be
302forward-compatible, i.e. one where all functionality deprecated in the requested
303version of OpenGL is removed.  This must only be used if the requested OpenGL
304version is 3.0 or above.  If OpenGL ES is requested, this hint is ignored.
305
306@par
307Forward-compatibility is described in detail in the
308[OpenGL Reference Manual](https://www.opengl.org/registry/).
309
310`GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context,
311which may have additional error and performance issue reporting functionality.
312If OpenGL ES is requested, this hint is ignored.
313
314`GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for.
315Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
316`GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request
317a specific profile.  If requesting an OpenGL version below 3.2,
318`GLFW_OPENGL_ANY_PROFILE` must be used.  If OpenGL ES is requested,
319this hint is ignored.
320
321@par
322OpenGL profiles are described in detail in the
323[OpenGL Reference Manual](https://www.opengl.org/registry/).
324
325`GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the
326context.  This can be one of `GLFW_NO_RESET_NOTIFICATION` or
327`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
328a robustness strategy.
329
330`GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be
331used by the context.  Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
332`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`.  If the
333behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
334creation API will be used.  If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
335the pipeline will be flushed whenever the context is released from being the
336current one.  If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
337not be flushed on release.
338
339@par
340Context release behaviors are described in detail by the
341[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
342extension.
343
344`GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the
345context.  If enabled, situations that would have generated errors instead cause
346undefined behavior.
347
348@par
349The no error mode for OpenGL and OpenGL ES is described in detail by the
350[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
351extension.
352
353@note This hint is experimental in its current state.  There are currently
354(October 2015) no corresponding WGL or GLX extensions.  That makes this hint
355a [hard constraint](@ref window_hints_hard) for those backends, as creation will
356fail if unsupported context flags are requested.  Once the extensions are
357available, they will be required and creation of `GL_KHR_no_error` contexts may
358fail on early drivers where this flag is supported without those extensions
359being listed.
360
361
362@subsubsection window_hints_values Supported and default values
363
364Window hint                     | Default value               | Supported values
365------------------------------- | --------------------------- | ----------------
366`GLFW_RESIZABLE`                | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
367`GLFW_VISIBLE`                  | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
368`GLFW_DECORATED`                | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
369`GLFW_FOCUSED`                  | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
370`GLFW_AUTO_ICONIFY`             | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
371`GLFW_FLOATING`                 | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
372`GLFW_MAXIMIZED`                | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
373`GLFW_RED_BITS`                 | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
374`GLFW_GREEN_BITS`               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
375`GLFW_BLUE_BITS`                | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
376`GLFW_ALPHA_BITS`               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
377`GLFW_DEPTH_BITS`               | 24                          | 0 to `INT_MAX` or `GLFW_DONT_CARE`
378`GLFW_STENCIL_BITS`             | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
379`GLFW_ACCUM_RED_BITS`           | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
380`GLFW_ACCUM_GREEN_BITS`         | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
381`GLFW_ACCUM_BLUE_BITS`          | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
382`GLFW_ACCUM_ALPHA_BITS`         | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
383`GLFW_AUX_BUFFERS`              | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
384`GLFW_SAMPLES`                  | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE`
385`GLFW_REFRESH_RATE`             | `GLFW_DONT_CARE`            | 0 to `INT_MAX` or `GLFW_DONT_CARE`
386`GLFW_STEREO`                   | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
387`GLFW_SRGB_CAPABLE`             | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
388`GLFW_DOUBLEBUFFER`             | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE`
389`GLFW_CLIENT_API`               | `GLFW_OPENGL_API`           | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
390`GLFW_CONTEXT_CREATION_API`     | `GLFW_NATIVE_CONTEXT_API`   | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
391`GLFW_CONTEXT_VERSION_MAJOR`    | 1                           | Any valid major version number of the chosen client API
392`GLFW_CONTEXT_VERSION_MINOR`    | 0                           | Any valid minor version number of the chosen client API
393`GLFW_CONTEXT_ROBUSTNESS`       | `GLFW_NO_ROBUSTNESS`        | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
394`GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
395`GLFW_OPENGL_FORWARD_COMPAT`    | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
396`GLFW_OPENGL_DEBUG_CONTEXT`     | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE`
397`GLFW_OPENGL_PROFILE`           | `GLFW_OPENGL_ANY_PROFILE`   | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
398
399
400@section window_events Window event processing
401
402See @ref events.
403
404
405@section window_properties Window properties and events
406
407@subsection window_userptr User pointer
408
409Each window has a user pointer that can be set with @ref
410glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer.  This
411can be used for any purpose you need and will not be modified by GLFW throughout
412the life-time of the window.
413
414The initial value of the pointer is `NULL`.
415
416
417@subsection window_close Window closing and close flag
418
419When the user attempts to close the window, for example by clicking the close
420widget or using a key chord like Alt+F4, the _close flag_ of the window is set.
421The window is however not actually destroyed and, unless you watch for this
422state change, nothing further happens.
423
424The current state of the close flag is returned by @ref glfwWindowShouldClose
425and can be set or cleared directly with @ref glfwSetWindowShouldClose.  A common
426pattern is to use the close flag as a main loop condition.
427
428@code
429while (!glfwWindowShouldClose(window))
430{
431    render(window);
432
433    glfwSwapBuffers(window);
434    glfwPollEvents();
435}
436@endcode
437
438If you wish to be notified when the user attempts to close a window, set a close
439callback.
440
441@code
442glfwSetWindowCloseCallback(window, window_close_callback);
443@endcode
444
445The callback function is called directly _after_ the close flag has been set.
446It can be used for example to filter close requests and clear the close flag
447again unless certain conditions are met.
448
449@code
450void window_close_callback(GLFWwindow* window)
451{
452    if (!time_to_close)
453        glfwSetWindowShouldClose(window, GLFW_FALSE);
454}
455@endcode
456
457
458@subsection window_size Window size
459
460The size of a window can be changed with @ref glfwSetWindowSize.  For windowed
461mode windows, this sets the size, in
462[screen coordinates](@ref coordinate_systems) of the _client area_ or _content
463area_ of the window.  The window system may impose limits on window size.
464
465@code
466glfwSetWindowSize(window, 640, 480);
467@endcode
468
469For full screen windows, the specified size becomes the new resolution of the
470window's desired video mode.  The video mode most closely matching the new
471desired video mode is set immediately.  The window is resized to fit the
472resolution of the set video mode.
473
474If you wish to be notified when a window is resized, whether by the user or
475the system, set a size callback.
476
477@code
478glfwSetWindowSizeCallback(window, window_size_callback);
479@endcode
480
481The callback function receives the new size, in screen coordinates, of the
482client area of the window when it is resized.
483
484@code
485void window_size_callback(GLFWwindow* window, int width, int height)
486{
487}
488@endcode
489
490There is also @ref glfwGetWindowSize for directly retrieving the current size of
491a window.
492
493@code
494int width, height;
495glfwGetWindowSize(window, &width, &height);
496@endcode
497
498@note Do not pass the window size to `glViewport` or other pixel-based OpenGL
499calls.  The window size is in screen coordinates, not pixels.  Use the
500[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
501calls.
502
503The above functions work with the size of the client area, but decorated windows
504typically have title bars and window frames around this rectangle.  You can
505retrieve the extents of these with @ref glfwGetWindowFrameSize.
506
507@code
508int left, top, right, bottom;
509glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
510@endcode
511
512The returned values are the distances, in screen coordinates, from the edges of
513the client area to the corresponding edges of the full window.  As they are
514distances and not coordinates, they are always zero or positive.
515
516
517@subsection window_fbsize Framebuffer size
518
519While the size of a window is measured in screen coordinates, OpenGL works with
520pixels.  The size you pass into `glViewport`, for example, should be in pixels.
521On some machines screen coordinates and pixels are the same, but on others they
522will not be.  There is a second set of functions to retrieve the size, in
523pixels, of the framebuffer of a window.
524
525If you wish to be notified when the framebuffer of a window is resized, whether
526by the user or the system, set a size callback.
527
528@code
529glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
530@endcode
531
532The callback function receives the new size of the framebuffer when it is
533resized, which can for example be used to update the OpenGL viewport.
534
535@code
536void framebuffer_size_callback(GLFWwindow* window, int width, int height)
537{
538    glViewport(0, 0, width, height);
539}
540@endcode
541
542There is also @ref glfwGetFramebufferSize for directly retrieving the current
543size of the framebuffer of a window.
544
545@code
546int width, height;
547glfwGetFramebufferSize(window, &width, &height);
548glViewport(0, 0, width, height);
549@endcode
550
551The size of a framebuffer may change independently of the size of a window, for
552example if the window is dragged between a regular monitor and a high-DPI one.
553
554
555@subsection window_sizelimits Window size limits
556
557The minimum and maximum size of the client area of a windowed mode window can be
558enforced with @ref glfwSetWindowSizeLimits.  The user may resize the window to
559any size and aspect ratio within the specified limits, unless the aspect ratio
560is also set.
561
562@code
563glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
564@endcode
565
566To specify only a minimum size or only a maximum one, set the other pair to
567`GLFW_DONT_CARE`.
568
569@code
570glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
571@endcode
572
573To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
574
575The aspect ratio of the client area of a windowed mode window can be enforced
576with @ref glfwSetWindowAspectRatio.  The user may resize the window freely
577unless size limits are also set, but the size will be constrained to maintain
578the aspect ratio.
579
580@code
581glfwSetWindowAspectRatio(window, 16, 9);
582@endcode
583
584The aspect ratio is specified as a numerator and denominator, corresponding to
585the width and height, respectively.  If you want a window to maintain its
586current aspect ratio, simply use its current size as the ratio.
587
588@code
589int width, height;
590glfwGetWindowSize(window, &width, &height);
591glfwSetWindowAspectRatio(window, width, height);
592@endcode
593
594To disable the aspect ratio limit for a window, set both terms to
595`GLFW_DONT_CARE`.
596
597You can have both size limits and aspect ratio set for a window, but the results
598are undefined if they conflict.
599
600
601@subsection window_pos Window position
602
603The position of a windowed-mode window can be changed with @ref
604glfwSetWindowPos.  This moves the window so that the upper-left corner of its
605client area has the specified [screen coordinates](@ref coordinate_systems).
606The window system may put limitations on window placement.
607
608@code
609glfwSetWindowPos(window, 100, 100);
610@endcode
611
612If you wish to be notified when a window is moved, whether by the user, system
613or your own code, set a position callback.
614
615@code
616glfwSetWindowPosCallback(window, window_pos_callback);
617@endcode
618
619The callback function receives the new position of the upper-left corner of the
620client area when the window is moved.
621
622@code
623void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
624{
625}
626@endcode
627
628There is also @ref glfwGetWindowPos for directly retrieving the current position
629of the client area of the window.
630
631@code
632int xpos, ypos;
633glfwGetWindowPos(window, &xpos, &ypos);
634@endcode
635
636
637@subsection window_title Window title
638
639All GLFW windows have a title, although undecorated or full screen windows may
640not display it or only display it in a task bar or similar interface.  You can
641set a UTF-8 encoded window title with @ref glfwSetWindowTitle.
642
643@code
644glfwSetWindowTitle(window, "My Window");
645@endcode
646
647The specified string is copied before the function returns, so there is no need
648to keep it around.
649
650As long as your source file is encoded as UTF-8, you can use any Unicode
651characters directly in the source.
652
653@code
654glfwSetWindowTitle(window, "カウボーイビバップ");
655@endcode
656
657If you are using C++11 or C11, you can use a UTF-8 string literal.
658
659@code
660glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
661@endcode
662
663
664@subsection window_icon Window icon
665
666Decorated windows have icons on some platforms.  You can set this icon by
667specifying a list of candidate images with @ref glfwSetWindowIcon.
668
669@code
670GLFWimage images[2];
671images[0] = load_icon("my_icon.png");
672images[1] = load_icon("my_icon_small.png");
673
674glfwSetWindowIcon(window, 2, images);
675@endcode
676
677To revert to the default window icon, pass in an empty image array.
678
679@code
680glfwSetWindowIcon(window, 0, NULL);
681@endcode
682
683
684@subsection window_monitor Window monitor
685
686Full screen windows are associated with a specific monitor.  You can get the
687handle for this monitor with @ref glfwGetWindowMonitor.
688
689@code
690GLFWmonitor* monitor = glfwGetWindowMonitor(window);
691@endcode
692
693This monitor handle is one of those returned by @ref glfwGetMonitors.
694
695For windowed mode windows, this function returns `NULL`.  This is how to tell
696full screen windows from windowed mode windows.
697
698You can move windows between monitors or between full screen and windowed mode
699with @ref glfwSetWindowMonitor.  When making a window full screen on the same or
700on a different monitor, specify the desired monitor, resolution and refresh
701rate.  The position arguments are ignored.
702
703@code
704const GLFWvidmode* mode = glfwGetVideoMode(monitor);
705
706glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
707@endcode
708
709When making the window windowed, specify the desired position and size.  The
710refresh rate argument is ignored.
711
712@code
713glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
714@endcode
715
716This restores any previous window settings such as whether it is decorated,
717floating, resizable, has size or aspect ratio limits, etc..  To restore a window
718that was originally windowed to its original size and position, save these
719before making it full screen and then pass them in as above.
720
721
722@subsection window_iconify Window iconification
723
724Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow.
725
726@code
727glfwIconifyWindow(window);
728@endcode
729
730When a full screen window is iconified, the original video mode of its monitor
731is restored until the user or application restores the window.
732
733Iconified windows can be restored with @ref glfwRestoreWindow.
734
735@code
736glfwRestoreWindow(window);
737@endcode
738
739When a full screen window is restored, the desired video mode is restored to its
740monitor as well.
741
742If you wish to be notified when a window is iconified or restored, whether by
743the user, system or your own code, set a iconify callback.
744
745@code
746glfwSetWindowIconifyCallback(window, window_iconify_callback);
747@endcode
748
749The callback function receives changes in the iconification state of the window.
750
751@code
752void window_iconify_callback(GLFWwindow* window, int iconified)
753{
754    if (iconified)
755    {
756        // The window was iconified
757    }
758    else
759    {
760        // The window was restored
761    }
762}
763@endcode
764
765You can also get the current iconification state with @ref glfwGetWindowAttrib.
766
767@code
768int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED);
769@endcode
770
771
772@subsection window_hide Window visibility
773
774Windowed mode windows can be hidden with @ref glfwHideWindow.
775
776@code
777glfwHideWindow(window);
778@endcode
779
780This makes the window completely invisible to the user, including removing it
781from the task bar, dock or window list.  Full screen windows cannot be hidden
782and calling @ref glfwHideWindow on a full screen window does nothing.
783
784Hidden windows can be shown with @ref glfwShowWindow.
785
786@code
787glfwShowWindow(window);
788@endcode
789
790Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE`
791[window hint](@ref window_hints_wnd).  Windows created hidden are completely
792invisible to the user until shown.  This can be useful if you need to set up
793your window further before showing it, for example moving it to a specific
794location.
795
796You can also get the current visibility state with @ref glfwGetWindowAttrib.
797
798@code
799int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
800@endcode
801
802
803@subsection window_focus Window input focus
804
805Windows can be given input focus and brought to the front with @ref
806glfwFocusWindow.
807
808@code
809glfwFocusWindow(window);
810@endcode
811
812If you wish to be notified when a window gains or loses input focus, whether by
813the user, system or your own code, set a focus callback.
814
815@code
816glfwSetWindowFocusCallback(window, window_focus_callback);
817@endcode
818
819The callback function receives changes in the input focus state of the window.
820
821@code
822void window_focus_callback(GLFWwindow* window, int focused)
823{
824    if (focused)
825    {
826        // The window gained input focus
827    }
828    else
829    {
830        // The window lost input focus
831    }
832}
833@endcode
834
835You can also get the current input focus state with @ref glfwGetWindowAttrib.
836
837@code
838int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
839@endcode
840
841
842@subsection window_refresh Window damage and refresh
843
844If you wish to be notified when the contents of a window is damaged and needs
845to be refreshed, set a window refresh callback.
846
847@code
848glfwSetWindowRefreshCallback(m_handle, window_refresh_callback);
849@endcode
850
851The callback function is called when the contents of the window needs to be
852refreshed.
853
854@code
855void window_refresh_callback(GLFWwindow* window)
856{
857    draw_editor_ui(window);
858    glfwSwapBuffers(window);
859}
860@endcode
861
862@note On compositing window systems such as Aero, Compiz or Aqua, where the
863window contents are saved off-screen, this callback might only be called when
864the window or framebuffer is resized.
865
866
867@subsection window_attribs Window attributes
868
869Windows have a number of attributes that can be returned using @ref
870glfwGetWindowAttrib.  Some reflect state that may change during the lifetime of
871the window, while others reflect the corresponding hints and are fixed at the
872time of creation.  Some are related to the actual window and others to its
873context.
874
875@code
876if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
877{
878    // window has input focus
879}
880@endcode
881
882
883@subsubsection window_attribs_wnd Window related attributes
884
885`GLFW_FOCUSED` indicates whether the specified window has input focus.  Initial
886input focus is controlled by the [window hint](@ref window_hints_wnd) with the
887same name.
888
889`GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by
890the user or with @ref glfwIconifyWindow.
891
892`GLFW_MAXIMIZED` indicates whether the specified window is maximized, whether by
893the user or with @ref glfwMaximizeWindow.
894
895`GLFW_VISIBLE` indicates whether the specified window is visible.  Window
896visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow
897and initial visibility is controlled by the [window hint](@ref window_hints_wnd)
898with the same name.
899
900`GLFW_RESIZABLE` indicates whether the specified window is resizable _by the
901user_.  This is set on creation with the [window hint](@ref window_hints_wnd)
902  with the same name.
903
904`GLFW_DECORATED` indicates whether the specified window has decorations such as
905a border, a close widget, etc.  This is set on creation with the
906[window hint](@ref window_hints_wnd) with the same name.
907
908`GLFW_FLOATING` indicates whether the specified window is floating, also called
909topmost or always-on-top.  This is controlled by the
910[window hint](@ref window_hints_wnd) with the same name.
911
912
913@subsubsection window_attribs_ctx Context related attributes
914
915`GLFW_CLIENT_API` indicates the client API provided by the window's context;
916either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
917
918`GLFW_CONTEXT_CREATION_API` indicates the context creation API used to create
919the window's context; either `GLFW_NATIVE_CONTEXT_API` or
920`GLFW_EGL_CONTEXT_API`.
921
922`GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and
923`GLFW_CONTEXT_REVISION` indicate the client API version of the window's context.
924
925`GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL
926forward-compatible one, or `GLFW_FALSE` otherwise.
927
928`GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL
929debug context, or `GLFW_FALSE` otherwise.
930
931`GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context.  This is
932`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses
933a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown
934or the context is an OpenGL ES context.  Note that the returned profile may not
935match the profile bits of the context flags, as GLFW will try other means of
936detecting the profile when no bits are set.
937
938`GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context.
939This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the
940window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
941
942
943@subsubsection window_attribs_fb Framebuffer related attributes
944
945GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
946attached to the window) as these can be queried directly with either OpenGL,
947OpenGL ES or Vulkan.
948
949If you are using version 3.0 or later of OpenGL or OpenGL ES, the
950`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
951number of bits for the red, green, blue, alpha, depth and stencil buffer
952channels.  Otherwise, the `glGetIntegerv` function can be used.
953
954The number of MSAA samples are always retrieved with `glGetIntegerv`.  For
955contexts supporting framebuffer objects, the number of samples of the currently
956bound framebuffer is returned.
957
958Attribute    | glGetIntegerv     | glGetFramebufferAttachmentParameteriv
959------------ | ----------------- | -------------------------------------
960Red bits     | `GL_RED_BITS`     | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE`
961Green bits   | `GL_GREEN_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE`
962Blue bits    | `GL_BLUE_BITS`    | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE`
963Alpha bits   | `GL_ALPHA_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE`
964Depth bits   | `GL_DEPTH_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE`
965Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
966MSAA samples | `GL_SAMPLES`      | _Not provided by this function_
967
968When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
969alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
970sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
971respectively.
972
973
974@section buffer_swap Buffer swapping
975
976GLFW windows are by default double buffered.  That means that you have two
977rendering buffers; a front buffer and a back buffer.  The front buffer is
978the one being displayed and the back buffer the one you render to.
979
980When the entire frame has been rendered, it is time to swap the back and the
981front buffers in order to display what has been rendered and begin rendering
982a new frame.  This is done with @ref glfwSwapBuffers.
983
984@code
985glfwSwapBuffers(window);
986@endcode
987
988Sometimes it can be useful to select when the buffer swap will occur.  With the
989function @ref glfwSwapInterval it is possible to select the minimum number of
990monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
991called before swapping the buffers:
992
993@code
994glfwSwapInterval(1);
995@endcode
996
997If the interval is zero, the swap will take place immediately when @ref
998glfwSwapBuffers is called without waiting for a refresh.  Otherwise at least
999interval retraces will pass between each buffer swap.  Using a swap interval of
1000zero can be useful for benchmarking purposes, when it is not desirable to
1001measure the time it takes to wait for the vertical retrace.  However, a swap
1002interval of one lets you avoid tearing.
1003
1004Note that this may not work on all machines, as some drivers have
1005user-controlled settings that override any swap interval the application
1006requests.
1007
1008*/
1009