Searched refs:has_shareable_shaders (Results 1 – 6 of 6) sorted by relevance
259 assert(!st->has_shareable_shaders); in st_save_zombie_shader()590 st->has_shareable_shaders = screen->get_param(screen, in st_create_context_priv()710 st->has_shareable_shaders && in st_create_context_priv()716 st->has_shareable_shaders && in st_create_context_priv()724 st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders; in st_create_context_priv()726 st->has_shareable_shaders && in st_create_context_priv()732 st->has_shareable_shaders && in st_create_context_priv()736 st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders; in st_create_context_priv()
133 key.st = st->has_shareable_shaders ? NULL : st; in st_update_fp()210 key.st = st->has_shareable_shaders ? NULL : st; in st_update_vp()271 key.st = st->has_shareable_shaders ? NULL : st; in st_update_common_program()
229 } else if (st->has_shareable_shaders || v->st == st) { in delete_variant()1211 if (st->has_shareable_shaders) in st_destroy_program_variants()1278 key.st = st->has_shareable_shaders ? NULL : st; in st_precompile_shader_variant()1288 key.st = st->has_shareable_shaders ? NULL : st; in st_precompile_shader_variant()
149 boolean has_shareable_shaders; member
180 key.st = st->has_shareable_shaders ? NULL : st; in setup_render_state()
1137 key.st = st->has_shareable_shaders ? NULL : st; in get_color_fp_variant()1170 key.st = st->has_shareable_shaders ? NULL : st; in get_color_index_fp_variant()