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Searched refs:lightRadius (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/src/core/
DSkDrawShadowInfo.h60 inline SkScalar SpotBlurRadius(SkScalar occluderZ, SkScalar lightZ, SkScalar lightRadius) { in SpotBlurRadius() argument
61 return lightRadius*divide_and_pin(occluderZ, lightZ - occluderZ, 0.0f, 0.95f); in SpotBlurRadius()
65 SkScalar lightRadius, in GetSpotParams() argument
68 *blurRadius = lightRadius*zRatio; in GetSpotParams()
74 SkScalar lightZ, SkScalar lightRadius, in GetDirectionalParams() argument
76 *blurRadius = lightRadius*occluderZ; in GetDirectionalParams()
87 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
DSkDrawShadowInfo.cpp33 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, in GetSpotShadowTransform() argument
48 lightPos.fZ, lightRadius, radius, in GetSpotShadowTransform()
52 lightPos.fZ, lightRadius, radius, in GetSpotShadowTransform()
132 *radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius); in GetSpotShadowTransform()
/third_party/skia/src/utils/
DSkShadowUtils.cpp577 const SkPoint3& lightPos, SkScalar lightRadius, in fill_shadow_rec() argument
593 rec->fLightRadius = lightRadius; in fill_shadow_rec()
603 const SkPoint3& lightPos, SkScalar lightRadius, in DrawShadow() argument
607 if (!fill_shadow_rec(path, zPlaneParams, lightPos, lightRadius, ambientColor, spotColor, in DrawShadow()
617 SkScalar lightRadius, uint32_t flags, SkRect* bounds) { in GetLocalBounds() argument
619 if (!fill_shadow_rec(path, zPlaneParams, lightPos, lightRadius, SK_ColorBLACK, SK_ColorBLACK, in GetLocalBounds()
670 float lightRadius = rec.fLightRadius; in drawShadow() local
757 devLightPos, lightRadius, in drawShadow()
777 factory.fLightRadius = lightRadius; in drawShadow()
786 lightRadius, &radius, &scale, in drawShadow()
[all …]
DSkShadowTessellator.h39 const SkPoint3& lightPos, SkScalar lightRadius, bool transparent,
DSkShadowTessellator.cpp990 SkScalar lightRadius, bool transparent, bool directional);
1002 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() argument
1009 if (!SkDrawShadowMetrics::GetSpotShadowTransform(lightPos, lightRadius, ctm, zPlaneParams, in SkSpotShadowTessellator()
1158 SkScalar lightRadius, bool transparent, in MakeSpot() argument
1162 !SkScalarIsFinite(lightRadius) || !(lightRadius >= SK_ScalarNearlyZero)) { in MakeSpot()
1165 SkSpotShadowTessellator spotTess(path, ctm, zPlane, lightPos, lightRadius, transparent, in MakeSpot()
/third_party/skia/include/utils/
DSkShadowUtils.h45 const SkPoint3& lightPos, SkScalar lightRadius,
71 SkScalar lightRadius, uint32_t flags, SkRect* bounds);
/third_party/skia/third_party/externals/tint/test/bug/tint/
D1121.wgsl.expected.wgsl65 var lightRadius : f32 = lightsBuffer.lights[index].radius;
66 var boxMin : vec4<f32> = (lightPos - vec4<f32>(vec3<f32>(lightRadius), 0.0));
67 var boxMax : vec4<f32> = (lightPos + vec4<f32>(vec3<f32>(lightRadius), 0.0));
D1121.wgsl.expected.glsl59 float lightRadius = lightsBuffer.lights[index].radius;
60 vec4 boxMin = (lightPos - vec4(vec3(lightRadius), 0.0f));
61 vec4 boxMax = (lightPos + vec4(vec3(lightRadius), 0.0f));
D1121.wgsl.expected.hlsl46 float lightRadius = asfloat(lightsBuffer.Load(((32u * index) + 28u)));
47 float4 boxMin = (lightPos - float4(float3((lightRadius).xxx), 0.0f));
48 float4 boxMax = (lightPos + float4(float3((lightRadius).xxx), 0.0f));
D1121.wgsl70 var lightRadius: f32 = lightsBuffer.lights[index].radius;
71 var boxMin: vec4<f32> = lightPos - vec4<f32>(vec3<f32>(lightRadius), 0.0);
72 var boxMax: vec4<f32> = lightPos + vec4<f32>(vec3<f32>(lightRadius), 0.0);
D1121.wgsl.expected.msl70 float lightRadius = (*(tint_symbol_2)).lights[index].radius;
71 float4 boxMin = (lightPos - float4(float3(lightRadius), 0.0f));
72 float4 boxMax = (lightPos + float4(float3(lightRadius), 0.0f));
D1121.wgsl.expected.spvasm47 OpName %lightRadius "lightRadius"
194 %lightRadius = OpVariable %_ptr_Function_float Function %101
291 OpStore %lightRadius %131
293 %134 = OpLoad %float %lightRadius
302 %144 = OpLoad %float %lightRadius
/third_party/skia/samplecode/
DSampleMaterialShadows.cpp45 const SkPoint3& lightPos, SkScalar lightRadius, SkScalar spotAlpha) { in drawShadowedPath() argument
51 SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightRadius, in drawShadowedPath()
/third_party/skia/modules/canvaskit/tests/
Dcore.spec.js997 const lightRadius = 20; constant
1004 canvas.drawShadow(path, zPlaneParams, lightPos, lightRadius,
1009 path, zPlaneParams, lightPos, lightRadius, 0);
1013 path, zPlaneParams, lightPos, lightRadius, 0);
1024 canvas.drawShadow(path, mZPlane, lightTA, lightRadius,
1031 path, mZPlane, mLight, lightRadius,
/third_party/skia/modules/canvaskit/
Dinterface.js723 CanvasKit.Canvas.prototype.drawShadow = function(path, zPlaneParams, lightPos, lightRadius, argument
731 this._drawShadow(path, zPlanePtr, lightPosPtr, lightRadius, ambiPtr, spotPtr, flags);
736 CanvasKit.getShadowLocalBounds = function(ctm, path, zPlaneParams, lightPos, lightRadius, argument
742 var ok = this._getShadowLocalBounds(ctmPtr, path, zPlanePtr, lightPosPtr, lightRadius,
Dcanvaskit_bindings.cpp840 SkScalar lightRadius, uint32_t flags, WASMPointerF32 outPtr) -> bool { in EMSCRIPTEN_BINDINGS() argument
847 return SkShadowUtils::GetLocalBounds(ctm, path, *zPlaneParams, *lightPos, lightRadius, in EMSCRIPTEN_BINDINGS()
1095 SkScalar lightRadius, in EMSCRIPTEN_BINDINGS()
1102 SkShadowUtils::DrawShadow(&self, path, *zPlaneParams, *lightPos, lightRadius, in EMSCRIPTEN_BINDINGS()
/third_party/skia/tools/perf-canvaskit-puppeteer/
Dcanvas_perf.js241 ctx.lightRadius = 30;
249 ctx.canvas.drawShadow(ctx.path, ctx.zPlaneParams, ctx.lightPos, ctx.lightRadius,
/third_party/skia/modules/canvaskit/npm_build/types/
Dindex.d.ts144 lightPos: InputVector3, lightRadius: number, flags: number,
1381 drawShadow(path: Path, zPlaneParams: InputVector3, lightPos: InputVector3, lightRadius: number,