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1 
2 /*
3  * Copyright 2017 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #ifndef SkShadowUtils_DEFINED
9 #define SkShadowUtils_DEFINED
10 
11 #include "include/core/SkColor.h"
12 #include "include/core/SkPoint3.h"
13 #include "include/core/SkScalar.h"
14 #include "include/private/SkShadowFlags.h"
15 
16 class SkCanvas;
17 class SkMatrix;
18 class SkPath;
19 class SkResourceCache;
20 
21 class SK_API SkShadowUtils {
22 public:
23     /**
24      * Draw an offset spot shadow and outlining ambient shadow for the given path using a disc
25      * light. The shadow may be cached, depending on the path type and canvas matrix. If the
26      * matrix is perspective or the path is volatile, it will not be cached.
27      *
28      * @param canvas  The canvas on which to draw the shadows.
29      * @param path  The occluder used to generate the shadows.
30      * @param zPlaneParams  Values for the plane function which returns the Z offset of the
31      *  occluder from the canvas based on local x and y values (the current matrix is not applied).
32      * @param lightPos  Generally, the 3D position of the light relative to the canvas plane.
33      *                  If kDirectionalLight_ShadowFlag is set, this specifies a vector pointing
34      *                  towards the light.
35      * @param lightRadius  Generally, the radius of the disc light.
36      *                     If DirectionalLight_ShadowFlag is set, this specifies the amount of
37      *                     blur when the occluder is at Z offset == 1. The blur will grow linearly
38      *                     as the Z value increases.
39      * @param ambientColor  The color of the ambient shadow.
40      * @param spotColor  The color of the spot shadow.
41      * @param flags  Options controlling opaque occluder optimizations, shadow appearance,
42      *               and light position. See SkShadowFlags.
43      */
44     static void DrawShadow(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams,
45                            const SkPoint3& lightPos, SkScalar lightRadius,
46                            SkColor ambientColor, SkColor spotColor,
47                            uint32_t flags = SkShadowFlags::kNone_ShadowFlag);
48 
49     /**
50      * Generate bounding box for shadows relative to path. Includes both the ambient and spot
51      * shadow bounds.
52      *
53      * @param ctm  Current transformation matrix to device space.
54      * @param path  The occluder used to generate the shadows.
55      * @param zPlaneParams  Values for the plane function which returns the Z offset of the
56      *  occluder from the canvas based on local x and y values (the current matrix is not applied).
57      * @param lightPos  Generally, the 3D position of the light relative to the canvas plane.
58      *                  If kDirectionalLight_ShadowFlag is set, this specifies a vector pointing
59      *                  towards the light.
60      * @param lightRadius  Generally, the radius of the disc light.
61      *                     If DirectionalLight_ShadowFlag is set, this specifies the amount of
62      *                     blur when the occluder is at Z offset == 1. The blur will grow linearly
63      *                     as the Z value increases.
64      * @param flags  Options controlling opaque occluder optimizations, shadow appearance,
65      *               and light position. See SkShadowFlags.
66      * @param bounds Return value for shadow bounding box.
67      * @return Returns true if successful, false otherwise.
68      */
69     static bool GetLocalBounds(const SkMatrix& ctm, const SkPath& path,
70                                const SkPoint3& zPlaneParams, const SkPoint3& lightPos,
71                                SkScalar lightRadius, uint32_t flags, SkRect* bounds);
72 
73     /**
74      * Helper routine to compute color values for one-pass tonal alpha.
75      *
76      * @param inAmbientColor  Original ambient color
77      * @param inSpotColor  Original spot color
78      * @param outAmbientColor  Modified ambient color
79      * @param outSpotColor  Modified spot color
80      */
81     static void ComputeTonalColors(SkColor inAmbientColor, SkColor inSpotColor,
82                                    SkColor* outAmbientColor, SkColor* outSpotColor);
83 };
84 
85 #endif
86