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Searched refs:linearized_array_index (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshader_types.h885 uint8_t linearized_array_index; member
Dshader_query.cpp838 block_index = i - starting_index - block->linearized_array_index; in program_resource_find_binding_offset()
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniform_blocks.c509 block->linearized_array_index = array_index; in fill_block()
Dlink_uniform_blocks.cpp297 blocks[i].linearized_array_index = linearized_index; in process_block_array_leaf()
Dgl_nir_link_uniforms.c1732 if (BITSET_TEST(ainfo->indices, blocks[i].linearized_array_index)) in gl_nir_link_uniforms()