/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrPathTessellationShader_Hardware.cpp | 47 int maxTessellationSegments(const GrShaderCaps& shaderCaps) const override { in maxTessellationSegments() function in __anonbcd543fc0111::HardwareWedgeShader 48 return shaderCaps.maxTessellationSegments(); in maxTessellationSegments() 76 #define MAX_TESSELLATION_SEGMENTS %i)", shaderCaps.maxTessellationSegments()); in makeProgramImpl() 188 int maxTessellationSegments(const GrShaderCaps& shaderCaps) const override { in maxTessellationSegments() function in __anonbcd543fc0111::HardwareCurveShader 192 return shaderCaps.maxTessellationSegments() * 2; in maxTessellationSegments() 220 #define MAX_TESSELLATION_SEGMENTS %i)", shaderCaps.maxTessellationSegments()); in makeProgramImpl()
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D | GrStrokeTessellationShader_HardwareImpl.cpp | 32 args.fShaderCaps->maxTessellationSegments()); // 1/128 of a segment. in onEmitCode() 336 code.appendf("#define MAX_TESSELLATION_SEGMENTS %i.0\n", shaderCaps.maxTessellationSegments()); in getTessControlShaderGLSL()
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D | GrPathTessellationShader.h | 123 virtual int maxTessellationSegments(const GrShaderCaps&) const = 0;
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D | GrPathTessellationShader_MiddleOut.cpp | 69 int maxTessellationSegments(const GrShaderCaps&) const override { in maxTessellationSegments() function in __anon748214f50111::MiddleOutShader
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D | GrPathTessellationShader.cpp | 31 int maxTessellationSegments(const GrShaderCaps&) const override { SkUNREACHABLE; } in maxTessellationSegments() function in __anon44e4590f0111::SimpleTriangleShader
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/third_party/skia/src/gpu/tessellate/ |
D | PathTessellator.h | 78 int maxTessellationSegments, 88 int maxTessellationSegments, in prepare() argument 95 this->writePatches(patchWriter, maxTessellationSegments, shaderMatrix, pathDrawList); in prepare()
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D | PathCurveTessellator.cpp | 37 int maxTessellationSegments, in writePatches() argument 40 float maxSegments_pow2 = pow2(maxTessellationSegments); in writePatches()
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D | PathWedgeTessellator.h | 35 int maxTessellationSegments,
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D | PathWedgeTessellator.cpp | 136 int maxTessellationSegments, in writePatches() argument 139 float maxSegments_pow2 = pow2(maxTessellationSegments); in writePatches()
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D | PathCurveTessellator.h | 33 int maxTessellationSegments,
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D | StrokeHardwareTessellator.cpp | 69 , fMaxTessellationSegments(target->caps().shaderCaps()->maxTessellationSegments() - 2) in PatchWriter()
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/third_party/skia/gm/ |
D | widebuttcaps.cpp | 57 canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() == 5) { in draw_test() 137 if (dContext->priv().caps()->shaderCaps()->maxTessellationSegments() != in onDraw()
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D | trickycubicstrokes.cpp | 109 canvas->recordingContext()->priv().caps()->shaderCaps()->maxTessellationSegments() == 5) { in draw_test() 230 if (dContext->priv().caps()->shaderCaps()->maxTessellationSegments() != in onDraw()
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/third_party/skia/tools/flags/ |
D | CommonFlagsGpu.cpp | 26 static DEFINE_int(maxTessellationSegments, 0,
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/third_party/skia/src/gpu/ops/ |
D | PathInnerTriangulateOp.cpp | 47 int maxTessellationSegments(const GrShaderCaps&) const override { SkUNREACHABLE; } in maxTessellationSegments() function in __anonb53235a60111::HullShader 450 tessShader->maxTessellationSegments(*caps.shaderCaps()), in onPrepare()
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D | PathTessellateOp.cpp | 114 tessShader->maxTessellationSegments(*flushState->caps().shaderCaps()), in onPrepare()
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D | StrokeTessellateOp.cpp | 200 maxParametricSegments_log2 = SkNextLog2(caps.shaderCaps()->maxTessellationSegments()); in prePrepareTessellator()
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D | PathStencilCoverOp.cpp | 264 tessShader->maxTessellationSegments(*flushState->caps().shaderCaps()), in onPrepare()
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/third_party/skia/src/gpu/ |
D | GrShaderCaps.h | 262 int maxTessellationSegments() const { return fMaxTessellationSegments; } in maxTessellationSegments() function
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/third_party/skia/samplecode/ |
D | SamplePathTessellators.cpp | 152 tessShader->maxTessellationSegments(*caps.shaderCaps()), in onPrepare()
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