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1 /*
2  * Copyright 2021 Google LLC.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ops/PathTessellateOp.h"
9 
10 #include "src/gpu/GrAppliedClip.h"
11 #include "src/gpu/GrOpFlushState.h"
12 #include "src/gpu/tessellate/PathWedgeTessellator.h"
13 #include "src/gpu/tessellate/shaders/GrPathTessellationShader.h"
14 
15 namespace skgpu::v1 {
16 
visitProxies(const GrVisitProxyFunc & func) const17 void PathTessellateOp::visitProxies(const GrVisitProxyFunc& func) const {
18     if (fTessellationProgram) {
19         fTessellationProgram->pipeline().visitProxies(func);
20     } else {
21         fProcessors.visitProxies(func);
22     }
23 }
24 
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)25 GrProcessorSet::Analysis PathTessellateOp::finalize(const GrCaps& caps,
26                                                     const GrAppliedClip* clip,
27                                                     GrClampType clampType) {
28     auto analysis = fProcessors.finalize(this->headDraw().fColor,
29                                          GrProcessorAnalysisCoverage::kNone,
30                                          clip,
31                                          nullptr,
32                                          caps,
33                                          clampType,
34                                          &this->headDraw().fColor);
35     if (!analysis.usesLocalCoords()) {
36         // Since we don't need local coords, we can transform on CPU instead of in the shader. This
37         // gives us better batching potential.
38         this->headDraw().fPathMatrix = fShaderMatrix;
39         fShaderMatrix = SkMatrix::I();
40     }
41     return analysis;
42 }
43 
onCombineIfPossible(GrOp * grOp,SkArenaAlloc *,const GrCaps &)44 GrDrawOp::CombineResult PathTessellateOp::onCombineIfPossible(GrOp* grOp,
45                                                               SkArenaAlloc*,
46                                                               const GrCaps&) {
47     auto* op = grOp->cast<PathTessellateOp>();
48     bool canMerge = fAAType == op->fAAType &&
49                     fStencil == op->fStencil &&
50                     fProcessors == op->fProcessors &&
51                     fShaderMatrix == op->fShaderMatrix;
52     if (canMerge) {
53         fTotalCombinedPathVerbCnt += op->fTotalCombinedPathVerbCnt;
54         fPatchAttribs |= op->fPatchAttribs;
55 
56         if (!(fPatchAttribs & PatchAttribs::kColor) &&
57             this->headDraw().fColor != op->headDraw().fColor) {
58             // Color is no longer uniform. Move it into patch attribs.
59             fPatchAttribs |= PatchAttribs::kColor;
60         }
61 
62         *fPathDrawTail = op->fPathDrawList;
63         fPathDrawTail = op->fPathDrawTail;
64         return CombineResult::kMerged;
65     }
66 
67     return CombineResult::kCannotCombine;
68 }
69 
prepareTessellator(const GrTessellationShader::ProgramArgs & args,GrAppliedClip && appliedClip)70 void PathTessellateOp::prepareTessellator(const GrTessellationShader::ProgramArgs& args,
71                                           GrAppliedClip&& appliedClip) {
72     SkASSERT(!fTessellator);
73     SkASSERT(!fTessellationProgram);
74     auto* pipeline = GrTessellationShader::MakePipeline(args, fAAType, std::move(appliedClip),
75                                                         std::move(fProcessors));
76     fTessellator = PathWedgeTessellator::Make(args.fArena,
77                                               args.fCaps->shaderCaps()->infinitySupport(),
78                                               fPatchAttribs);
79     auto* tessShader = GrPathTessellationShader::Make(args.fArena,
80                                                       fShaderMatrix,
81                                                       this->headDraw().fColor,
82                                                       fTotalCombinedPathVerbCnt,
83                                                       *pipeline,
84                                                       fTessellator->patchAttribs(),
85                                                       *args.fCaps);
86     fTessellationProgram = GrTessellationShader::MakeProgram(args, tessShader, pipeline, fStencil);
87 }
88 
onPrePrepare(GrRecordingContext * context,const GrSurfaceProxyView & writeView,GrAppliedClip * clip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)89 void PathTessellateOp::onPrePrepare(GrRecordingContext* context,
90                                     const GrSurfaceProxyView& writeView, GrAppliedClip* clip,
91                                     const GrDstProxyView& dstProxyView,
92                                     GrXferBarrierFlags renderPassXferBarriers,
93                                     GrLoadOp colorLoadOp) {
94     // DMSAA is not supported on DDL.
95     bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
96     this->prepareTessellator({context->priv().recordTimeAllocator(), writeView, usesMSAASurface,
97                              &dstProxyView, renderPassXferBarriers, colorLoadOp,
98                              context->priv().caps()},
99                              (clip) ? std::move(*clip) : GrAppliedClip::Disabled());
100     SkASSERT(fTessellationProgram);
101     context->priv().recordProgramInfo(fTessellationProgram);
102 }
103 
onPrepare(GrOpFlushState * flushState)104 void PathTessellateOp::onPrepare(GrOpFlushState* flushState) {
105     if (!fTessellator) {
106         this->prepareTessellator({flushState->allocator(), flushState->writeView(),
107                                  flushState->usesMSAASurface(), &flushState->dstProxyView(),
108                                  flushState->renderPassBarriers(), flushState->colorLoadOp(),
109                                  &flushState->caps()}, flushState->detachAppliedClip());
110         SkASSERT(fTessellator);
111     }
112     auto tessShader = &fTessellationProgram->geomProc().cast<GrPathTessellationShader>();
113     fTessellator->prepare(flushState,
114                           tessShader->maxTessellationSegments(*flushState->caps().shaderCaps()),
115                           fShaderMatrix,
116                           *fPathDrawList,
117                           fTotalCombinedPathVerbCnt,
118                           tessShader->willUseTessellationShaders());
119 }
120 
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)121 void PathTessellateOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
122     SkASSERT(fTessellator);
123     SkASSERT(fTessellationProgram);
124     flushState->bindPipelineAndScissorClip(*fTessellationProgram, this->bounds());
125     flushState->bindTextures(fTessellationProgram->geomProc(), nullptr,
126                              fTessellationProgram->pipeline());
127     fTessellator->draw(flushState, fTessellationProgram->geomProc().willUseTessellationShaders());
128 }
129 
130 } // namespace skgpu::v1
131