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Searched refs:num_vb (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_vbuf.c440 const unsigned num_vb = screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in u_vbuf_destroy() local
443 mgr->pipe->set_vertex_buffers(mgr->pipe, 0, 0, num_vb, false, NULL); in u_vbuf_destroy()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_execute.c128 int num_vb; member
474 cso_set_vertex_buffers(state->cso, state->start_vb, state->num_vb, 0, false, state->vb); in emit_state()
1029 if (vcb->first_binding + vcb->binding_count >= state->num_vb) in handle_vertex_buffers2()
1030 state->num_vb = vcb->first_binding + vcb->binding_count; in handle_vertex_buffers2()
4202 state->num_vb = 0; in lvp_execute_cmds()