/third_party/skia/third_party/externals/libpng/contrib/examples/ |
D | simpleover.c | 50 struct sprite { struct 103 sprite_op(const struct sprite *sprite, int x_offset, int y_offset, in sprite_op() argument 115 if ((y_offset < 0 || (unsigned)/*SAFE*/y_offset < sprite->height) && in sprite_op() 116 (x_offset < 0 || (unsigned)/*SAFE*/x_offset < sprite->width)) in sprite_op() 141 png_uint_16 *out_pixel = sprite->buffer + in sprite_op() 142 ((y+y_offset) * sprite->width + (x+x_offset))*4; in sprite_op() 188 create_sprite(struct sprite *sprite, int *argc, const char ***argv) in create_sprite() argument 237 sprite_op(sprite, x, y, &image, buffer); in create_sprite() 278 sprite->file = tmpfile(); in create_sprite() 280 if (sprite->file != NULL) in create_sprite() [all …]
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/third_party/openGLES/extensions/SGIX/ |
D | SGIX_sprite.txt | 32 Rendering sprite geometry requires applying a transformation to 40 sprite mode: 70 sprite position. 123 current sprite mode, axis, translation and the ModelView matrix 124 are used to generate a sprite transformation which is applied to 127 When the sprite mode is SPRITE_AXIAL_SGIX, the sprite transformation 128 is arranged such that, after sprite and ModelView transformation, 132 Each primitive is first rotated so that the sprite up vector aligns 133 with the sprite axis which is specified in the current model view 140 required for sprite geometry: [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_sprite.txt | 32 Rendering sprite geometry requires applying a transformation to 40 sprite mode: 70 sprite position. 123 current sprite mode, axis, translation and the ModelView matrix 124 are used to generate a sprite transformation which is applied to 127 When the sprite mode is SPRITE_AXIAL_SGIX, the sprite transformation 128 is arranged such that, after sprite and ModelView transformation, 132 Each primitive is first rotated so that the sprite up vector aligns 133 with the sprite axis which is specified in the current model view 140 required for sprite geometry: [all …]
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/third_party/ffmpeg/libavcodec/ |
D | vc1dec.c | 107 int sprite, i; in vc1_parse_sprites() local 109 for (sprite = 0; sprite <= v->two_sprites; sprite++) { in vc1_parse_sprites() 110 vc1_sprite_parse_transform(gb, sd->coefs[sprite]); in vc1_parse_sprites() 111 if (sd->coefs[sprite][1] || sd->coefs[sprite][3]) in vc1_parse_sprites() 113 av_log(avctx, AV_LOG_DEBUG, sprite ? "S2:" : "S1:"); in vc1_parse_sprites() 116 sd->coefs[sprite][i] / (1<<16), in vc1_parse_sprites() 117 (abs(sd->coefs[sprite][i]) & 0xFFFF) * 1000 / (1 << 16)); in vc1_parse_sprites() 177 int i, plane, row, sprite; in vc1_draw_sprites() local 202 for (sprite = 0; sprite <= v->two_sprites; sprite++) { in vc1_draw_sprites() 205 int ycoord = yoff[sprite] + yadv[sprite] * row; in vc1_draw_sprites() [all …]
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/third_party/skia/src/core/ |
D | SkVMBlitter.cpp | 62 explicit SpriteShader(SkPixmap sprite) : fSprite(sprite) {} in SpriteShader() 220 const SkPixmap* sprite, in EffectiveParams() argument 225 if (sprite) { in EffectiveParams() 226 paint.setShader(sk_make_sp<SpriteShader>(*sprite)); in EffectiveParams() 530 const SkPixmap* sprite, in SkVMBlitter() argument 536 , fSprite(sprite ? *sprite : SkPixmap{}) in SkVMBlitter() 539 , fParams(EffectiveParams(device, sprite, paint, matrices, std::move(clip))) 647 if (const void* sprite = this->isSprite(x,y)) { in blitH() local 648 fBlitH.eval(w, fUniforms.buf.data(), fDevice.addr(x,y), sprite); in blitH() 665 const void* sprite = this->isSprite(x,y); in blitAntiH() local [all …]
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D | SkVMBlitter.h | 26 const SkPixmap& sprite, 33 const SkPixmap* sprite, 74 const SkPixmap* sprite,
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_point_sprite.txt | 56 point sprite texture coordinates, which are interpolated across the 61 sprite that goes through an animation, with filtering between frames, 73 * How are point sprite texture coordinates computed? 79 point sprite textures go top-down, not bottom-up. 89 This revised specification treats point sprite sizes more like 92 size range. The set of point sprite sizes available must be a 102 * Should there be a way to query the list of supported point sprite 150 * What is the motivation for each of the three point sprite R 182 * How does the point sprite extension interact with fragment 191 When point sprite is enabled and the GL_COORD_REPLACE_NV state for [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_point_sprite.txt | 56 point sprite texture coordinates, which are interpolated across the 61 sprite that goes through an animation, with filtering between frames, 73 * How are point sprite texture coordinates computed? 79 point sprite textures go top-down, not bottom-up. 89 This revised specification treats point sprite sizes more like 92 size range. The set of point sprite sizes available must be a 102 * Should there be a way to query the list of supported point sprite 150 * What is the motivation for each of the three point sprite R 182 * How does the point sprite extension interact with fragment 191 When point sprite is enabled and the GL_COORD_REPLACE_NV state for [all …]
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/third_party/openGLES/extensions/ARB/ |
D | ARB_point_sprite.txt | 70 coordinates with point sprite texture coordinates, which are 82 * How are point sprite texture coordinates computed? 88 A point sprite can be thought of as a quad whose upper-left corner has 91 In the figure "P" is the center of the point sprite, and "O" is the 113 RESOLVED: Yes. The point sprite R mode has been removed. The 119 RESOLVED: This specification treats point sprite sizes like 122 size range. The set of point sprite sizes available must be 128 * Should there be a way to query the list of supported point sprite 163 * How does the point sprite extension interact with fragment 172 When point sprite is enabled and the GL_COORD_REPLACE_ARB state for [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_point_sprite.txt | 60 coordinates with point sprite texture coordinates, which are 72 * How are point sprite texture coordinates computed? 78 A point sprite can be thought of as a quad whose upper-left corner has 81 In the figure "P" is the center of the point sprite, and "O" is the 103 RESOLVED: Yes. The point sprite R mode has been removed. The 109 RESOLVED: This specification treats point sprite sizes like 112 size range. The set of point sprite sizes available must be 118 * Should there be a way to query the list of supported point sprite 153 * How does the point sprite extension interact with fragment 162 When point sprite is enabled and the GL_COORD_REPLACE_ARB state for [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_point_sprite.txt | 55 coordinates with point sprite texture coordinates, which are 73 * How are point sprite texture coordinates computed? 79 A point sprite can be thought of as a quad whose upper-left corner has 82 In the figure "P" is the center of the point sprite, and "O" is the 104 RESOLVED: This specification treats point sprite sizes like 107 size range. The set of point sprite sizes available must be 113 * Should there be a way to query the list of supported point sprite 152 non-sprite points. 202 The point sprite texture coordinate replacement mode is set with one 210 each texture unit is for point sprite texture coordinate replacement [all …]
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D | OES_point_size_array.txt | 112 POINT_SIZE_ARRAY_OES B IsEnabled False point sprite array enable 115 POINT_SIZE_ARRAY_POINTER_OES Y GetPointerv 0 pointer to point sprite array
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/third_party/openGLES/extensions/OES/ |
D | OES_point_sprite.txt | 65 coordinates with point sprite texture coordinates, which are 83 * How are point sprite texture coordinates computed? 89 A point sprite can be thought of as a quad whose upper-left corner has 92 In the figure "P" is the center of the point sprite, and "O" is the 114 RESOLVED: This specification treats point sprite sizes like 117 size range. The set of point sprite sizes available must be 123 * Should there be a way to query the list of supported point sprite 162 non-sprite points. 212 The point sprite texture coordinate replacement mode is set with one 220 each texture unit is for point sprite texture coordinate replacement [all …]
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D | OES_point_size_array.txt | 122 POINT_SIZE_ARRAY_OES B IsEnabled False point sprite array enable 125 POINT_SIZE_ARRAY_POINTER_OES Y GetPointerv 0 pointer to point sprite array
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | SetupProcessor.cpp | 120 const bool sprite = context->pointSpriteActive(); in update() local 148 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update() 172 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update() 193 state.texture[coordinate][component].flat = point && !sprite; in update()
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D | PixelProcessor.cpp | 1086 const bool sprite = context->pointSpriteActive(); in update() local 1099 if(point && !sprite) in update() 1163 case Shader::USAGE_TEXCOORD: flat = point && !sprite; break; in update()
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/third_party/mesa3d/docs/_extra/specs/OLD/ |
D | MESA_sprite_point.spec | 62 define and implement so POINT_SMOOTH is ignored when drawing sprite 70 4. What about sprite rotation? 95 8. Should there be an advertisized maximum sprite point size?
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SetupRoutine.hpp | 36 …nter<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective,…
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D | SetupRoutine.cpp | 50 const bool sprite = state.pointSprite; in generate() local 52 const bool triangle = state.isDrawSolidTriangle || sprite; in generate() 469 …tribute][component]), OFFSET(Primitive,V[interpolant][component]), flat, sprite, state.perspective… in generate() 485 …v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective,… in setupGradient() argument 491 if(!sprite) in setupGradient()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_wide_point.c | 129 const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization; in widepoint_point() local 172 if (sprite) { in widepoint_point()
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/third_party/mesa3d/docs/relnotes/ |
D | 7.6.1.rst | 55 - Point sprite fixes for i915/945 driver.
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/third_party/libdrm/man/ |
D | drmModeGetResources.3.rst | 50 or sprite for display).
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/third_party/mesa3d/docs/gallium/cso/ |
D | rasterizer.rst | 170 Controls automatic texture coordinate generation for rendering sprite points. 211 rasterized as points or according to point sprite (which decomposes them 219 disabled. If it is disabled, point sprite coordinates are not
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/third_party/openGLES/extensions/SGI/ |
D | akeley_future_extensions.txt | 120 Done: sprite.
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGI/ |
D | akeley_future_extensions.txt | 120 Done: sprite.
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