/third_party/skia/third_party/externals/angle2/util/ |
D | geometry_utils.cpp | 120 result->texcoords.resize(24); in GenerateCubeGeometry() 121 result->texcoords[0] = Vector2(0.0f, 0.0f); in GenerateCubeGeometry() 122 result->texcoords[1] = Vector2(0.0f, 1.0f); in GenerateCubeGeometry() 123 result->texcoords[2] = Vector2(1.0f, 1.0f); in GenerateCubeGeometry() 124 result->texcoords[3] = Vector2(1.0f, 0.0f); in GenerateCubeGeometry() 125 result->texcoords[4] = Vector2(1.0f, 0.0f); in GenerateCubeGeometry() 126 result->texcoords[5] = Vector2(1.0f, 1.0f); in GenerateCubeGeometry() 127 result->texcoords[6] = Vector2(0.0f, 1.0f); in GenerateCubeGeometry() 128 result->texcoords[7] = Vector2(0.0f, 0.0f); in GenerateCubeGeometry() 129 result->texcoords[8] = Vector2(0.0f, 0.0f); in GenerateCubeGeometry() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/ |
D | common.h | 74 static inline float3 cubeTexcoords(float2 texcoords, int face) in cubeTexcoords() argument 76 texcoords = 2.0 * texcoords - 1.0; in cubeTexcoords() 80 return float3(1.0, -texcoords.y, -texcoords.x); in cubeTexcoords() 82 return float3(-1.0, -texcoords.y, texcoords.x); in cubeTexcoords() 84 return float3(texcoords.x, 1.0, texcoords.y); in cubeTexcoords() 86 return float3(texcoords.x, -1.0, -texcoords.y); in cubeTexcoords() 88 return float3(texcoords.x, -texcoords.y, 1.0); in cubeTexcoords() 90 return float3(-texcoords.x, -texcoords.y, -1.0); in cubeTexcoords() 92 return float3(texcoords, 0); in cubeTexcoords()
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/third_party/skia/third_party/externals/tint/test/bug/dawn/ |
D | 947.wgsl.expected.glsl | 11 vec2 texcoords; 18 vec2 texcoords; 28 …tint_symbol.texcoords = ((((texcoord[VertexIndex] * uniforms.u_scale) + uniforms.u_offset) * vec2(… 30 …tint_symbol.texcoords = ((((texcoord[VertexIndex] * vec2(1.0f, -1.0f)) + vec2(0.0f, 1.0f)) * unifo… 45 wrapper_result.texcoords = inner_result.texcoords; 49 out vec2 texcoords; 55 texcoords = outputs.texcoords; 65 vec2 texcoords; 72 vec2 texcoords;
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D | 947.wgsl.expected.hlsl | 6 float2 texcoords; 13 float2 texcoords : TEXCOORD0; 23 …output.texcoords = ((((texcoord[VertexIndex] * asfloat(uniforms[0].xy)) + asfloat(uniforms[0].zw))… 25 …output.texcoords = ((((texcoord[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * asfloa… 33 wrapper_result.texcoords = inner_result.texcoords;
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D | 947.wgsl.expected.msl | 9 float2 texcoords; 13 float2 texcoords [[user(locn0)]]; 32 …output.texcoords = ((((texcoord.arr[VertexIndex] * (*(tint_symbol_4)).u_scale) + (*(tint_symbol_4)… 34 …output.texcoords = ((((texcoord.arr[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * (*… 42 wrapper_result.texcoords = inner_result.texcoords;
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D | 947.wgsl.expected.wgsl | 11 texcoords : vec2<f32>; 23 …output.texcoords = ((((texcoord[VertexIndex] * uniforms.u_scale) + uniforms.u_offset) * vec2<f32>(… 25 …output.texcoords = ((((texcoord[VertexIndex] * vec2<f32>(1.0, -1.0)) + vec2<f32>(0.0, 1.0)) * unif…
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D | 947.wgsl | 8 [[location(0)]] texcoords : vec2<f32>; 33 output.texcoords = (texcoord[VertexIndex] * uniforms.u_scale + uniforms.u_offset) * 38 output.texcoords = (texcoord[VertexIndex] *
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/third_party/vk-gl-cts/external/amber/src/tests/cases/ |
D | minfilter.expect_fail.amber | 60 BUFFER texcoords DATA_TYPE vec2<float> DATA 80 VERTEX_DATA texcoords LOCATION 1 91 VERTEX_DATA texcoords LOCATION 1 102 VERTEX_DATA texcoords LOCATION 1
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D | draw_png_texture.amber | 46 BUFFER texcoords DATA_TYPE vec2<float> DATA 58 VERTEX_DATA texcoords LOCATION 1
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D | draw_combined_image_sampler.amber | 56 BUFFER texcoords DATA_TYPE vec2<float> DATA 75 VERTEX_DATA texcoords LOCATION 1
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D | magfilter_linear.amber | 57 BUFFER texcoords DATA_TYPE vec2<float> DATA 77 VERTEX_DATA texcoords LOCATION 1
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D | magfilter_nearest.amber | 57 BUFFER texcoords DATA_TYPE vec2<float> DATA 77 VERTEX_DATA texcoords LOCATION 1
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D | draw_sampled_image.amber | 68 BUFFER texcoords DATA_TYPE vec2<float> DATA 88 VERTEX_DATA texcoords LOCATION 1
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D | address_modes_int.amber | 83 BUFFER texcoords DATA_TYPE vec2<float> DATA 113 VERTEX_DATA texcoords LOCATION 1
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D | graphics_descriptor_array_combined_image_sampler.amber | 66 BUFFER texcoords DATA_TYPE vec2<float> DATA 86 VERTEX_DATA texcoords LOCATION 1
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D | address_modes_float.amber | 83 BUFFER texcoords DATA_TYPE vec2<float> DATA 113 VERTEX_DATA texcoords LOCATION 1
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D | graphics_descriptor_array_sampled_image.amber | 68 BUFFER texcoords DATA_TYPE vec2<float> DATA 89 VERTEX_DATA texcoords LOCATION 1
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D | multiple_samplers.amber | 77 BUFFER texcoords DATA_TYPE vec2<float> DATA 99 VERTEX_DATA texcoords LOCATION 1
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D | draw_rectangles_depth_test_d24s8.amber | 76 BUFFER texcoords DATA_TYPE vec2<float> DATA 117 VERTEX_DATA texcoords LOCATION 1
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D | draw_rectangles_depth_test.amber | 76 BUFFER texcoords DATA_TYPE vec2<float> DATA 117 VERTEX_DATA texcoords LOCATION 1
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D | draw_rectangles_depth_test_x8d24.amber | 76 BUFFER texcoords DATA_TYPE vec2<float> DATA 117 VERTEX_DATA texcoords LOCATION 1
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/third_party/mesa3d/src/gallium/drivers/i915/ |
D | i915_state_derived.c | 129 if (fs->texcoords[i].semantic != -1) { in calculate_vertex_layout() 130 src = draw_find_shader_output(i915->draw, fs->texcoords[i].semantic, in calculate_vertex_layout() 131 fs->texcoords[i].index); in calculate_vertex_layout() 132 if (fs->texcoords[i].semantic == TGSI_SEMANTIC_FACE) { in calculate_vertex_layout()
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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/rasterization/depth_bias/ |
D | d32_sfloat.amber | 97 BUFFER texcoords DATA_TYPE vec2<float> DATA 138 VERTEX_DATA texcoords LOCATION 1
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D | d16_unorm.amber | 95 BUFFER texcoords DATA_TYPE vec2<float> DATA 137 VERTEX_DATA texcoords LOCATION 1
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/third_party/mesa3d/docs/gallium/ |
D | pipeline.txt | 9 texcoords, fog) ] User vertices / arrays 93 | such as texcoords) |
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