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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "draw/draw_context.h"
29 #include "draw/draw_vertex.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "util/log.h"
32 #include "util/u_memory.h"
33 #include "i915_context.h"
34 #include "i915_debug.h"
35 #include "i915_fpc.h"
36 #include "i915_reg.h"
37 #include "i915_state.h"
38 
39 
40 /***********************************************************************
41  * Determine the hardware vertex layout.
42  * Depends on vertex/fragment shader state.
43  */
44 static void
calculate_vertex_layout(struct i915_context * i915)45 calculate_vertex_layout(struct i915_context *i915)
46 {
47    const struct i915_fragment_shader *fs = i915->fs;
48    struct vertex_info vinfo;
49    bool colors[2], fog, needW, face;
50    uint32_t i;
51    int src;
52 
53    colors[0] = colors[1] = fog = needW = face = false;
54    memset(&vinfo, 0, sizeof(vinfo));
55 
56    /* Determine which fragment program inputs are needed.  Setup HW vertex
57     * layout below, in the HW-specific attribute order.
58     */
59    for (i = 0; i < fs->info.num_inputs; i++) {
60       switch (fs->info.input_semantic_name[i]) {
61       case TGSI_SEMANTIC_POSITION:
62       case TGSI_SEMANTIC_PCOORD:
63       case TGSI_SEMANTIC_FACE:
64          /* Handled as texcoord inputs below */
65          break;
66       case TGSI_SEMANTIC_COLOR:
67          assert(fs->info.input_semantic_index[i] < 2);
68          colors[fs->info.input_semantic_index[i]] = true;
69          break;
70       case TGSI_SEMANTIC_TEXCOORD:
71       case TGSI_SEMANTIC_GENERIC:
72          needW = true;
73          break;
74       case TGSI_SEMANTIC_FOG:
75          fog = true;
76          break;
77       default:
78          debug_printf("Unknown input type %d\n",
79                       fs->info.input_semantic_name[i]);
80          assert(0);
81       }
82    }
83 
84    /* pos */
85    src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
86    if (needW) {
87       draw_emit_vertex_attr(&vinfo, EMIT_4F, src);
88       vinfo.hwfmt[0] |= S4_VFMT_XYZW;
89       vinfo.attrib[0].emit = EMIT_4F;
90    } else {
91       draw_emit_vertex_attr(&vinfo, EMIT_3F, src);
92       vinfo.hwfmt[0] |= S4_VFMT_XYZ;
93       vinfo.attrib[0].emit = EMIT_3F;
94    }
95 
96    /* point size.  if not emitted here, then point size comes from LIS4. */
97    if (i915->rasterizer->templ.point_size_per_vertex) {
98       src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_PSIZE, 0);
99       if (src != -1) {
100          draw_emit_vertex_attr(&vinfo, EMIT_1F, src);
101          vinfo.hwfmt[0] |= S4_VFMT_POINT_WIDTH;
102       }
103    }
104 
105    /* primary color */
106    if (colors[0]) {
107       src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
108       draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src);
109       vinfo.hwfmt[0] |= S4_VFMT_COLOR;
110    }
111 
112    /* secondary color */
113    if (colors[1]) {
114       src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
115       draw_emit_vertex_attr(&vinfo, EMIT_4UB_BGRA, src);
116       vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
117    }
118 
119    /* fog coord, not fog blend factor */
120    if (fog) {
121       src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
122       draw_emit_vertex_attr(&vinfo, EMIT_1F, src);
123       vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM;
124    }
125 
126    /* texcoords/varyings */
127    for (i = 0; i < I915_TEX_UNITS; i++) {
128       uint32_t hwtc;
129       if (fs->texcoords[i].semantic != -1) {
130          src = draw_find_shader_output(i915->draw, fs->texcoords[i].semantic,
131                                        fs->texcoords[i].index);
132          if (fs->texcoords[i].semantic == TGSI_SEMANTIC_FACE) {
133             /* XXX Because of limitations in the draw module, currently src will
134              * be 0 for SEMANTIC_FACE, so this aliases to POS. We need to fix in
135              * the draw module by adding an extra shader output.
136              */
137             mesa_loge("Front/back face is broken\n");
138             draw_emit_vertex_attr(&vinfo, EMIT_1F, src);
139             hwtc = TEXCOORDFMT_1D;
140          } else {
141             hwtc = TEXCOORDFMT_4D;
142             draw_emit_vertex_attr(&vinfo, EMIT_4F, src);
143          }
144       } else {
145          hwtc = TEXCOORDFMT_NOT_PRESENT;
146       }
147       vinfo.hwfmt[1] |= hwtc << (i * 4);
148    }
149 
150    draw_compute_vertex_size(&vinfo);
151 
152    if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
153       /* Need to set this flag so that the LIS2/4 registers get set.
154        * It also means the i915_update_immediate() function must be called
155        * after this one, in i915_update_derived().
156        */
157       i915->dirty |= I915_NEW_VERTEX_FORMAT;
158 
159       memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo));
160    }
161 }
162 
163 struct i915_tracked_state i915_update_vertex_layout = {
164    "vertex_layout", calculate_vertex_layout,
165    I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS};
166 
167 /***********************************************************************
168  */
169 static struct i915_tracked_state *atoms[] = {
170    &i915_update_vertex_layout, &i915_hw_samplers,  &i915_hw_immediate,
171    &i915_hw_dynamic,           &i915_hw_fs,        &i915_hw_framebuffer,
172    &i915_hw_dst_buf_vars,      &i915_hw_constants, NULL,
173 };
174 
175 void
i915_update_derived(struct i915_context * i915)176 i915_update_derived(struct i915_context *i915)
177 {
178    int i;
179 
180    if (I915_DBG_ON(DBG_ATOMS))
181       i915_dump_dirty(i915, __FUNCTION__);
182 
183    if (!i915->fs) {
184       i915->dirty &= ~(I915_NEW_FS_CONSTANTS | I915_NEW_FS);
185       i915->hardware_dirty &= ~(I915_HW_PROGRAM | I915_HW_CONSTANTS);
186    }
187 
188    if (!i915->vs)
189       i915->dirty &= ~I915_NEW_VS;
190 
191    if (!i915->blend)
192       i915->dirty &= ~I915_NEW_BLEND;
193 
194    if (!i915->rasterizer)
195       i915->dirty &= ~I915_NEW_RASTERIZER;
196 
197    if (!i915->depth_stencil)
198       i915->dirty &= ~I915_NEW_DEPTH_STENCIL;
199 
200    for (i = 0; atoms[i]; i++)
201       if (atoms[i]->dirty & i915->dirty)
202          atoms[i]->update(i915);
203 
204    i915->dirty = 0;
205 }
206