Searched refs:to_draw (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.hpp | 48 …setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw, 107 …setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw, 140 …setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw, 170 …setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw,
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D | esextcGeometryShaderBlitting.cpp | 280 glw::GLint to_draw, glw::GLint to_read) in setUpFramebuffersForRendering() argument 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering() 314 glw::GLint to_draw, glw::GLint to_read) in setUpFramebuffersForRendering() argument 324 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering() 347 glw::GLuint fbo_read_id, glw::GLint to_draw, in setUpFramebuffersForRendering() argument 358 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0 /* level */); in setUpFramebuffersForRendering()
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/third_party/gstreamer/gstplugins_bad/ext/opencv/ |
D | gstsegmentation.cpp | 707 std::vector < std::vector < Point > >to_draw; in find_connected_components() local 726 to_draw.push_back (c_new); in find_connected_components() 731 if (to_draw.size () > 0) { in find_connected_components() 732 drawContours (mask, to_draw, -1, CVX_WHITE, FILLED); in find_connected_components()
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