/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | TextureSubresourceTests.cpp | 162 RGBA8 topRight = RGBA8::kBlack; in TEST_P() local 164 EXPECT_TEXTURE_EQ(&topRight, texture, {kSize / 2 - 1, 0}, {1, 1}, 1); in TEST_P() 190 RGBA8 topRight = RGBA8::kBlack; in TEST_P() local 192 EXPECT_TEXTURE_EQ(&topRight, texture, {kSize - 1, 0, 1}, {1, 1}); in TEST_P()
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/third_party/vk-gl-cts/modules/egl/ |
D | teglPartialUpdateTests.cpp | 120 IVec2 topRight; member 126 , topRight (topRight_) in ColoredRect() 256 const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); in render() 257 const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); in render() 306 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 338 …(coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == coloredRe… in render() 343 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 484 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight); in getDamageRegion() 485 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop); in getDamageRegion()
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D | teglBufferAgeTests.cpp | 132 IVec2 topRight; member 138 , topRight (topRight_) in ColoredRect() 267 float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); in render() 268 float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); in render() 317 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 349 …(coloredRect.bottomLeft.x() == coloredRect.topRight.x() || coloredRect.bottomLeft.y() == coloredRe… in render() 354 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render()
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D | teglSwapBuffersWithDamageTests.cpp | 88 IVec2 topRight; member 94 , topRight (topRight_) in ColoredRect() 198 const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width); in render() 199 const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height); in render() 248 …coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLe… in render() 676 damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x()); in getDamageRegion() 677 damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y()); in getDamageRegion()
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D | teglWideColorTests.cpp | 130 IVec2 topRight; member 136 , topRight (topRight_) in ColoredRect() 215 const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), m_bufWidth); in render() 216 const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), m_bufHeight); in render()
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/third_party/node/lib/internal/ |
D | cli_table.js | 24 topRight: '┐', property 79 tableChars.topRight + '\n' +
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 103 …uteQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() argument 108 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D() 109 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D() 110 dst[6] = topRight.x(); dst[7] = topRight.y(); in computeQuadTexCoord2D() 113 …ray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() argument 118 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray() 119 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray() 120 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx; in computeQuadTexCoord2DArray() 123 …td::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoordCube() argument 154 dst[6+sRow] = sSign * topRight.x(); in computeQuadTexCoordCube() [all …]
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTextureTestUtil.hpp | 187 …QuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight); 188 …y (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight); 191 …d::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight); 192 … dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2&…
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D | gluTextureTestUtil.cpp | 1039 …uteQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() argument 1044 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D() 1045 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D() 1046 dst[6] = topRight.x(); dst[7] = topRight.y(); in computeQuadTexCoord2D() 1049 …ray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() argument 1054 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray() 1055 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray() 1056 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx; in computeQuadTexCoord2DArray() 1144 …td::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoordCube() argument 1175 dst[6+sRow] = sSign * topRight.x(); in computeQuadTexCoordCube() [all …]
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 140 tcu::Vec2 topRight; member 151 , topRight (topRight_) in FilterCase() 369 …::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMe… in iterate() 377 …computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, curCase.layerRa… in iterate()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 180 Vec2 topRight; in getBasicTexCoord2D() member 207 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local 209 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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D | es3aTextureFilteringTests.cpp | 487 const tcu::Vec2& topRight, in renderFaces() argument 504 computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); in renderFaces()
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/third_party/vk-gl-cts/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 189 Vec2 topRight; in getBasicTexCoord2D() member 216 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local 218 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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D | es2aTextureFilteringTests.cpp | 478 const tcu::Vec2& topRight, in renderFaces() argument 495 computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight); in renderFaces()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureWrapTests.cpp | 102 tcu::Vec2 topRight; member 105 Case (const tcu::Vec2& bl, const tcu::Vec2& tr) : bottomLeft(bl), topRight(tr) {} in Case() 341 computeQuadTexCoord2D(texCoord, m_cases[m_caseNdx].bottomLeft, m_cases[m_caseNdx].topRight); in iterate() 361 …< m_cases[m_caseNdx].bottomLeft << ", top-right " << m_cases[m_caseNdx].topRight << TestLog::EndMe… in iterate()
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D | es3fTextureShadowTests.cpp | 432 tcu::Vec2 topRight; member 444 , topRight (topRight_) in FilterCase() 632 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate() 641 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | es3fTextureFilteringTests.cpp | 395 tcu::Vec2 topRight; member 405 , topRight (topRight_) in FilterCase() 614 …::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMe… in iterate() 622 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 445 tcu::Vec2 topRight; member 457 , topRight (topRight_) in FilterCase() 585 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate() 594 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate() 1314 tcu::Vec2 topRight; member 1326 , topRight (topRight_) in FilterCase() 1448 << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight in iterate() 1460 …computeQuadTexCoordCubeArray(texCoord, face, curCase.bottomLeft, curCase.topRight, tcu::Vec2(minLa… in iterate()
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D | vktTextureFilteringTests.cpp | 392 tcu::Vec2 topRight; member 402 , topRight (topRight_) in FilterCase() 555 …log << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << … in iterate() 563 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | vktTextureMipmapTests.cpp | 203 const Vec2 topRight; in getBasicTexCoord2D() member 230 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local 232 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 358 tcu::Vec2 topRight; member 368 , topRight (topRight_) in FilterCase() 564 …::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMe… in iterate() 572 computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); in iterate()
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D | es2fTextureMipmapTests.cpp | 192 Vec2 topRight; in getBasicTexCoord2D() member 219 const Vec2& topRight = s_basicCoords[cellNdx].topRight; in getBasicTexCoord2D() local 221 computeQuadTexCoord2D(dst, bottomLeft, topRight); in getBasicTexCoord2D()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
D | vktMeshShaderBuiltinTests.cpp | 400 const tcu::Vec4 topRight, in QuadrantsInstance() argument 405 , m_topRight (topRight) in QuadrantsInstance() 890 const auto topRight = tcu::Vec4(1.0, 0.0, 1.0, 1.0); in createInstance() local 910 return new QuadrantsInstance(context, iterationParams, topLeft, topRight, bottomLeft, bottomRight); in createInstance()
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_NV_shader_image_footprint.txt | 162 uint64_t topRight = returnedMask & (~bottomMask) & rightMask; 198 for "`topLeft`", "`topRight`", "`bottomLeft`", and "`bottomRight`".
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawScissorTests.cpp | 134 …Vec4 topRight (-1.0f + scaleWidth * (float)(m_quad.m_x + m_quad.m_width), -1.0f + scaleHeight… in getVertices() local 144 vertices.push_back(PositionColorVertex(topRight, m_quad.m_color)); in getVertices()
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