/third_party/glslang/Test/ |
D | hlsl.matType.int.frag | 25 int1x1 r00 = transpose(i1x1); 26 int1x2 r01 = transpose(i2x1); 27 int1x3 r02 = transpose(i3x1); 28 int1x4 r03 = transpose(i4x1); 30 int2x1 r10 = transpose(i1x2); 31 int2x2 r11 = transpose(i2x2); 32 int2x3 r12 = transpose(i3x2); 33 int2x4 r13 = transpose(i4x2); 35 int3x1 r20 = transpose(i1x3); 36 int3x2 r21 = transpose(i2x3); [all …]
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D | hlsl.matType.bool.frag | 25 bool1x1 r00 = transpose(b1x1); 26 bool1x2 r01 = transpose(b2x1); 27 bool1x3 r02 = transpose(b3x1); 28 bool1x4 r03 = transpose(b4x1); 30 bool2x1 r10 = transpose(b1x2); 31 bool2x2 r11 = transpose(b2x2); 32 bool2x3 r12 = transpose(b3x2); 33 bool2x4 r13 = transpose(b4x2); 35 bool3x1 r20 = transpose(b1x3); 36 bool3x2 r21 = transpose(b2x3); [all …]
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D | hlsl.matNx1.frag | 13 float1x1 r00 = transpose(f1x1); 14 float1x2 r01 = transpose(f2x1); 15 float1x3 r02 = transpose(f3x1); 16 float1x4 r03 = transpose(f4x1); 18 float1x1 r10 = transpose(f1x1); 19 float2x1 r11 = transpose(f1x2); 20 float3x1 r12 = transpose(f1x3); 21 float4x1 r13 = transpose(f1x4);
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/third_party/skia/resources/sksl/intrinsics/ |
D | Transpose.sksl | 14 return (transpose(testMatrix2x2) == float2x2(1, 3, 16 transpose(testMatrix2x3) == float3x2(1, 4, 19 transpose(testMatrix2x4) == float4x2(1, 5, 23 transpose(testMatrix3x2) == float2x3(1, 3, 5, 25 transpose(testMatrix3x3) == float3x3(1, 4, 7, 28 transpose(testMatrix3x4) == float4x3(1, 5, 9, 32 transpose(testMatrix4x2) == float2x4(1, 3, 5, 7, 34 transpose(testMatrix4x3) == float3x4(1, 4, 7, 10, 37 transpose(testMatrix4x4) == float4x4(1, 5, 9, 13,
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/third_party/glslang/Test/baseResults/ |
D | hlsl.matType.int.frag.out | 11 0:25 transpose ( temp 1X1 matrix of int) 16 0:26 transpose ( temp 1X2 matrix of int) 21 0:27 transpose ( temp 1X3 matrix of int) 26 0:28 transpose ( temp 1X4 matrix of int) 31 0:30 transpose ( temp 2X1 matrix of int) 36 0:31 transpose ( temp 2X2 matrix of int) 41 0:32 transpose ( temp 2X3 matrix of int) 46 0:33 transpose ( temp 2X4 matrix of int) 51 0:35 transpose ( temp 3X1 matrix of int) 56 0:36 transpose ( temp 3X2 matrix of int) [all …]
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D | hlsl.matType.bool.frag.out | 11 0:25 transpose ( temp 1X1 matrix of bool) 16 0:26 transpose ( temp 1X2 matrix of bool) 21 0:27 transpose ( temp 1X3 matrix of bool) 26 0:28 transpose ( temp 1X4 matrix of bool) 31 0:30 transpose ( temp 2X1 matrix of bool) 36 0:31 transpose ( temp 2X2 matrix of bool) 41 0:32 transpose ( temp 2X3 matrix of bool) 46 0:33 transpose ( temp 2X4 matrix of bool) 51 0:35 transpose ( temp 3X1 matrix of bool) 56 0:36 transpose ( temp 3X2 matrix of bool) [all …]
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D | hlsl.matNx1.frag.out | 11 0:13 transpose ( temp 1X1 matrix of float) 16 0:14 transpose ( temp 1X2 matrix of float) 21 0:15 transpose ( temp 1X3 matrix of float) 26 0:16 transpose ( temp 1X4 matrix of float) 31 0:18 transpose ( temp 1X1 matrix of float) 36 0:19 transpose ( temp 2X1 matrix of float) 41 0:20 transpose ( temp 3X1 matrix of float) 46 0:21 transpose ( temp 4X1 matrix of float) 89 0:13 transpose ( temp 1X1 matrix of float) 94 0:14 transpose ( temp 1X2 matrix of float) [all …]
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/third_party/mesa3d/src/mesa/main/ |
D | uniforms.c | 625 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2fv() argument 629 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix2fv() 634 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3fv() argument 638 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix3fv() 643 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4fv() argument 647 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix4fv() 754 GLboolean transpose, const GLfloat * value) in _mesa_ProgramUniformMatrix2fv() argument 760 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2fv() 765 GLboolean transpose, const GLfloat * value) in _mesa_ProgramUniformMatrix3fv() argument 771 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3fv() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
D | ProgramNULL.cpp | 73 GLboolean transpose, in setUniformMatrix2fv() argument 79 GLboolean transpose, in setUniformMatrix3fv() argument 85 GLboolean transpose, in setUniformMatrix4fv() argument 91 GLboolean transpose, in setUniformMatrix2x3fv() argument 97 GLboolean transpose, in setUniformMatrix3x2fv() argument 103 GLboolean transpose, in setUniformMatrix2x4fv() argument 109 GLboolean transpose, in setUniformMatrix4x2fv() argument 115 GLboolean transpose, in setUniformMatrix3x4fv() argument 121 GLboolean transpose, in setUniformMatrix4x3fv() argument
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D | ProgramNULL.h | 51 GLboolean transpose, 55 GLboolean transpose, 59 GLboolean transpose, 63 GLboolean transpose, 67 GLboolean transpose, 71 GLboolean transpose, 75 GLboolean transpose, 79 GLboolean transpose, 83 GLboolean transpose,
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/third_party/skia/third_party/externals/spirv-cross/shaders/legacy/vert/ |
D | transpose.legacy.vert | 19 vec4 c4 = transpose(MVPRowMajor) * Position; 20 vec4 c5 = transpose(MVPColMajor) * Position; 21 vec4 c6 = Position * transpose(MVPRowMajor); 22 vec4 c7 = Position * transpose(MVPColMajor); 26 vec4 c9 = (transpose(MVPColMajor) * 2.0) * Position; 28 vec4 c11 = Position * (transpose(MVPColMajor) * 2.0);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | validationGL41_autogen.h | 80 GLboolean transpose, 86 GLboolean transpose, 92 GLboolean transpose, 98 GLboolean transpose, 104 GLboolean transpose, 110 GLboolean transpose, 116 GLboolean transpose, 122 GLboolean transpose, 128 GLboolean transpose,
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D | Context_gles_3_1_autogen.h | 103 GLsizei count, GLboolean transpose, const GLfloat *value); \ 105 GLsizei count, GLboolean transpose, const GLfloat *value); \ 107 GLsizei count, GLboolean transpose, const GLfloat *value); \ 109 GLsizei count, GLboolean transpose, const GLfloat *value); \ 111 GLsizei count, GLboolean transpose, const GLfloat *value); \ 113 GLsizei count, GLboolean transpose, const GLfloat *value); \ 115 GLsizei count, GLboolean transpose, const GLfloat *value); \ 117 GLsizei count, GLboolean transpose, const GLfloat *value); \ 119 GLsizei count, GLboolean transpose, const GLfloat *value); \
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | ProgramImpl.h | 105 GLboolean transpose, 109 GLboolean transpose, 113 GLboolean transpose, 117 GLboolean transpose, 121 GLboolean transpose, 125 GLboolean transpose, 129 GLboolean transpose, 133 GLboolean transpose, 137 GLboolean transpose,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.h | 66 GLboolean transpose, 70 GLboolean transpose, 74 GLboolean transpose, 78 GLboolean transpose, 82 GLboolean transpose, 86 GLboolean transpose, 90 GLboolean transpose, 94 GLboolean transpose, 98 GLboolean transpose,
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D | ProgramGL.cpp | 658 GLboolean transpose, in setUniformMatrix2fv() argument 663 mFunctions->programUniformMatrix2fv(mProgramID, uniLoc(location), count, transpose, value); in setUniformMatrix2fv() 668 mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value); in setUniformMatrix2fv() 674 GLboolean transpose, in setUniformMatrix3fv() argument 679 mFunctions->programUniformMatrix3fv(mProgramID, uniLoc(location), count, transpose, value); in setUniformMatrix3fv() 684 mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value); in setUniformMatrix3fv() 690 GLboolean transpose, in setUniformMatrix4fv() argument 695 mFunctions->programUniformMatrix4fv(mProgramID, uniLoc(location), count, transpose, value); in setUniformMatrix4fv() 700 mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value); in setUniformMatrix4fv() 706 GLboolean transpose, in setUniformMatrix2x3fv() argument [all …]
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/third_party/typescript/src/lib/ |
D | webworker.iterable.generated.d.ts | 112 …uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 113 …uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 114 …uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 115 …uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 116 …uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 117 …uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 131 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 132 …uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 133 …uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 152 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… [all …]
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/third_party/typescript/lib/ |
D | lib.webworker.iterable.d.ts | 132 …uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 133 …uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 134 …uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 135 …uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 136 …uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 137 …uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLf… 151 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 152 …uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 153 …uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLflo… 172 …uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfl… [all …]
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglshader.h | 129 …rix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 131 …rix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 133 …rix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 135 …rix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 137 …rix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 139 …rix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 141 …rix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 143 …rix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v… 145 …rix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* v…
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.h | 67 GLboolean transpose, 71 GLboolean transpose, 75 GLboolean transpose, 79 GLboolean transpose, 83 GLboolean transpose, 87 GLboolean transpose, 91 GLboolean transpose, 95 GLboolean transpose, 99 GLboolean transpose, 174 GLboolean transpose,
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D | ProgramVk.cpp | 587 GLboolean transpose, in setUniformMatrixfv() argument 606 locationInfo.arrayIndex, linkedUniform.getArraySizeProduct(), count, transpose, value, in setUniformMatrixfv() 615 GLboolean transpose, in setUniformMatrix2fv() argument 618 setUniformMatrixfv<2, 2>(location, count, transpose, value); in setUniformMatrix2fv() 623 GLboolean transpose, in setUniformMatrix3fv() argument 626 setUniformMatrixfv<3, 3>(location, count, transpose, value); in setUniformMatrix3fv() 631 GLboolean transpose, in setUniformMatrix4fv() argument 634 setUniformMatrixfv<4, 4>(location, count, transpose, value); in setUniformMatrix4fv() 639 GLboolean transpose, in setUniformMatrix2x3fv() argument 642 setUniformMatrixfv<2, 3>(location, count, transpose, value); in setUniformMatrix2x3fv() [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_transpose_matrix.txt | 43 These arrays are referred to as transpose matrices since they are 44 the transpose of the standard matrices passed to OpenGL. 60 library perform the transpose itself before calling OpenGL since 61 most OpenGL implementations can efficiently perform the transpose 74 implementations can perform the transpose in place with negligble 77 * Why use the name transpose? 108 Let transpose(m,n) be defined as 131 transpose(m,n) 138 transpose(m,n); 166 transpose(n,m); [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_non_square_matrices.txt | 49 boolean transpose, const float *value); 52 boolean transpose, const float *value); 55 boolean transpose, const float *value); 58 boolean transpose, const float *value); 61 boolean transpose, const float *value); 64 boolean transpose, const float *value); 119 boolean transpose, const float *value); 122 boolean transpose, const float *value); 125 boolean transpose, const float *value); 128 boolean transpose, const float *value); [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_non_square_matrices.txt | 49 boolean transpose, const float *value); 52 boolean transpose, const float *value); 55 boolean transpose, const float *value); 58 boolean transpose, const float *value); 61 boolean transpose, const float *value); 64 boolean transpose, const float *value); 119 boolean transpose, const float *value); 122 boolean transpose, const float *value); 125 boolean transpose, const float *value); 128 boolean transpose, const float *value); [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ProgramMtl.h | 93 GLboolean transpose, 97 GLboolean transpose, 101 GLboolean transpose, 105 GLboolean transpose, 109 GLboolean transpose, 113 GLboolean transpose, 117 GLboolean transpose, 121 GLboolean transpose, 125 GLboolean transpose, 171 GLboolean transpose,
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