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1uniform float2x2 testMatrix2x2;
2uniform float3x3 testMatrix3x3;
3uniform half4 colorGreen, colorRed;
4
5half4 main(float2 coords) {
6    float2x3 testMatrix2x3 = float2x3(1, 2, 3, 4, 5, 6);
7    const float2x4 testMatrix2x4 = float2x4(1, 2, 3, 4, 5, 6, 7, 8);
8    const float3x2 testMatrix3x2 = float3x2(1, 2, 3, 4, 5, 6);
9    const float3x4 testMatrix3x4 = float3x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);
10    const float4x2 testMatrix4x2 = float4x2(1, 2, 3, 4, 5, 6, 7, 8);
11    const float4x3 testMatrix4x3 = float4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12);
12    const float4x4 testMatrix4x4 = float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
13
14    return (transpose(testMatrix2x2) == float2x2(1, 3,
15                                                 2, 4) &&
16            transpose(testMatrix2x3) == float3x2(1, 4,
17                                                 2, 5,
18                                                 3, 6) &&
19            transpose(testMatrix2x4) == float4x2(1, 5,
20                                                 2, 6,
21                                                 3, 7,
22                                                 4, 8) &&
23            transpose(testMatrix3x2) == float2x3(1, 3, 5,
24                                                 2, 4, 6) &&
25            transpose(testMatrix3x3) == float3x3(1, 4, 7,
26                                                 2, 5, 8,
27                                                 3, 6, 9) &&
28            transpose(testMatrix3x4) == float4x3(1, 5, 9,
29                                                 2, 6, 10,
30                                                 3, 7, 11,
31                                                 4, 8, 12) &&
32            transpose(testMatrix4x2) == float2x4(1, 3, 5, 7,
33                                                 2, 4, 6, 8) &&
34            transpose(testMatrix4x3) == float3x4(1, 4, 7, 10,
35                                                 2, 5, 8, 11,
36                                                 3, 6, 9, 12) &&
37            transpose(testMatrix4x4) == float4x4(1, 5,  9, 13,
38                                                 2, 6, 10, 14,
39                                                 3, 7, 11, 15,
40                                                 4, 8, 12, 16)) ? colorGreen : colorRed;
41}
42