1uniform float2x2 testMatrix2x2; 2uniform float3x3 testMatrix3x3; 3uniform half4 colorGreen, colorRed; 4 5half4 main(float2 coords) { 6 float2x3 testMatrix2x3 = float2x3(1, 2, 3, 4, 5, 6); 7 const float2x4 testMatrix2x4 = float2x4(1, 2, 3, 4, 5, 6, 7, 8); 8 const float3x2 testMatrix3x2 = float3x2(1, 2, 3, 4, 5, 6); 9 const float3x4 testMatrix3x4 = float3x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); 10 const float4x2 testMatrix4x2 = float4x2(1, 2, 3, 4, 5, 6, 7, 8); 11 const float4x3 testMatrix4x3 = float4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12); 12 const float4x4 testMatrix4x4 = float4x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16); 13 14 return (transpose(testMatrix2x2) == float2x2(1, 3, 15 2, 4) && 16 transpose(testMatrix2x3) == float3x2(1, 4, 17 2, 5, 18 3, 6) && 19 transpose(testMatrix2x4) == float4x2(1, 5, 20 2, 6, 21 3, 7, 22 4, 8) && 23 transpose(testMatrix3x2) == float2x3(1, 3, 5, 24 2, 4, 6) && 25 transpose(testMatrix3x3) == float3x3(1, 4, 7, 26 2, 5, 8, 27 3, 6, 9) && 28 transpose(testMatrix3x4) == float4x3(1, 5, 9, 29 2, 6, 10, 30 3, 7, 11, 31 4, 8, 12) && 32 transpose(testMatrix4x2) == float2x4(1, 3, 5, 7, 33 2, 4, 6, 8) && 34 transpose(testMatrix4x3) == float3x4(1, 4, 7, 10, 35 2, 5, 8, 11, 36 3, 6, 9, 12) && 37 transpose(testMatrix4x4) == float4x4(1, 5, 9, 13, 38 2, 6, 10, 14, 39 3, 7, 11, 15, 40 4, 8, 12, 16)) ? colorGreen : colorRed; 41} 42