/third_party/glslang/Test/ |
D | hlsl.rw.vec2.bracket.frag | 5 RWTexture1D <uint2> g_tTex1du2; 9 RWTexture2D <uint2> g_tTex2du2; 13 RWTexture3D <uint2> g_tTex3du2; 17 RWTexture1DArray <uint2> g_tTex1du2a; 21 RWTexture2DArray <uint2> g_tTex2du2a; 40 uniform uint2 uu2; 43 uint2 Fn1(in uint2 x) { return x; } 47 void Fn2(out uint2 x) { x = uint2(0,0); } 61 uint2 r02 = g_tTex1du2[c1]; 66 uint2 r12 = g_tTex2du2[c2]; [all …]
|
D | hlsl.structbuffer.fn2.comp | 2 RWBuffer<uint2> g_output : register(u1); 4 uint2 testLoad(uint loc, ByteAddressBuffer buffer) 6 uint2 result = buffer.Load2(loc); 13 uint2 result = testLoad(dispatchId, g_input);
|
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/unpack2x16unorm/ |
D | 7699c0.wgsl.expected.glsl | 8 uint2 i = uint2(j & 0xffff, j >> 16); 41 ERROR: 0:6: 'uint2' : undeclared identifier 52 uint2 i = uint2(j & 0xffff, j >> 16); 75 ERROR: 0:6: 'uint2' : undeclared identifier 86 uint2 i = uint2(j & 0xffff, j >> 16); 110 ERROR: 0:6: 'uint2' : undeclared identifier
|
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/pack2x16unorm/ |
D | 0f08e4.wgsl.expected.glsl | 7 uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); 40 ERROR: 0:5: 'uint2' : undeclared identifier 50 uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); 73 ERROR: 0:5: 'uint2' : undeclared identifier 83 uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0)); 107 ERROR: 0:5: 'uint2' : undeclared identifier
|
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/isNormal/ |
D | b00ab1.wgsl.expected.glsl | 7 uint2 exponent = asuint(param_0) & 0x7f80000; 8 uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); 41 ERROR: 0:5: 'uint2' : undeclared identifier 51 uint2 exponent = asuint(param_0) & 0x7f80000; 52 uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); 75 ERROR: 0:5: 'uint2' : undeclared identifier 85 uint2 exponent = asuint(param_0) & 0x7f80000; 86 uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); 110 ERROR: 0:5: 'uint2' : undeclared identifier
|
/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 913.wgsl.expected.msl | 7 /* 0x0008 */ uint2 srcCopyOrigin; 8 /* 0x0010 */ uint2 dstCopyOrigin; 9 /* 0x0018 */ uint2 copySize; 22 uint2 const dstTexCoord = uint2(uint3(GlobalInvocationID).xy); 26 … success = (success && all((tint_symbol_2.read(uint2(int2(dstTexCoord)), 0) == nonCoveredColor))); 28 …uint2 srcTexCoord = ((dstTexCoord - (*(tint_symbol_3)).dstCopyOrigin) + (*(tint_symbol_3)).srcCopy… 32 float4 const srcColor = tint_symbol_1.read(uint2(int2(srcTexCoord)), 0); 33 float4 const dstColor = tint_symbol_2.read(uint2(int2(dstTexCoord)), 0);
|
D | 942.wgsl.expected.msl | 27 …ype<uint2>(int2(((uint3(WorkGroupID).xy * uint2((*(tint_symbol_2)).blockDim, 4u)) + (uint3(LocalIn… 30 …int2 loadIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r))))); 40 …int2 writeIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r))))… 51 tint_symbol_6.write(float4(acc, 1.0f), uint2(writeIndex));
|
D | 744.wgsl.expected.msl | 5 /* 0x0000 */ uint2 aShape; 6 /* 0x0008 */ uint2 bShape; 7 /* 0x0010 */ uint2 outShape; 14 uint2 const resultCell = uint2(global_id[1], global_id[0]);
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | ResolveDepthStencil.hlsl | 21 Texture2DMS<uint2> Stencil : register(t1); 30 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); 41 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); 53 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/ |
D | pack-and-unpack-uint2.fxconly.nofxc.sm60.asm.frag | 8 uint64_t spvPackUint2x32(uint2 value) 13 uint2 spvUnpackUint2x32(uint64_t value) 15 uint2 Unpacked; 23 uint2 unpacked = spvUnpackUint2x32(spvPackUint2x32(uint2(18u, 52u)));
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/ |
D | pack-and-unpack-uint2.fxconly.nofxc.sm60.asm.frag | 8 uint64_t spvPackUint2x32(uint2 value) 13 uint2 spvUnpackUint2x32(uint64_t value) 15 uint2 Unpacked; 23 uint64_t _packed = spvPackUint2x32(uint2(18u, 52u)); 24 uint2 unpacked = spvUnpackUint2x32(_packed);
|
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/pack2x16float/ |
D | 0e97b3.wgsl.expected.glsl | 7 uint2 i = f32tof16(param_0); 40 ERROR: 0:5: 'uint2' : undeclared identifier 50 uint2 i = f32tof16(param_0); 73 ERROR: 0:5: 'uint2' : undeclared identifier 83 uint2 i = f32tof16(param_0); 107 ERROR: 0:5: 'uint2' : undeclared identifier
|
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/clamp/ |
D | 7706d7.wgsl.expected.msl | 9 uint2 res = clamp(uint2(), uint2(), uint2());
|
D | 7706d7.wgsl.expected.hlsl | 2 uint2 res = clamp(uint2(0u, 0u), uint2(0u, 0u), uint2(0u, 0u));
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/comp/ |
D | extended-arithmetic.desktop.comp | 12 uint2 a2; 13 uint2 b2; 14 uint2 c2; 15 uint2 d2; 34 uint2 _m0; 35 uint2 _m1; 105 _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2)); 125 _88._m1 = select(uint2(1), uint2(0), u.a2 >= u.b2);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/comp/ |
D | extended-arithmetic.desktop.comp | 12 uint2 a2; 13 uint2 b2; 14 uint2 c2; 15 uint2 d2; 34 uint2 _m0; 35 uint2 _m1; 105 _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2)); 125 _88._m1 = select(uint2(1), uint2(0), u.a2 >= u.b2);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | texel-fetch-offset.frag | 14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0); 15 out.FragColor += uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(-1, 1)), 0);
|
D | sampler-ms.frag | 15 …olor = ((uSampler.read(uint2(coord), 0) + uSampler.read(uint2(coord), 1)) + uSampler.read(uint2(co…
|
D | texel-fetch-offset.1d-as-2d.frag | 14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0); 15 out.FragColor += uTexture2.read(uint2(uint(int(gl_FragCoord.x)), 0) + uint2(uint(-1), 0), 0);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/ |
D | image-ms.desktop.frag | 8 uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3))); 9 …uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, …
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
D | texel-fetch-offset.frag | 15 out.FragColor = uTexture.read(uint2(_22) + uint2(int2(1)), 0); 16 out.FragColor += uTexture.read(uint2(_22) + uint2(int2(-1, 1)), 0);
|
D | sampler-ms.frag | 15 …agColor = ((uSampler.read(uint2(_17), 0) + uSampler.read(uint2(_17), 1)) + uSampler.read(uint2(_17…
|
D | texel-fetch-offset.1d-as-2d.frag | 14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0); 15 out.FragColor += uTexture2.read(uint2(uint(int(gl_FragCoord.x)), 0) + uint2(uint(-1), 0), 0);
|
D | subgroup-globals-extract.msl22.frag | 10 uint2 FragColor [[color(0)]]; 15 …bgroupSize, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupSize - 32, 0)), uint2(0)); 22 …bgroupSize, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupSize - 32, 0)), uint2(0)); 34 …bgroupSize, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupSize - 32, 0)), uint2(0)); 40 …32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0)); 46 …ID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0));
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/frag/ |
D | image-ms.desktop.frag | 8 float4 a = uImageMS.read(uint2(int2(1, 2)), 2); 9 float4 b = uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)); 10 uImage.write(a, uint2(int2(2, 3))); 11 uImageArray.write(b, uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));
|