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/third_party/glslang/Test/
Dhlsl.rw.vec2.bracket.frag5 RWTexture1D <uint2> g_tTex1du2;
9 RWTexture2D <uint2> g_tTex2du2;
13 RWTexture3D <uint2> g_tTex3du2;
17 RWTexture1DArray <uint2> g_tTex1du2a;
21 RWTexture2DArray <uint2> g_tTex2du2a;
40 uniform uint2 uu2;
43 uint2 Fn1(in uint2 x) { return x; }
47 void Fn2(out uint2 x) { x = uint2(0,0); }
61 uint2 r02 = g_tTex1du2[c1];
66 uint2 r12 = g_tTex2du2[c2];
[all …]
Dhlsl.structbuffer.fn2.comp2 RWBuffer<uint2> g_output : register(u1);
4 uint2 testLoad(uint loc, ByteAddressBuffer buffer)
6 uint2 result = buffer.Load2(loc);
13 uint2 result = testLoad(dispatchId, g_input);
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/unpack2x16unorm/
D7699c0.wgsl.expected.glsl8 uint2 i = uint2(j & 0xffff, j >> 16);
41 ERROR: 0:6: 'uint2' : undeclared identifier
52 uint2 i = uint2(j & 0xffff, j >> 16);
75 ERROR: 0:6: 'uint2' : undeclared identifier
86 uint2 i = uint2(j & 0xffff, j >> 16);
110 ERROR: 0:6: 'uint2' : undeclared identifier
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/pack2x16unorm/
D0f08e4.wgsl.expected.glsl7 uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0));
40 ERROR: 0:5: 'uint2' : undeclared identifier
50 uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0));
73 ERROR: 0:5: 'uint2' : undeclared identifier
83 uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0));
107 ERROR: 0:5: 'uint2' : undeclared identifier
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/isNormal/
Db00ab1.wgsl.expected.glsl7 uint2 exponent = asuint(param_0) & 0x7f80000;
8 uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
41 ERROR: 0:5: 'uint2' : undeclared identifier
51 uint2 exponent = asuint(param_0) & 0x7f80000;
52 uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
75 ERROR: 0:5: 'uint2' : undeclared identifier
85 uint2 exponent = asuint(param_0) & 0x7f80000;
86 uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
110 ERROR: 0:5: 'uint2' : undeclared identifier
/third_party/skia/third_party/externals/tint/test/bug/tint/
D913.wgsl.expected.msl7 /* 0x0008 */ uint2 srcCopyOrigin;
8 /* 0x0010 */ uint2 dstCopyOrigin;
9 /* 0x0018 */ uint2 copySize;
22 uint2 const dstTexCoord = uint2(uint3(GlobalInvocationID).xy);
26 … success = (success && all((tint_symbol_2.read(uint2(int2(dstTexCoord)), 0) == nonCoveredColor)));
28uint2 srcTexCoord = ((dstTexCoord - (*(tint_symbol_3)).dstCopyOrigin) + (*(tint_symbol_3)).srcCopy…
32 float4 const srcColor = tint_symbol_1.read(uint2(int2(srcTexCoord)), 0);
33 float4 const dstColor = tint_symbol_2.read(uint2(int2(dstTexCoord)), 0);
D942.wgsl.expected.msl27 …ype<uint2>(int2(((uint3(WorkGroupID).xy * uint2((*(tint_symbol_2)).blockDim, 4u)) + (uint3(LocalIn…
30 …int2 loadIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r)))));
40 …int2 writeIndex = as_type<int2>((as_type<uint2>(baseIndex) + as_type<uint2>(int2(int(c), int(r))))…
51 tint_symbol_6.write(float4(acc, 1.0f), uint2(writeIndex));
D744.wgsl.expected.msl5 /* 0x0000 */ uint2 aShape;
6 /* 0x0008 */ uint2 bShape;
7 /* 0x0010 */ uint2 outShape;
14 uint2 const resultCell = uint2(global_id[1], global_id[0]);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
DResolveDepthStencil.hlsl21 Texture2DMS<uint2> Stencil : register(t1);
30 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
41 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
53 uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/frag/
Dpack-and-unpack-uint2.fxconly.nofxc.sm60.asm.frag8 uint64_t spvPackUint2x32(uint2 value)
13 uint2 spvUnpackUint2x32(uint64_t value)
15 uint2 Unpacked;
23 uint2 unpacked = spvUnpackUint2x32(spvPackUint2x32(uint2(18u, 52u)));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/frag/
Dpack-and-unpack-uint2.fxconly.nofxc.sm60.asm.frag8 uint64_t spvPackUint2x32(uint2 value)
13 uint2 spvUnpackUint2x32(uint64_t value)
15 uint2 Unpacked;
23 uint64_t _packed = spvPackUint2x32(uint2(18u, 52u));
24 uint2 unpacked = spvUnpackUint2x32(_packed);
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/pack2x16float/
D0e97b3.wgsl.expected.glsl7 uint2 i = f32tof16(param_0);
40 ERROR: 0:5: 'uint2' : undeclared identifier
50 uint2 i = f32tof16(param_0);
73 ERROR: 0:5: 'uint2' : undeclared identifier
83 uint2 i = f32tof16(param_0);
107 ERROR: 0:5: 'uint2' : undeclared identifier
/third_party/skia/third_party/externals/tint/test/intrinsics/gen/clamp/
D7706d7.wgsl.expected.msl9 uint2 res = clamp(uint2(), uint2(), uint2());
D7706d7.wgsl.expected.hlsl2 uint2 res = clamp(uint2(0u, 0u), uint2(0u, 0u), uint2(0u, 0u));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/comp/
Dextended-arithmetic.desktop.comp12 uint2 a2;
13 uint2 b2;
14 uint2 c2;
15 uint2 d2;
34 uint2 _m0;
35 uint2 _m1;
105 _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2));
125 _88._m1 = select(uint2(1), uint2(0), u.a2 >= u.b2);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/comp/
Dextended-arithmetic.desktop.comp12 uint2 a2;
13 uint2 b2;
14 uint2 c2;
15 uint2 d2;
34 uint2 _m0;
35 uint2 _m1;
105 _40._m1 = select(uint2(1), uint2(0), _40._m0 >= max(u.a2, u.b2));
125 _88._m1 = select(uint2(1), uint2(0), u.a2 >= u.b2);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dtexel-fetch-offset.frag14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0);
15 out.FragColor += uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(-1, 1)), 0);
Dsampler-ms.frag15 …olor = ((uSampler.read(uint2(coord), 0) + uSampler.read(uint2(coord), 1)) + uSampler.read(uint2(co…
Dtexel-fetch-offset.1d-as-2d.frag14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0);
15 out.FragColor += uTexture2.read(uint2(uint(int(gl_FragCoord.x)), 0) + uint2(uint(-1), 0), 0);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/desktop-only/frag/
Dimage-ms.desktop.frag8 uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3)));
9 …uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, …
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dtexel-fetch-offset.frag15 out.FragColor = uTexture.read(uint2(_22) + uint2(int2(1)), 0);
16 out.FragColor += uTexture.read(uint2(_22) + uint2(int2(-1, 1)), 0);
Dsampler-ms.frag15 …agColor = ((uSampler.read(uint2(_17), 0) + uSampler.read(uint2(_17), 1)) + uSampler.read(uint2(_17…
Dtexel-fetch-offset.1d-as-2d.frag14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0);
15 out.FragColor += uTexture2.read(uint2(uint(int(gl_FragCoord.x)), 0) + uint2(uint(-1), 0), 0);
Dsubgroup-globals-extract.msl22.frag10 uint2 FragColor [[color(0)]];
15 …bgroupSize, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupSize - 32, 0)), uint2(0));
22 …bgroupSize, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupSize - 32, 0)), uint2(0));
34 …bgroupSize, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupSize - 32, 0)), uint2(0));
40 …32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID + 1 - 32, 0)), uint2(0));
46 …ID, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)gl_SubgroupInvocationID - 32, 0)), uint2(0));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/desktop-only/frag/
Dimage-ms.desktop.frag8 float4 a = uImageMS.read(uint2(int2(1, 2)), 2);
9 float4 b = uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z));
10 uImage.write(a, uint2(int2(2, 3)));
11 uImageArray.write(b, uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));

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