1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct main0_out 7{ 8 float4 FragColor [[color(0)]]; 9}; 10 11fragment main0_out main0(texture2d<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) 12{ 13 main0_out out = {}; 14 out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0); 15 out.FragColor += uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(-1, 1)), 0); 16 return out; 17} 18 19