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1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 FragColor [[color(0)]];
9};
10
11fragment main0_out main0(texture2d<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]], float4 gl_FragCoord [[position]])
12{
13    main0_out out = {};
14    out.FragColor = uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(1)), 0);
15    out.FragColor += uTexture.read(uint2(int2(gl_FragCoord.xy)) + uint2(int2(-1, 1)), 0);
16    return out;
17}
18
19